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fbdaury

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Everything posted by fbdaury

  1. Re: Pirates versus Superheroes Which version?
  2. Re: Powerful Sonic Effects Wanted... Was too impatient to wait, so I went with: Cone of Deafness- 15d6 Hearing group flash, AE:Cone(10' sides, +1), No Range(-1/2) and 8 charges(-1/2) Harmonic Disruption Field- Darkness 10" vs hearing, 15 charges(-0) Induced Harmonics Molecular Destabilizer-6d6 ranged(+1/2) Body Drain, only vs inorganic matter(-1/2), 6 charges(-3/4) Neural Dampening Harmonics(Lullaby)- 9d6 Ego Attack, does not provide Mental Awareness(-1/4), 15 charges(-0) Permanent Deafness(already described) Physio-Disrupting Sonics- 6d6 Ranged(+1/2) Con drain, side effect:target that loses more than 10 Con due to this attack will also soil themselves(-0), 4 charges(-1) *Note:Although a powerful and useful effect, he does not use this much as he feels that he needn't humiliate targets as well as beat them... Sonic Lance- 6d6 NND(defense is sound control or sonic absorption powers, +1), Does Body(+1), 8 charges(-1/2) Sonic Needles- 12d6 Armor Piercing(+1/2) Energy Blast, 15 charges(-0) Sonic Stunner- 9d6 NND(same defense as sonic lance,+1), Reduced Range (8", -1/4), 15 charges(-0) White Noise Generator- 24d6 Dispel vs any sonic power, one at a time(+1/4), Reduced Range(8", -1/4), !5 Charges(-0) Also gave him a small (20 point) Gadget pool VPP, for effects like the solid sound force wall projector, as well as more mundane items, like rebreather, etc.
  3. Re: Supervillain Motivation Made Simple "Do as thou wilt shall be the whole of the law." Actually that can work for very honorbale heroes as well, but it seemed appropos for villains...
  4. Re: Pirates versus Superheroes Battles at sea on a boat- Pirates know how to fight in cramped quarters and in the ship's rigging- heroes would be at big disadvantage. Plus, depending on the powers of the heroes, using them on a boat or at sea could be a BAD thing(mostly I'm thinking fire and other boat-destroying powers here). PS: Make them Ninja Pirates and then the heroes are double-screwed!!!
  5. Creating a Marksman 2 character, son of Donald Henderson. He's got the MarkVIII sonic cannon, left to him by dear old 'da. 90 active points, and so far I've got a 6d6 major transform- permanent deafness, 6 shots with 14 or less Burnout. What I need now are some more ideas besides just the easily designed 'sonic blast" powers...
  6. Re: Hitman: Your Next DC Campaign! That right there... that's some messed up math, and I say ths from the comfort of my nice cozy tower where I sit and cradle my H&K Rifle:whistle:
  7. Re: Spoiling my Rep Pyro and Tele kinesis powers as Typhoid, IPE mind control that makes men want her and, most important when facing Daredevil, her Mary and Typhoid Personalities actually have different smell, sound, taste, etc so that he can't tell they're the same, since he can't see them. Oh, Mary is "blurry" to his radar sense as well, giving her a real advantage when fighting him. PLus, she's mean, nasty, and exceptionall dangerous is melee combat, especially with knives.
  8. Re: Seeds of Change PBEM JUst saw this today for the first time, you still taking submissions?
  9. Re: Skaramine's Heroes and Villains Pretty cool character Doug, you actually played her or is this just an intellectual exercise, like all the characters I create knowing I'll likely never get to play them?
  10. Re: Octopus, Centaur... what else? As a variation on Doctor Centaur, I had the idea of Sleipnir(sp?), a six legged centaur body based on Odin's six legged horse. Cybernetic eyes based off insect eyes that provide 360 vision and also enhanced sensory powers. THat antennae idea was pretty cool though, I'll have to steal, er... borrow that one.
  11. Re: An odd question When I was 19-20 I don't think I would have done to much to change the world- my first feat of power would be to return life to my father upon returning from Japan for his funeral. After that I would basically spend years hiding from everyone that found out about that power and figuring out what to do next. If I got the power today, that would be a very different story- there would be lots of powerful groups getting my tow firmly up their asses. And I would do it openly too, because, well because they're gonna find out who you are anyways- why waste time hiding...
  12. Re: Non-Duplication Duplication Tricks You should try to track down the old Heromaker article about duplication stunts done by Dave Mattingly. Some great ideas there.
  13. Re: Stupid Mentalist Tricks Shouldn't that just be called the "The Dozens"?
  14. Re: Conventional Explosives: PD or ED? I'd say physical, both from the concussion and the flying bits of explosively propelled matter as a result of explosion.
  15. Re: Stupid Mentalist Tricks Actually, that could easily be done as part of Merry Andrew's gadget pool...
  16. Re: Stupid Mentalist Tricks It's not as bad as it looks- aid to body and stun, only to starting levels with good extended point loss, does not affect those without minds or with mental defense(-1/2) "Freeze" Mental Command- Entangle BOECV, vs. Ego instead of Str and only affects those with minds, heck add on mental defense adds to ego roll
  17. Re: Did anyone ever write-up the DC Impact comic characters? No, because there was no gaurantee that you would ever get the Hood back and it could not be replaced, so it's beyond being just oihid- and don't forget the Psych lim-Must do Good(Common/Total) but that leaves the definition of "good" up to the wearer.
  18. Re: Did anyone ever write-up the DC Impact comic characters? Simple, heh... they were based on Archie comic characters
  19. Re: Did anyone ever write-up the DC Impact comic characters? The Hood would definately need to be independent, since anyone who has the hood has the powers, and they usually lose the hood by being killed.
  20. Re: A little help with a power construct? Shaman of Alpha Flight Other than Michael Twoyoungmen, his daughter (the Talisman) has been the only other person able to pull anything out of the bag, first removing her circlet and later I think she used the bag herself when he went off to learn to use a completely different form of magic.
  21. Re: A little help with a power construct? Shaman of Alpha Flight HUGE VPP, with the oaf (personal) lim as only someone with his training or the Talisman(a powerful mystic being) can use it, if someone looks into the the bag, call it a Xdm travel usable as an attack, leaves body behind- as their mind is literally sent to another plane without their body.
  22. Re: Dark Galactic Champions As a comic reference, you might want to check out old Star Slammers and Alien Legion issues, the slammers I don't know enough to talk about but the Legion was a sort of future french foreign legion type of set-up where they would have to take on suicide missions- like the future's Dirty Dozen.
  23. Re: Holy Poker Card Shuriken! Once you have the techniques down pat, modifying the card to suit would not be that hard- sharpened aluminum edges would likely work well enough, or just coat the cards with one of those super-durable plastics they use for collector sports and sharpened to a nice razor-sharp edge... (okay, maybe I put too much thought into this)
  24. Re: The cranky thread Dood, it's 3:33 and I goota go shopping tomorrow before work, meaning even if I go to bed RIGHT NOW, I'm only gonna get five hours sleep. - that's what I'm gonna look like tomorrow, thank god no one can see you over the phone...
  25. Re: SFX Stunts : Cool or Abusive? Well, in the situation described, he could throw the bottle at the mugger, knocking them down/out and making them drop the purse/wallet. Bobby's gotta have a cooking opitching arm after all those years throwing snowballs at people
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