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A.J.Gibson

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  1. Re: Limitations You Would Like to See More Often -1DC whenever player quotes Monty Python.
  2. Re: Taelon Protector Character Help The woman's name was Siobhan Beckett (thank you IMDb). She may have meant her training as part of her previous career. Or maybe not. Still, we don't generally see MA as a part of a protectors life. How many fist-fights do we see Sandoval in? I can think of one off-hand: the one in the last episode, which he lost, to Renee. When I said extreme range, I meant it was good at extreme range: in episode one Ronny returns fire on a sniper who was a block away. I'm still a noob, but I don't think that's a good use of multi-power, and I don't think they should cost End - it's not like thinking really tires them out. Sandoval seems to be influencial outside of the US as well, which he wouldn't be if he were a mere FBI agent. I love Sandoval, particularly in the early seasons as a sympathetic villain. In the last season he was kinda of a characature with no solid motivation but simply getting power (Tate was worse). And they never told him that Liam was his son, or had him confront DeeDee - both huge wasted opportunities.
  3. Re: Taelon Protector Character Help What I can remember: I don't recall Boone or Sandoval demonstrating any MA abilities throughout the series. The Skrill fires a powerful blast that disintegrates targets, has an extreme range for a hand weapon (see first episode), and can affect targets a lot of other things can't (the Taelons can't be shot, but can be Skrilled), but how you interpret that depends on how you interpret the Taelons. Using the Skrill drains the user of metabolic energy (witness the episode which introduces the scarecrow, Boone is on the verge of collapse after firing on the butterflies). The cyber-viral implant gives the user more powerful brain functioning. We see Boone having perfect memory on several occasions. Sandoval left his wife because his increased intelligence made it impossible for him to even relate to her. Boone once uses his CVI to hyper accellerate his immune system and cure himself of a disease. Boone can speed read and process huge amounts of data quickly (seen when he is investigating the death of his wife). I think most of the protector's powers are social: they have carte blanche to do whatever they need to. Look how Sandoval goes around and does whatever he wants.
  4. Re: TV Teen Titans Depends on you definition of 'season'. Teen Titans actually has two seasons per year - the show debuted late 2003.
  5. Re: Have cool idea, need powers to match it... I understand that a human being can perceive more detail in a black and white image than in colour, soif this character is colour blind (wears lens to make him so) than maybe he has better visual perception.
  6. Re: Theme Super Hero Teams My old group did the seven deadly sins in a Shadowrun campaign, but we didn't really reflect the names with our characters. How about a group based on virtues? Wisdom, Perception, Honourability, etc.
  7. Re: What's the most ridiculous PC you've ever been subjected to? I'm not that Andrew Gibson no, and it doesn't bother me on the boards, I was referred to in real life. A.J.Gibson works pretty well. it could be worse, I could be John Smith. I'm already established on RPGnet under this name, so I don't think I want to change now that a few people actually know me. And the amount of damage a barbarian does to toilet depends on what he last ate.
  8. Re: What's the most ridiculous PC you've ever been subjected to?
  9. Re: What we like about HERO Yes, it is a weak complaint, I stated that at the outset. I think it says something about Hero that the most negative thing I can say is a weak complaint. Now my complaints about Rifts, *those* are strong complaints. As for the '5 point elegance', isn't that also thrown off by invoking the no knockback campaign rule? What I suggest is no different than keeping the no knockback rule, but then allowing the 'does knockback' advantage for any power.
  10. Re: What we like about HERO Two character's have +3d6HKA OAF. For one, it's a sword. For the other it's a magical amulet that glows whenever a punch is thrown. Who can cut down a rope bridge faster? I never said other games did it better. I still think Hero is the best system out there. People were discussing dislikes in the system, I merely mentioned one thing I found mildly annoying. I hate relying on GM fiat, mostly because of some of the bad GM's I've had who had bizarre ideas of how the laws of physics work.
  11. Re: What we like about HERO That's not the point. If you are using knockback, then some powers have it built in, and some don't, rather than having it as an adder that can be applied to anything. Range is similarly variable from power to power, some are based on AP and others are LOS. Say my character can create large amounts of water as their power. They might have all sorts of weird attacks, defences, and so forth reflecting what they can do with their water. Then say they get trapped down a well. They could create enough water to fill the well and then float to the top, right? Except they have no power that represents this ability, even though it is an obvious use of their abilities. Now, the GM can always just say it works, or water guy can have a big 'water powers' VPP (and every other character the same thing for their powers), but then the system isn't really supporting it, is it? If my character can do 4d6 damage with a water blast, how much land can he irrigate in a day? Can electro-girl recharge the batteries in my flashlight? Can I use my sword focus to chop down a door? One thing I enjoy while playing is creative problem solving and I find that a little more difficult when my powers are defined by what they do in the game world rather than what they are in my imagination. Still, it's not an insurmountable problem, and SFX helps, but I hate relying on GM fiat.
  12. Re: What we like about HERO What I like: you can do almost anything with it. What I don't like: mostly stupid little things. Skills don't impact ability and are roll-under, disadvantages use negative reinforcement, hit points, derived stats bug the hell out of me, and a lot of the game is superhero-centric (with things causing knockback and costing end by default). My only real gripe is that the whole effect-instead-of-cause idea makes powers defined only in game terms, so when you try to be creative with your abilities there is no in-game support. Didn't stop me from buy two Hero books this weekend, though.
  13. Re: Storn Art from Idea to Full Picture Year 2 You mean like Mr.Freeze? I would like to suggest a 'cold fire' (maybe with 'cold smoke') motif instead of icicles - the character would not be cold (a lack of heat), as much as they would have an anti-energy power that cancels heat energy.
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