Re: Opinion poll
Treat it as heroic club weapon- def+body worth of dice added to strength, not to exceed double the normal strength damage for that character. This would make it worthwhile to do something like this, but keep it under control.
Re: Superleap and falling damage.
As with all things in Hero, the actual effect looks different than the mechanics of it, think of it as preparing yourself to "shock absorb" with your legs if that makes more sense to you.
Re: Superleap and falling damage.
The FREd has rules on using the character's upwards leaping distance to equally counter out falling velocity, but the character must hold an action to "jump upward" just as they hit the ground to use this defense against falling.