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Corven_Ren

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Everything posted by Corven_Ren

  1. Re: Justice Squadron: TNG After reviewing the character...well...I was planning on doing this later today after my kids were in school but seeing as I just killed a bat and cannot get back to sleep here it goes. Atlantean Powers: LS Breath Water, High Pressure, Intense Cold, Longevity 200 Years, Nightvision (with the limitation..only works underwater this is how Atlanteans see in the depths of the ocean) No Sonar...I know his Wikipedia entry says he once possessed but no. The Damage Resistance, Mental Defense and Power defense and helaing are Atlantean as well. Ankle Wings: I am cool with that...Why not just by flight with usable underwater and that way you dont have to pay the extra points to buy swimming. STR/CON Boosts: I really don't see these coming from a force field...you want thes you get them the same way his daddy does..only while in contact with water. Force Armor: I can logically see this providing the force field, stretching, maybe at most up to a 4d6 h-h attack and the section you have on protective armor and toughness augmentation. Also I just dont understant the point of the PRE bonus. Now that is that.
  2. Re: Justice Squadron: TNG I like the background story Dr. Archville...one note sadly neither Reed nor Sue will be able to study the boy or even be aware of him they both died in 2006.
  3. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Okay I may make some adjustments to disads then...but if everything else meets your approval then the New Dawn has one werewolf ready to go
  4. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Ok Shadowsoul here is completed Zarathos Human & War Form Zarathos DeGuerre Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 [1] 15 DEX 15 12- OCV: 5/DCV: 5 10 CON 0 11- 10 BODY 0 11- 18 INT 8 13- PER Roll 13-/14- 15 EGO 10 12- ECV: 5 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 2 PD 0 Total: 2 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 3 SPD 5 Phases: 4, 8, 12 4 REC 0 20 END 0 20 STUN 0 Total Characteristic Cost: 38 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END The Wolf Within Me 55 1) War Form: Multiform (275 Character Points in the most expensive form) 5 2) Nightvision 4 3) +1 PER with Smell/Taste Group and Hearing Group 1 4) Pure Breed: LS (Longevity: 200 Years) Talents 8 Combat Archery 4 Rapid Archery 12 Knows How To Maneuver: Combat Luck (6 PD/6 ED) Skills 3 +3 with Bows 3 Conversation 11- 3 Gambling 13- 3 Jack of All Trades 1 1) PS: Blacksmith (2 Active Points) 11- 6 2) PS: Bowyer/Fletcher (7 Active Points) 16- 0 3) PS: Carpenter (Everyman) 11- 0 4) PS: Cooking (Everyman) 13- 1 5) PS: Poacher (2 Active Points) 11- 3 Language: Pidgin (completely fluent) 3 Language: The Whisper (completely fluent) 7 Teamwork 14- 13 Trading 16- 3 Language: Vordir (completely fluent) New Dawn Everyman Skills 0 1) AK: Moorhaven (Native Area) 11- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Language: Kymrian (idiomatic) (4 Active Points) 0 6) Paramedics 8- 0 7) Persuasion 8- 0 8) Stealth 8- 0 9) Survival 8- 3 Oratory 11- 3 Scholar 7 1) Knowledge of the Ancestors: KS: Werebeast Lore (8 Active Points) 18- 4 2) Knowledge of the Blood: KS: Vampire Lore (5 Active Points) 15- 4 3) Knowledge of the Damned: KS: Demonic Lore (5 Active Points) 15- 4 4) Knowledge of the Divine: KS: Divine Lore (5 Active Points) 15- 4 5) Knowledge of the Restless: KS: Walking Dead Lore (5 Active Points) 15- 4 6) Knowledge of the Spirit: KS: Underworld Lore (5 Active Points) 15- 0 7) KS: Heraldry (Everyman) 8- 0 8) KS: Herbalism And Healing-Lore (Everyman) 11- 7 9) KS: Hunting (8 Active Points) 18- 8 Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Urban) 13- 15 Tracking 19- 2 WF: Blades, Bows 9 Weaponsmith (Arrows, Bolts, And Darts, Bows) 16- Total Powers & Skill Cost: 212 Total Cost: 250 150+ Disadvantages 15 Accidental Change: A Packmate Goes Down 14- (Uncommon) Notes: Zarathos will view his teammates/allies as pack members...if he is not already in War From when one is severly injured he will transform and try to defend his fallen packmate. 20 Normal Characteristic Maxima 15 Accidental Change: Child In Danger 14- (Uncommon) 15 Psychological Limitation: Protective of Those Who Cannot Defend Themselves (Common, Strong) 5 Distinctive Features: Albino (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Distinctive Features: Distinctive Smell (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Normal Animals) 15 Hunted: New Dawn Council 14- (Mo Pow, Watching) Total Disadvantage Points: 100 Background/History: Magic destroyed much of the world, as the very gods themselves seemed to collide. The ruins of the world that was, I wander them constantly trying to control the rage of what I am for I am adecendant of the Beastmasters of old...I am a werewolf. I was born different from my own kind..pale skin, white hair, blood red eyes and a little on the skinny side and my parents thought that maybe I would not be able to transform. I remeber assuming my war form for the first time...I was 13. I had wandered into some ruins when I noticed several mutated creatures...I am not even sure what they were, chasing a small girl. I was flushed with terror for the girl and then anger that I was to weak to do anything....then I felt my heart begin to race and suddenly my senses begin to flood with information. I could smell the sweat of the girl as she ran and the stink of the filthy mutants chasing her. I could here her labored breathing and the cackling laughter of the mutates. My muscles suddenly flared and bulged..at first it was painful but then my adrenalin kicked in and the transformation was almost intoxicating. My howl pierced the night as I bounded through the ruins. My powerful legs made it simple to catch them and quickly put myself between the girl and them, my long teeth diping with saliva as I growled at them. They stopped and at first seemed wary, but then they made what would be a fatal mistake for them..they charged. I lept towards them, the claws on my one hand tearing into one and my fangs into another. Their black blood sprayed everywhere and the scent of it made my blood boil even hotter. I tossed aside the corpses and turned towards the girl, the rage that was in me wanted me to go a kill her to, I howled and then began to slowly stalk towards her....but then my senses kicked in again.I heard her whimpers of terror, I smelt her fear...something in my head clicked. I stopped and slumped gently to the ground, not wanting to spill this little ones blood. I felt the rage in me subside and the child apparently seemed to sense it to for she walked over to me and gently touched my arm and thanked me. I stood an gently picked the child up and looked at her. My canine mouth struggled to speak but finally I told her, "I will take you home." She climbed onto my back and she directed me to her home. When we arrived it was obvious the village had heard my howls and had feared for their safety, but they were even more suprised to see the little girl on my back. I set her down on the ground and her parents rushed over..."Mommy...Daddy" she said.."The white wolf saved me." I slumped to the ground exhausted and could feel myself turning 'human' again. The father came over and offered me a cloak to cover my now shivering body. That night I dined with her parents and earned the gratitude of the village. Since that night I have traveled the world trying to help those I could. I am Zarathos DeGuerre the White Wolf. Powers/Tactics: Zarathos in addition to his war form...has learned he can about the various creatures in the world and learned many basic skills to support himself as he wandres the lands. If he needs to fight without assuming his war form he has learned some basic weapon skill. focusing mainly on archery as he is not physically strong in his human form. Appearance: Zarathos stands a mere 5'11 and dresses in loose fiting close...that will rip easily when he transforms. His hair is long pure white and his eyes are blood red. Zarathos - War Form Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- 20 BODY 20 13- 13 INT 3 12- PER Roll 12-/15- 15 EGO 10 12- ECV: 5 30 PRE 10 15- PRE Attack: 6d6 6 COM -2 10- 9 PD 0 Total: 9 PD (3 rPD) 7 ED 0 Total: 7 ED (3 rED) 3 SPD 0 Phases: 4, 8, 12 10 REC 0 46 END 3 50 STUN 5 Total Characteristic Cost: 119 Movement: Running: 14"/28" Leaping: 6"/12" Swimming: 2"/4" Cost Powers END 30 Bite: HKA vs PD 2d6 (4d6 w/STR) 3 15 Claws: HKA vs PD 1d6 (2d6 w/STR) 1 17 Gifts of the Beastmasters: Healing 2 BODY, Can Heal Limbs, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (56 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Does Not Work On Some Damage Damage Done By Silver Or Holy Damage (-1/2) 16 Legs of the Wolf: Running +8" (14" total) 2 Senses of the Wolf 5 1) Eyes of the Wolf: Nightvision 10 2) Nose of the Wolf: Tracking with Smell/Taste Group 12 3) Heightened Senses: +3 PER with Smell/Taste Group and Hearing Group 4 Howl of the Werewolf: +10 PRE (10 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only For Presence Attacks; -1), Incantations (-1/4) 1 Pure Breed: LS (Longevity: 200 Years) 9 Dense Hide: Armor (3 PD/3 ED) Skills 10 Been Lots of Different Places: Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Mountain, Urban) 12- 9 Master of Battle: +3 with any Natural Attacks 3 Climbing 13- 3 Stalking His Prey: Shadowing 12- 3 The Way Of The Pack: Teamwork 13- 3 Master Of The Hunt: Stealth 13- 6 KS: Hunting 15- Total Powers & Skill Cost: 156 Total Cost: 275 175+ Disadvantages 15 Distinctive Features: Werewolf War Form (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 Enraged: Packmate goes down (Common), go 14-, recover 11- Notes: Zarathos views his teammates/allies as his packmates if one goes down he will attack the creature that injured him and defend his fallen comerade. 15 Hunted: New Dawn Council 14- (Mo Pow, Watching) 10 Physical Limitation: Limited Manipulation (Frequently, Slightly Impairing) 15 Psychological Limitation: Addicted to the Hunt (Common, Strong) 20 Vulnerability: 2 x STUN Silver (Common) Total Disadvantage Points: 100 Quote: "HOOOOOOOOOWWWWWLLLLL" Appearance: In his war form Zarathos stands 6 1/2 feet tall and weighs close to 400 pounds. Like his human form his hair is pue white and eyes are blood red.
  5. Re: Justice Squadron: TNG Just wanted to repost this after recieving a pm Submissions So Far Checkmate Valkyrie- Daughter of Thor Odinson and Wonder Woman Querysphinx Plastyque- Daughter of Reed & Susan Richards Beast Silk Detective- Clone Created by Dr. Destroyer using Forge & Illyana Rasputin's DNA Alamias Moon Knight II- Son of Marc Spector the original Moon Knight & Marlene Alraune RocketsRedGlare Spider Lad- Son Of Spider Man & Black Cat. Dr. Archeville Scion- Geneticlly Engineered son of Namor & Susan Richard (Still Work In Progress I believe) Propose Submissions (Not official yet but were discussed Aylwin13 Wildcard- Son of Gambit & Rogue McCoy Tornado Fist- Daughter of Ironfist & Cyclone Amoeba Man Blackburn-Son of Sunspot & Fire Allan Sapphire- Daughter of Madrox & Green Lantern (Aeryka Scott) Hellfire- Daughter of Box who has turned the Ghost Rider motorcycle into a robot.
  6. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Do were creatures have a unique scent in your campaign world like in others...ie will normal animals be able to detect that Zarathos is a were creture even when in human from?
  7. Re: Justice Squadron: TNG Here is the JS Package again...
  8. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Shadow...I am very close to being done with Zarathos' human form. Just another question....Talents in your game....are Comabt Archery and Rapid Archery allowed.
  9. Re: Justice Squadron: TNG Oddly enough...I had applied to the Avengers: The Next Generation game...with the daughter of Namor...you can find her here. http://www.herogames.com/forums/showpost.php?p=1588189&postcount=95 Take a look at her disadvantages maybe that will help you a little.
  10. Re: Justice Squadron: TNG Ok Dr. Archeville...I just got a chance to look at the new version of Scion. Checkmate has some good suggestions. Here are a few of my own. Like Checkmate said the damage reduction needs to go. Also the 45 Con is a bit much...Namor was a brick but not that powerful of one. The regen to in the water would be great as well...it could recover both body, stun & end. Disadvantages. Your dependance is a little extreme. Namor himself must spend one hour a day in the opposite environment he's mainly in. Ie if he's underwater most of the time...he must spend an hour in the air and vice versa. The berzerk has to go. Also I would take Vulnerability to heat based attacks (it will dehydrate you as well)...that is all for now.
  11. Re: Answers & Questions Q: So what did MacGyver use this time to dismantle the bomb? A: Ten Thousand Oreo Cookies.
  12. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Well I figure Zarathos would be from a village..mostly of his own kind somewhere near a forest so they could hunt game. Also can anyone take the various lore's and languages outside there own race...ie can I take vampire lore, walking dead lore, demon lore and like vampire language if I want?
  13. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Hey Shadowsoul can we have a list of various areas and a description of such to pick our home area from.
  14. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I assume IF I took this it would be only while in human form correct?
  15. Re: Answers & Questions Q: So what was it like being at a dominatrix convention? A: Doom, Despair & Agony on me
  16. Re: Justice Squadron: TNG Ok 1) The cars do not fly but there are no pure gasoline engines anymore. These were outlawed in 2020. Most cars or hybrids though there are some pure electric. 2) No brain implants..However there are wrist computers that are as powerful as our modernday desktops. 3)Swat teams do have assault armor for handeling supervillains.
  17. Re: A Game Of Questions Why should you?
  18. Re: Justice Squadron: TNG I do to..would be a very interesting plot device.....
  19. Re: Justice Squadron: TNG I'm still funoodling that in my head cp.
  20. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Hey Shadow the Kymrian language you mention..would that be our native language?
  21. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Yeah that's what I figured...I was figuring on taking wf: with blades and bows and 1 or two levels then the rest in other skills and of course my multiform points
  22. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I'm now working on Zarathos' human form....I was wondering should I have some sort of fighting ability in this form?
  23. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I can understand where you coming from Shadow so here is a War form without the EC. Zarathos - War Form Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 20 DEX 30 13- OCV: 7/DCV: 7 20 CON 20 13- 20 BODY 20 13- 13 INT 3 12- PER Roll 12-/15- 15 EGO 10 12- ECV: 5 30 PRE 10 15- PRE Attack: 6d6 6 COM -2 10- 9 PD 0 Total: 9 PD (3 rPD) 7 ED 0 Total: 7 ED (3 rED) 3 SPD 0 Phases: 4, 8, 12 10 REC 0 46 END 3 50 STUN 5 Total Characteristic Cost: 119 Movement: Running: 14"/28" Leaping: 6"/12" Swimming: 2"/4" Cost Powers END 30 Bite: HKA vs PD 2d6 (4d6 w/STR) 3 15 Claws: HKA vs PD 1d6 (2d6 w/STR) 1 17 Gifts of the Beastmasters: Healing 2 BODY, Can Heal Limbs, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (56 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), Does Not Work On Some Damage Damage Done By Silver Or Holy Damage (-1/2) 16 Legs of the Wolf: Running +8" (14" total) 2 Senses of the Wolf 5 1) Eyes of the Wolf: Nightvision 10 2) Nose of the Wolf: Tracking with Smell/Taste Group 12 3) Heightened Senses: +3 PER with Smell/Taste Group and Hearing Group 4 Howl of the Werewolf: +10 PRE (10 Active Points); Conditional Power Power does not work in Very Common Circumstances (Only For Presence Attacks; -1), Incantations (-1/4) 1 Pure Breed: LS (Longevity: 200 Years) 9 Dense Hide: Armor (3 PD/3 ED) Skills 10 Been Lots of Different Places: Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Mountain, Urban) 12- 9 Master of Battle: +3 with any Natural Attacks 3 Climbing 13- 3 Stalking His Prey: Shadowing 12- 3 The Way Of The Pack: Teamwork 13- 3 Master Of The Hunt: Stealth 13- 6 KS: Hunting 15- Total Powers & Skill Cost: 156 Total Cost: 275 175+ Disadvantages 15 Distinctive Features: Werewolf War Form (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: New Dawn Council 14- (Mo Pow, Watching) 20 Vulnerability: 2 x STUN Silver (Common) 10 Physical Limitation: Limited Manipulation (Frequently, Slightly Impairing) 15 Psychological Limitation: Addicted to the Hunt (Common, Strong) 25 Enraged: When He Draws Blood (Common), go 14-, recover 11- Total Disadvantage Points: 100 Quote: "HOOOOOOOOOWWWWWLLLLL" Appearance: In his war form Zarathos stands 6 1/2 feet tall and weighs close to 400 pounds. Like his human form his hair is pue white and eyes are blood red.
  24. Re: Justice Squadron: TNG Submissions So Far Checkmate Valkyrie- Daughter of Thor Odinson and Wonder Woman Querysphinx Plastyque- Daughter of Reed & Susan Richards Beast Silk Detective- Clone Created by Dr. Destroyer using Forge & Illyana Rasputin's DNA Alamias Moon Knight II- Son of Marc Spector the original Moon Knight & Marlene Alraune RocketsRedGlare Spider Lad- Son Of Spider Man & Black Cat. Dr. Archeville Scion- Geneticlly Engineered son of Namor & Susan Richard (Still Work In Progress I believe) Propose Submissions (Not official yet but were discussedand am hoping for them) Aylwin13 Wildcard- Son of Gambit & Rogue McCoy Tornado Fist- Daughter of Ironfist & Cyclone
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