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fbdaury

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Everything posted by fbdaury

  1. Re: Code VS Killing Poll Uhm, no, actually in the 2nd or 3rd issue of his current series- to save the lives of a bunch of hostages, Cap snaps the neck of a terrorist leader on national tv, he then reveals his secret ID to the world so that the terrorists will strike back at him as a person not at America as a concept. You're right Jack! He should have been a real hero and let all those people die! So then, it IS possible for superheroes to kill , in extreme circumstances? Thank you for proving my point. No, actually, this is a momnet of heroism where an artisitic soul is forced to do the one thing he thought he would never do, to save his friends and, possibly, the world. The fact that he later became a villain had more to do with everything that happened to his family while he was away and knowing his presence could have saved them, big difference. Once moe, have you read the comics in question? Vance is a powerful telekinetic whose father had been beating for years. He had come back home to live with his parents because his father had promised it would stop. When his father started to hit him, Vance purposely lashed out at his father with a tk blast that had taken out powerful supervillains in the past! The only accident was that Vance used more power than he realized- his intention was to hit his father. And the reason that he was sent to prison was the same point I've been making all along- power differential. Had he hit his father with his fists and killed him, then he might have a case for accident. Had he lashed out in self defense with a chair or something, he might still have a case. But when a hero who can erect a protective forcefield to rpotect himslef tk blasts his father through a wall, that's not self defense- he ws not in any true danger. Although his past did allow him to get a reduced sentence. Maybe you should actually know what you're talking about before you start make judgement calls from on high there Jack.
  2. Re: Code VS Killing Poll
  3. Re: Code VS Killing Poll "Heroes don't kill" is a matter of opinion. Cops are forced to kill criminals, does that make them any less heroes? I think what it really comes down to is the power differential. Superman should rarely need ot kill- he clarly outpowwers most others to the point that he cannot be put into a situation where killing is his only option. That was the point of the execution of three other-dimensional Kryptonians by him- they were each more powerful and together they killed everyone on that dimension's earth. Superman reaized they might get free and do it again on his earth, so he killed them. Batman not killing the Joker, while heroic, is also arrogant and nearly a form of madness IMHO- "Sorry the Joker killed your family Jenny, but when I had the chance to kill him I decided I was too noble for that." Sometimes, IMHO, killing someone is the most heroic thing- sacrificing something dear to you to protect others.
  4. Re: Electrical power affects??? Note though that according to the dispel examples in the Ultimate Martial Artist, dispelled gadgets are broken and need to be repaired... making dispel and awesome PA killing power...
  5. Re: New Writeup Game! Fix the "Weaklings" Cypher- while the whole super ass kicker thing is neat and all, I would go the other way, Doug quickly realizes that he doesn't have the temperment for combat and instead of following this classmates into battle, he went in a much more natural direction- Douglas Ramsey, UN Diplomat, the ultimate negotiator, diplomat and translator, h could be the man who brings peace the world over with his abilities- why waste his life fighting crime when he could accomplish so much more? Falcon- you're really giving him no credit here: Pilot, smuggler, acrobat, skilled martial artist, social worker, etc. Remember his contacts with Cap and the Black Panther, who designed his jet system; remember that he's a master aerialist, right up there with Angel and Vulture in terms of aerial grace(and the three of them are likely the top 3 air combatants at marvel); remember his mental link to redwing and redwing himself; remember his flight system and his enhanced eyesight and his coolness under fire and you've got someone that can hold his own against many, many other members of the Avengers. If Cap was crippled tommorow, Sam would be the first, last, and only man he'd ask to take his place, at least now that Jack Munroe is now dead and then brought back as Scourge.
  6. Re: Weakest Supers in books you've read?
  7. Re: Weakest Supers in books you've read? Actually, weren't Richard Dragon and Ben Turner also up there in her league? And no one said that Tim beat her, just that he knocked her on her ass- which he did, and trick or no trick, that puts him on a very short list of people that have done that! But yeah, that Batgirl/Shiva fight rocked, have they finally let it out yet that she's either Shiva's daughter or sister?
  8. Re: Weakest Supers in books you've read? How about the beating that Atom laid on DeathStroke the Terminator when he tried to kill a kryptonite poisoned SUperman- pounded the hell out of Term's inner ear, damn near ripped his hed off from the inside out, that's a feat that few have been able to pull off, even Batman...
  9. Re: Weakest Supers in books you've read?
  10. Just got this a few days ago and have not yet finished going through it but I get the distinct feeling that It would work well as "inspiration" fora fantasy hero game. Anyone else have this thought as well?
  11. Re: Defining a teleport spell Add safe blind teleport or link the teleport to clirvoyance , only to perceive the target area. Then do extra people and megascale to the teleport to get the whole team far away nice nad quickly.
  12. Re: PSI-BLADE for review The Does Body dvantage is needed, as pointed out in the Ultimate Mentalist, otherwise the attack would do only stun based on the ka, this way it does body. As to why I suggested putting the psi blades in with the mental powers is because the impression that I got was that she had powers like those of Psylocke, a mental(telepathic) attack that destroyed the target's mind and nervous system, not a telekinetic attack. While I like some of the ideas behind Cyber Knights in the Rifts games, one of the things that bugged me wa that they should have had mind affecting swords and not tk-based ones.
  13. Re: Martial Artist for Review I see, just curious as I tend to usually spend between 100-200 points on stats for my characters. I guess I'm of the opinion that some stats are under bought and that characters are likely affected in a myriad of minor ways when they gain powers, not just developing powers but also bodies better designed to handle said powers.
  14. Re: Martial Artist for Review Something I've noticed about your characters, they seem to be low-balled on stats and skills and very power-heavy-- is this intentional or just how you design them naturally? Points: For the throwing blades, add the following lims: Real weapon(-1/4) Ranges based on Str (-1/4), Oaf(-1) cost:11 points /points saved:7 Drop one of the 2 +4d6 MA attacks and just use skill levels tio simulate one atack over the other- this is called rededundant attacks, although it is done often with official MA styles. POints saved:5 Same with throw and eg sweep, very similar mechanically, I would suggest keeping the throw construct and use levels to define the difference between when he throws some one and when he leg sweeps them. Points saved:3 Drop the weapon elements other than clubs and flexible weapons for his MA- the chance he will come across most of these isn't s good and he hasn't paid to buy any weapons so it will rarely inconvience him. Plus, he can always buy them back with experience as something that he always knew but had no reason to use until then. Points saved:3 Remove the visible lim from silk armor, if it costs end to use, it's already visible, but add the following: extra time/extra phase, but only to activate(he has to produce and wrap the silk around himself, -1/2) cost:1 point for slot/ points saved: 1 Better, only 19 easily shaved points this time, let's see, I think I would use these points for the following; Add Scholar- 3 points Add KS:Martial World(he's into this sort of thing, right?) 11 or less- 1 point Raise KS:Kung Fu to 12 or less- no cost Raise KS:Chinese Philosophy to 11 or less- no cost Add Conversation and maybe Seduction- he has a high Pre and you describe him as popular, show it- cost 3 or 6 points for 13 or less skills Add Choke Hold(it adds the grab/NND combo to his repertoire and he could then use silk garrote on people to increase the damage- that's for future point expenditure tho)- 4 points Raise Con to 20- costs 10 points but you get 2 back from Rec, so total =+8 points, plus this raises the end to 40 and the Stun to 28- you should really think about higher Stun and PD for an MA character,as they are front line fighter types.
  15. Re: PSI-BLADE for review Okay, to really shave some points here: Make her two multipowers into one large one with 80 point reserve, then she can have any one "blade" and any one "mental" power in use at same time. 50+56+=106, -80= 26 points saved. Second Multipower for the telekinetic powers: 15+15+16+16=62, -30(reserve)-18(3 multi slots)=14 points saved make the sloys ulti and you save another 9 points but lose some versatility. 5 overall combat skill levels with -1/2 psionic lim =25 points(as opposed to the 32 points you paid) = 7 points saved Defense Manuever IV with -1/2 psionic limitation= 7 points(as Opposed to 8) =1 point saved No need to pay for weapon familiarity for weapon you've paid points for= 1point saved Add scholar- no point save but no cost either and all further KS's will be cheaper to buy. 49/58 saved points = more con for frig's sake! More skills and maybe some more movement, such as leaping or running. Stealth oR Breakfall can be life savers for both frontline fighters and mentalists, which this character appears to be a hybrid of.
  16. Re: PSI-BLADE for review INstead of the -1/4 limitation that you used, make the Defense Manuever and the Combat skill levels all Psionic(-1/2) as per the Ultimate Mentalist, meaning they wok on all people but not on mindless creatures such as robots or zombies, etc. This should save some points. As to beefing up her attacks, go with the whole Psi Blade theme and make those things nasty- hka or rka with the following: boecv(+1) and does body(+1), now the damage is only stopped by resistant mental defenses, normally only found in force walls vs. mental attacks! Ugly, but effective and really captures the feel of cutting someone's brain mentally.
  17. Re: Goofy hero names that you still love Heh, still not sure you can beat the mind of Carl Jung transplanted into the body of a superintelligent gorilla- Mighty Joe Jung(from StuperHeroes)- he's inner child gun is cool idea too
  18. Re: Mister Magnum for review Multipower- add Str min 8/does not add damage(-1) and real weapon(-1/4), now it costs 23 for the reserve and 5/5/4/1 for the slots, savings of 18 points. Armor- add act 15 or less and real armor, for -1/2 and total cost of 10 points, for another three points saved. Don't need the second weapon, as i pointed out in the Champs thread, but at least now you can use multipower attacks... Lightning reflexes +5 with all attacks would cost 10 points, not 8... Overall, think I liked the original multipower better, see my notes on Kirby's critique of the character in the other thread.
  19. Re: Mister Magnum for review Actually TWF is specifically set up for the sweep maneuver, which allows you to use the same attack more than once in the phase, at disadvantages which this skill partially offsets. I think you're confusing the TWF for multiple power attacks, which has no penalties but would require more than one actual foci to use. As fas as having five RKAs, they do different things, so left him buy them differently if he wants... Although he should try to incorporate shots so skillful they hurt alot but are non lethal (ie energy attacks with reduced penetration to reduce the body done to targets but leaving a whompful of stun). Well, I took the MA to be hth but using the guns to pistol whip or butt-stock someone as clubs. although then you only need the clubs element insted of two elements. As for the lack of Noncom skills, look at the Punisher, not much there for Frank to do when not gunning people down, is there? Not condoning such a character, but he can grow inot his skills with experience. Uh, how often is someone with a 13 DCV going to get hit? NOt too often I would say, add in the free dodge base amneuver and that's 16 DCV! I think he's pretty safe. 'Course, I woud give him a kevlar body suit just to be safe... Oh, BTW, why should he need to buy up his Com? I can see it now... "I'm sooo pretty that I just gotta bust a cap in someone..."
  20. Re: Team Shuttle Help? Try this site: http://www.wvi.com/~sr71webmaster/sr-71~1.htm from one canuck to another...
  21. Re: Ranged Martial Arts too limited? Well, his MA is with the bow and arrows, so if he's out of arrows, he cannot use the MA, naturally. BUt, since the arrows ara Recoverable charges, that's not a huge thing to get one or two back here or there...
  22. Re: Bashing people with chairs, lightpoles, automobiles... Just to point out one thing that I think you may have misunderstood Brett, that damage done with the object is in ADDITION to the character's normal strength damage- so hitting someone with a car is going to do more damage than punching them, plus you can hit everyone in a hex. This damage tops out at (def+body) of object in extra dice, or twice the user's strength, whichever is less, I think... THe advantage to buying the Big Wrap up or Thrown Object powers with points is the fact that there are far fewer penalities to the bought version- you don't have to use up one phase worth of strength to yank a lighpole out of the ground to wrap someone up with it if you have paid for the power- that 's considered a free time side effect of the power. As well, throwing a car at someone will incur harsh aerodynamic penalties to hit, unless you but it as AE:1 hex ranged attack, giving you the base chance to hit without penalty... seems like a mild trade off to me.
  23. Desigining a nasty archer charcter I realized that there are at least two more elements that it should be possible to add to ranged MA attacks: grab, to represent pinning a target to a nearby surface, and disable, for the ever-popular arrow through the arm or foot, etc. Has anyone else ever thought of or used these, and what other elements can you think of to add to ranged MAs?
  24. Re: Second weapon cost IN a nutshell... yes. A multipower that is all in one weapon can all be taken away at oe time, so there is an upside/downside effect there. Any second weapon costs on;y 5 pts. -don't hurt hurt yourself over it, just go with it...
  25. fbdaury

    Waldo

    Re: Waldo Just do it as extra running, the fact that he's seven feet (or whatever) above the ground has no real advantage and, as such, is just SFX. When you think about it, it's easier and more elegent than flying with limited height, terrain mods, inability to fly over nosolid surfaces or up walls with no turn mod, etc. The same effect has been mentioned for use of a Stretching SFX for long legs running.
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