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eepjr24

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Everything posted by eepjr24

  1. Disad? Hrm. I would want a special effect for this. I can see a few out there that I would allow it for, though. In general, I would probably give it something like a -3/4, assuming it was a normal EB. I justify that because it is not doing KB, Body, or Stun (Except for figuring Con Stun). On the flip side, I would also allow someone to buy Con, only to prevent being con stunned as a -1 limitation. - Ernie
  2. tracking stuff In my last FH game, we did it all on 3x5 cards. They had little boxes you checked off when something was used. It works best if the GM does the cards and hands them out as needed. You can also do nit-picky stuff between games, gives the players something else to emai the GM about. - Ernie
  3. Side Effect? To the hyper drive, add the following side effect: SE: Acquires 18- Activation Roll after 18 uses. Activation roll goes down 1 for each use after activation roll is acquired. (Minor, -1/4) I based the minor on both my feeling and the fact that it is only significantly impacted if regular maintenance is not done. Or, looked at another way, it is only ablative half the time. Obviously, there are many ways to skin a cat, and SE is one of my favorite lims for odd effects. - Ernie
  4. Resource For terms and simple look ups: http://www.hyperdictionary.com/medical I use this one alot (I'm a DBA/programmer at a large hospital). In general, you might also look at gradual effect or extra time for some effects, these can be really scary when the person affected has no idea how long it will go on for. Simply put, you can do damage many many ways with biochemical powers. If you look at almost any chronic illness you will get clues how to do this. For example, if you mess with salt transfer between cell walls, yuo can effectively shut the system down by filling the lungs and digestive tract with mucus that is sticky and copulent (cystic fibrosis). Insulin levels were mentioned earlier (diabetes). Increasing angiotensin production in the kidneys could bring the onset of heart attack (narrows blood vessels). Examples are easy, just peruse the web. - Ernie
  5. Forgot to mention that I house rule that too. If possible, I 1/2 the character points for the LS and use that to cost out a "resistance to x". The exact effect is a bit nebulous, but I usually give rolls to shrug off effects or allow them to be mitigated for a period of time. - Ernie
  6. I agree with Caris, except on the following: 5. I waffle on CE. I can see easy potential for abuse with positiove mods that only affect certain groups. Those IMO should be bought as aids or skills with UAA. 7. I think there should be a way to avoid the cap (an advantage? Adder?) but I saw too much overuse/abuse of healing in the old system. I am not entirely happy with the solution, and will probably house rule an advantage or adder to handle it. 8. In some campaigns/genre LS is too expensive for the disease/poison. In those, I will house rul it cheaper. I think in most places it is appropriate (and I have 2-3 characters who have paid for it). 9. I concur, and this is the way I have always played it. My Desolids usually take a set of things that affect them that can be deduced or discovered through a couple sessions or some research. - Ernie
  7. Thump Thump... I would go with a multipower. 2 ultra slots, one with just the detect bought ranged, and one with NRay, but no range. I believe it has been stated that a no range power can detect things in your hex and the hex adjacent, so that should accomplish the 6 feet you are after. If that is not sufficient, then make the second slot NRay, ranged and slap "Reduced by range" on it. No book in front of me, but I also seem to remember a limitation somewhere for increased range penalties, but I could be remembering from a previous edition. - Ernie
  8. Robots... Sounds like a gadget pool with Robots as the foci. Or, if the robots could not be targeted seperately, perhaps they are just SFX of a VPP with extra time to start. Or the foci of a multipower with all the powers bought variable SFX, robot of opportunity. heh. Anyway, tons of ways to do this, if you describe and give more info about the limits of the power we can help you more. - Ernie
  9. From the FAQ: Question: Could a character buy Penalty Skill Levels to counteract the standard OCV penalty imposed by a Combat Maneuver, such as the -3 OCV for a Grab By? Answer: No. If a character wants to buy PSLs with the attack, he has to define some form of negative OCV modifier they counteract such as the Range Modifier or Hit Location modifiers. He cannot apply them to, for example, the -3 OCV with Grab By, the -v/5 penalty for Move Through, or the -2 per subsequent attack for Rapid Fire/Sweep. If he wants to counteract the OCV penalty associated with a Combat Maneuver, buy 2-point Combat Skill Levels. All the examples listed are combat maneuvers. I had always thought of autofire as a combat maneuver, but after checking FREd, it is not listed. Can a character use PSL's to offset the -2 per additional hit for autofire? If not, would an appropriate way to buy the effect be: +1 with Ranged Combat, Only for offsetting Autofire Penalties (-1) AP: 5, RP: 2
  10. IPE Invisible body could not be seen, but it could still be lost. If I have 6d6 of Ego Attack, IPE and someone has an AE 12d6 Supress Ego Attacks (standard effect) that covers my area, I still lose the Ego attack. Just because something is invisible does not make it intangible. Personally, for this effect I would go with the resurrection from death in a focus. Duplicates can get complex, and summon exact copies can get pretty abusive. - E
  11. Well, this doesn't help you much now, but I carefully review all character sheets to try to make sure little problems like this don't exist. Even doing that you get things that slip through, though. Personally, I would have a talk with the player about changing the attack. If they are unwilling to do so, I would explain to them that certain villains would be taking off the kid gloves, and then have one or two show up with a similar construct to their power. And if that does not work, let them kill a supervillain and face the consequences (with authorities, conflicts of Psych Lims, conflicts with team mates and all the other issues). The best way to explain to the players is this: Killing attacks are made to kill. If you don't want to kill, don't buy killing attacks. - E
  12. I would typically either represent this as an AE Line or an AE Cone (for a wider area). Your way sounds like it would work, just gets odd for me because it seems like people in between should get hit as well. - E
  13. Requests Don't know how specific you want, here are some things I would like to see: 1967 AC Shelby Cobra, with 427 Cobrajet Something like the Mach5 from Speedracer. A couple basic construction vehicles (front end loader, crane, wrecking ball, asphalt roller, whatever) Emergency Vehicles (Police car, ambulance, fire truck, rescue helocopter) "Set path" vehicles (trolley, gondola, elevator?, monorail, etc) That should do it. Alot of other stuff mentioned is good too. - Ernie
  14. John515 said: I conside this to be normal super villain tactics, if you allow them to have recoveries at all. One possible problems is that 0 Stun = 0 End, so unless the attack cost 1 End or less, said SV just went unconcious again. And just let players know that the same applies to them, they are not limited after being unconsious, so the playing field is equal. In actuality, it is better for the players in my campaigns. This is because in many battles, the bad guys don't get recoveries once they are unconcious. The reason for that is to prevent the 'heroes' from taking another shot or two at the villains to make sure that they stay down. If they get back up in my games, it is usually dramatic license or to signify an especially tough or high rec/regen opponent. - Ernie
  15. Lim? I have done something a bit similar before. The SFX was that it was fairly easy to take this character down, but he always got lucky and didn't die. I bought it as something like this: 10pd 10ed armor, Only versus attacks that would take him below 0 body (-1), Only to keep body at 0 (-1/4), Does not provide Stun protection (-1/4). Basically, if he had 10 body and he took a shot that after his regular defenses would do 12 body, the armor kicks in and limits it to 10 body. The SFX was the organism that parasitically existed in his body went into overdrive to prevent the hosts death. There were other lims like costs end only when used (-0), extra end cost (bought at half value I think?), and I think it had something like 3 charges. Overall a pretty neat power, although if I remember right it seldom came into play. - Ernie
  16. I could easily see this working as well. I went and read your post, but it was short on details of the system you use specifically. Do you have a link you can post or a more detailed description of the lim values, etc? - Ernie
  17. Save rolls Seems like a reasonable value for the lims. - Ernie
  18. Adressing your points: Robot is 8 feet tall and weighs over a ton. Okay, so that keeps him out of most buildings with more than one floor, and probably off of any grounds that he doesn't want to pay for. Unless you buy flight or other offseeting powers. Brain gets ejected. Okay, you didn't specify that one in the original. How much DEF does the robot body have? How does that compare to the campaign average damage? How much does the suit have to take to force ejection? You need to really think about how much this actually stops the character from doing things he wants/needs to do. Otherwise you are just trying to squeeze points from a concept. I would probably go with something like this: PhysLim: Brain can be removed from power suit (Inf, Fully) 15 Social: Brain in a box, limited social interactions due to large bulky body and non-human appearance. 10? 15? Maybe that should be a DF instead? Essentially, the times I see this limiting you is in damage to structures when in robot body, maintenance times (could be bought as dependence if frequent), or when forcibly ejected. You didn't give us enough info to judge the last item yet, and may have powers that offset the first item. The Phys Lim, DF (or Social) and Dependence could get you 50 points or close to it, but in my campaign you would definetly have some explaining to make sure I understood how it limited you. - Ernie
  19. DCV only to offset sweep I would go with -1/2. My reasoning: -1/2 = Character will be limited about a third of the time. I just cannot see why a character with this power would NOT sweep in a given phase. So essentially, he would always have the bonus, unless he was out of HTH combat. Give that swordfighting is his schtick, I doubt that he will need DCV and be out of HTH combat more than 1/3 of the time. If the character had methods to ensure that he could get into HTH combat VERY quickly (teleport spell, 10" running, 5" leaping, etc) I might even go down to a -1/4. The only way I would go with the -1 is if the character was well below campaign max for CSL's and/or OCV-DCV and wanted to count these as his CSL's, making this his "trick". I will waive alot to give one unique thing to a character if they are willing to make other sacrifices to make up for it. - Ernie
  20. Real Cost Real Cost = (Active Cost / (1 + Limitation Cost) So if the power from above had an activation cost: Tough Rubbery Body: Armor, 6 PD 6 ED (18 Active Points) Hardened (+1/4) Activation 14- (-1/2) Total Active Cost: 22 (18 * 1.25) Real Cost: 15 (22 / (1 + .5)) Does that help? - Ernie
  21. Example Power Tough Rubbery Body: Armor, 6 PD 6 ED (18 Active Points) Hardened (+1/4) Total Active Cost: 22 (18 * 1.25) Real Cost: 22 The above example has no limitations, so the active and real costs are the same. As to how I chose how much armor, it is very subjective and depends on the character. When thinking about this character, I wanted him to take some damage from large caliber guns, but be able to shrug off the average pistol shot. So, I looked at pistols, see the are around 1.5d6 Killing, which is an average of 5.5 Body so I bought 6PD armor. I am not sure I answered your question, but I am willing to try again if you tell me more about what you want. - Ernie
  22. And only slightly less well known is this: never go in against a Sicilian when death is on the line! - Ernie
  23. Complimentary Pending asking the GM about it, I went the skill route. Ended up with an AK, a PS, and a KS. If that doesn't do it, not sure what will. heh. Plus they fit very well into concept. - Ernie
  24. Hold I will see if the GM will allow that. If he does, I am willing to spend the money, that is why I bought the perk. =) Don't want to be abusive about that, though, would rather pay points if I can find a way, money is only a few points for what can be alot of effect. Anyone else? - Ernie
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