Jump to content

Zen Archer

HERO Member
  • Posts

    1,395
  • Joined

  • Last visited

Posts posted by Zen Archer

  1. A Fantasy Hero GM of mine once introduced something from an old story/Twilight Zone episode. Each of the PCs encountered a mysterious stranger carrying a box with a red button on top. Press the button, and you gain fantastic wealth, but someone you don't know dies.

     

    One player went for it; a down-on-her-luck royal antsy to get back her wealth/status/etc. To the surprise of some, she did indeed come upon a great deal of money. To the surprise of no one, the stranger moved on, after declaring his intent to strike other bargains "with someone you don't know".

     

    In game terms, that meant the GM made a roll (probably Luck, but I don't know) every game month until the player's number came up. We told the player later that every time we used the quality gear she (indirectly) bought for us, we were paying tribute to the character. I don't think she bought it.

  2. I will not inhale McDonalds' food again

    I will not inhale McDonalds' food again.

    I will not inhale McDonalds' food again

    I will not inhale McDonalds' food again.......

    I don't suggest biting into it, chewing it slowly or actually swallowing it either.
  3. I thought my car was leaking brake fluid, so I took it in to get checked.

     

    Turns out it's only leaking oil. I say "only" because the mechanic didn't even offer to fix it, which I take to be the universal symbol for "just buy another car, already".

     

    On the plus side, I discovered my current car battery had been working fine for a good nine years.

  4. Intelligence mst be at least 18 but if higher than 23 what is the justification ? EGO as well should be above minimum so 18 at least but probably 20.

     

    A justification for higher INT might be a link to the magic itself, whether some kind of INT roll is needed to cast or to just "know" the powers. Might also be a key towards learning new spells as well.

     

    A high EGO can be justified by the need to resist the corrupting forces of Things Humans Were Not Meant To Know.

  5. Intelligence mst be at least 18 but if higher than 23 what is the justification ? EGO as well should be above minimum so 18 at least but probably 20.

     

    A justification for higher INT might be a link to the magic itself, whether some kind of INT roll is needed to cast or to just "know" the powers. Might also be a key towards learning new spells as well.

     

    A high EGO can be justified by the need to resist the corrupting forces of Things Humans Were Not Meant To Know.

     

  6. Intelligence mst be at least 18 but if higher than 23 what is the justification ? EGO as well should be above minimum so 18 at least but probably 20.

     

    A justification for higher INT might be a link to the magic itself, whether some kind of INT roll is needed to cast or to just "know" the powers. Might also be a key towards learning new spells as well.

     

    A high EGO can be justified by the need to resist the corrupting forces of Things Humans Were Not Meant To Know.

     

  7. Re: Genocide, 6th edition.

     

    I never really liked the Chess theme for Genocide or the exclusive focus on Mutants.

     

    Chess themes work for me as long as the leader I'm using sees him or herself as a "master manipulator" type. It's the public use of the name "Genocide" that I always thought was stupid. IHA was a more sensible option.

×
×
  • Create New...