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Zen Archer

HERO Member
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Posts posted by Zen Archer

  1. Re: Monday Morning Music Trios

     

    1) "Hello Again" by The Cars - I think everyone owned Heartbeat City back in the day. It was the first album I ever purchased with my own money (on cassette, no less!). The album spawned several big hits for The Cars. "Hello Again" wasn't one of the hits, but it was my favorite song in the album.

     

    It's interesting how different songs can be hits in one country and not another. Or a hit in one region of a country and not the rest of it.

     

    "Hello Again" got so much airplay in my hometown that I was certain it had to have been a hit. I looked it up, and evidently it did make #20 in the US Billboard charts.

  2. Re: Monday Morning Music Trios

     

    1. "Thela Hun Ginjeet" by King Crimson. KC were my favorite band for many years, and their Discipline album is a classic.

     

    2. "Change" by Tears For Fears. The so-called New Wave tossed up some really interesting pop stuff.

     

    3. "Moon Over Marin" by The Dead Kennedys. A power ballad of sorts.

  3. Re: Create a Villain Theme Team!

     

    The late-night weekend showings of The Rocky Horror Picture Show were just a way for the theater to make a little extra money. It attracted a regular crowd, and they were pretty cool, though sometimes the audience responses were a little too loud and the local fan club that performed alongside the screenings had to be asked to dial things back a bit.

     

    When that weird fight broke at the theater, they moved proceedings to a local art-house, hoping to attract similar crowds. On the first night, when the guy dressed as Dr. Frank N Furter showed up, they were too blown away by how much he looked like the original to care that he took over proceedings immediately. When he commanded the attendees to rise up and follow him into the streets, they'd do anything he said.

     

    If you're out walking late at night, and you suddenly hear a crowd muttering "don't dream it, be it" over and over, run.

     

    (The Frank N. Furter that emerged from the poster has strong mind-control powers, based around "freeing" people from their inhibitions. He's also a capable mad scientist. His goals are to have a good time, "save" people from themselves, and not get killed this time.)

  4. Re: Who are The Ultimates?

     

    I think Steve Long didn't want to deal with the implications of an official alien race with both the capacity and the desire to create such a thing.

     

    I could see that, though wiping the race out and having their tech lost would have been an option there.

     

    I'd just figured somebody thought Plasmoid didn't fit the group concept for whatever reason.

  5. Re: Most PCs...

     

    ... do not need a Multi-Power. And most players should not have a VPP.

     

    I'm thinking of adding those lines to my set of campaign character creation guidelines.

     

    I'm still going with "try it and see what happens". All you lose is some time.

  6. Re: Silver Age villain concepts: The Seven Perils

     

    I thought of that' date=' but it's not really a McCarthyite peril. More the opposite, unfortunately. (McCarthy himself was a Catholic of mostly Irish descent though).[/quote']

     

    Sure, but not every '50s peril would have to be McCarthyite in nature. Ramp up the anti-Catholism, freemasonry, and potential KKK comparisons, and you might have something.

     

    It's not '50s related, really, but the whole '70s "indigo children" movement might provide some ideas as well.

  7. Re: Who are The Ultimates?

     

    The short answer would be "wherever you, as the GM, want him to".

     

    The version in CV2 is proud and paranoid, and seems to be fine with the "money and fame" part of supervillainy as his way of getting back at the world, IMO.

  8. Re: What powers do these guys have?

     

    A poster on the Champions forum put up some armour suits in blue and gold and some others in black and white with skeleton or skull motif. Might have been Acroyear II. This was some time between 2003 and 2006 if I recall correctly.

    Anyway as the designs were similar but not the same than a base one it illustrates what phydaux is talking about.

     

     

    Would this be it?

    http://www.herogames.com/forums/showthread.php/1865-Costume-Design-Forum-IV?highlight=skull+armor

  9. Re: How to deal with OSLs as a power

     

    I played a character sort of like this called Karl the Night Watchman: A 250-point character (no powers) + 10 overall levels. He was a regular guy who was just really, really good at the things he did. He was meant to be a supporting character but the heroes (who had their headquarters in the building where he worked) kept coming to him for help.

     

    I had a blast playing him.

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