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eepjr24

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Everything posted by eepjr24

  1. Chop down a tree? Ahh, Mr. Yamo. I respect that you have an opinion on the matter, but you should realize yours is not the only one. I have read the passage you quote. Perhaps I am a bit dense, but could you tell me where on that page it tells me (as a GM or a player) how many swipes with a dagger it takes to cut down a tree? I am not asking for this information exactly, but guidelines, or something more specific than the hand waving the subject is currently given would be nice. The object and body tables are a good example, or the stength chart. - Ernie
  2. I was going off your original description, which stated: A warrior skilled with off handed weapon parry is able to use a weapon or object in his off hand defensively as well as a normal character can use a shield. Combat Effect: A tiny object (no STR min) gives DCV equivalent to a small shield, a small object (STR min below 5) gives DCV equivalent to a medium shield, and a medium object (STR min 6+) gives DCV as a large shield. This to me says that essentially the small weapon is a shield. Which means it gives DCV versus hth and ranged attacks. Reword it if this was not your intent. However, you cannot buy 3 point levels that apply to DCV versus hth and ranged attacks, and thus my higher cost structure. Having not played "DnD" since the mid 80's (when I discovered Hero) I have absolutely no idea what you are talking about here, since 1st Edition had no rules for two weapon fighting. I am not arguing against making two weapon fighting. I was simply pointing out that your method was exceedingly cheap for the description you provided. Frankly I think that stooping to name calling after you asked for feedback is rude. I don't have a personal stake in trashing your constructions, and if you read my other posts I think you will find that I do not troll the boards either. If you do not want constructive feedback in general, please feel free not to ask for it. If you do not like mine specifically, please feel free to ignore it. I have no problems with your sequence here. However, what you originally stated was: Note that the sequence is reversed. Again, if you change the sequence, my only comment would be that we differ greatly on the amount of limitation that the maneuver is worth. I made every effort to stay civil in my reply, however if I offended you, you have my apologies. I was simply pointing out what I saw as flaws with the construction of the feats. YMMV, as always, and if it works in your campaign, wonderful. - Ernie
  3. I would disagree with the way you built both of these. Your campaign I guess. My way on the first one would be +X DCV, OIF Off Hand Weapon. Comes out at 3.3 points per level. The second one is not legal as built, since an attack action (which includes block) ends your phase. I would allow it if you said "Only on phase following successful block (-1/2)", and I would also not give it any additional limitation points. Just MNSHO, but you seem to be giving alot away for very low amount of points. These are supposed to be feats out of the range of normal humans, but at the 3 point range, even a bar room brawler could afford the first one and it is much more efficient than the equivalent skill levels. - Ernie
  4. "Ultra" Ultra slot = Fixed slot - Ernie
  5. Wish list I will second asking for mass on any equipment. Price lists are nice as well, but only if you include some type of reference to workers wages. 12sp for a dagger means nothing if you don't know how much a blacksmith or miner, etc costs to hire for a day/week/whatever. I don't want a treatise on midieval economics, just some guidelines. I would also like to see some coverage (not a cost list, just an essay) on how to handle purchase of magic items. Impact of active and/or real point cost on purchase price, modified for rarity. How to control distribution and use of magic items in a campaign. How characters can create magic items that are charged, expendable, durable or mixed (some charged, some innate abilities) with examples (potions, scrolls, runes, wands, arrows, hand weapons, etc). A grimoire and fantasy bestiary soon after the main book. Not in it, but published within a year after. Eventually, a book with prefab magic items. Not a big priority, but a wish.
  6. Summary I saw your sumary in an earlier incarnation. I agree with the actually rules differences yuo have cited (ie, I think it is a good comprehensive list of the major system differences). I disagree on some of your opinions of which were good or bad, but that is why they are called opinions, right? heh. Nice job on the list. - Ernie
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