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Lonewalker

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Everything posted by Lonewalker

  1. Re: The Dragon Hunters (Steampunk) As a player in the game, I predict an excessive amount of explosive mayhem - some of it even intentional. - Lonewalker
  2. Re: Quote of the Week from my gaming group... Huh. That's why the name sounded familiar.... Thackary's going to keep his Thunderclap Cannon warmed and ready just in case... - Lonewalker
  3. Re: Quote of the Week from my gaming group... I have here some quotes from the first session of teh Bunneh's new steampunk game set in The Kandris Seal world (mentioned earlier by QuerySphinx). The basic premise is that the characters are all members of the Dragon Hunters, a covert group devoted to protecting the world from supernatural threats. The PCs include: Savannah Leblanc (played by BunnySue - teh Bunneh's wife) - Beautiful shootist from Texas with a knack for trouble and action. Morden Yazimoff (played by our friend Ron) - Jewish geomancer and student of the occult. ADEN (played by our friend Ben) - Artificial clockwork man who serves Master Yazimoff with a upper crust demeanor. Alicia Keen (played by QuerySphinx) - Vertically challenged Italian mystic and seer with an air of mystery. Thackary Hartwell (played by yours truly) - Young British Savant (made scientist) specializing in weaponry and explosives. We open with a mission involving the investigation of a massive cross-country race through England that may have nefarious purposes... --- The GM describes the Dragon Hunters organization... GM: The Dragon Hunters are a group dedicated to the investigation and extermination of many paranormal threats... Thackary (OOC): So...we're professional paranormal investigations and eliminations? GM: Well, yeah. Thackary (OOC): The franchise rights along will make us rich beyond our wildest dreams... GM draws the route of a race across England, forming a very obvious pentagram shape... Thackary: There's...some sort of...pattern here...wait, don't tell me... The team's operations chief, Master Pasquale, details some of the mission goals... Pasquale (NPC): We also need for you to make sure that none of the competitors complete the race. Thackary: That's...a very open-ended directive, sir. Savannah asks a question about the pentagram... Savannah: So how do we know if this is good juju or bad mojo? Pasquale (NPC): If it wasn't of nefarious bent, our contacts would have informed us. ADEN: Did you...just use the logic of "we would know if it was good?" Pasquale (NPC): ... Yes. After a brief but inevitable digression... Thackary (NPC): It's a Victorian setting - of course there's going to be Gilbert & Sullivan sing-a-longs! The two wizards of the party discuss tactical options... Alicia: Subtle we can arrange. Morden: Yes, no one will notice those full eclipses sneaking up on them. More tactical talk - much to Savannah's exasperation... Alicia: So we should go gather some information. Savannah: Boring! Morden: It's a British race - we can leave it to the Brits. I'll be in the Turkish baths. Savannah: Now that idea I like! Words of wisdom... Savannah: You never want two Savants in the same room together. The artificial ADEN explains his partnership with Morden... ADEN: Our relationship is very symbionic. And he has my bill of sale. Thackary: It doesn't get more symbionic than that. As the team breaks off to deal with individual tasks in the plan... ADEN (OOC): I think we've set a new record. We've been playing for only an hour and we've already split the party - across the country! An aside comment to the newcomer to the gaming group... ADEN (OOC): You'll find that we use continuous movie references and quotations - even more than other gaming groups. Savannah's player mentions how attractive the Texan is compared to mainstream population... ADEN (OOC): Comeliness 18? I'm glad I'm a robot. Thackary (OOC): At a Comeliness 18, even a robot turns its head. ADEN (OOC): Nice chassis! During info-gathering at the local newspaper, a young reporter tries to impress Miss Keen... Junior Reporter (NPC): See? I've got my own desk - you have to be very important to have your own desk. Alicia: Yes, I'm sure you two will be very happy together. Thackary, in the guise of a reporter, steps into a workshop and runs into a massive and obviously dim-witted man... Thackary: Alistaire Hart from the London Times. I was wondering if I could get a few words. Alicia (OOC): He only knows a few words! A manservant interrupts Thackary while the Savant is in his workshop - this is a typical Savant response... Jeeves (NPC): Sir, pardon me, but there is a telegraph... Thackary: Not now, you fool! Can't you see I'm in the middle of... ...Yes, Jeeves, what can I do for you? The put-upon manservant continues to try to assist young Thackary in teh contruction of a racing vehicle... Jeeves (NPC): Shall I continue to collect cats for you, sir? Thackary: Yes - but remember that I require a minimum of twenty five point two five felines! Jeeves (NPC): But how shall I get...er, yes, very good, sir. During a telephone conversation... Alicia: Can you pass a message on to our philosopher type? ADEN: Do you mean Master Yazimoff or Master Hartwell. Alicia: Thackary is not a philosopher - he's an obsessive-compulsive. Random comment... ADEN: I believe what we have here is moral wiggle-room. Thackary recruits some help with his new Savant vehicle... Thackary: Miss Lablanc, how are you with cats? Savannah: Why? Thackary: I need an enginner. --- That's what I have for now. I'll post more as the campaign continues! Enjoy! - Lonewalker
  4. Re: Quote of the Week from my gaming group... I'm a little behind in my contributions - so here are quotes from our ongoing Chronicles of the Agency adventure... ----- As the session opens up... GM: Okay, since I'm a nice GM... Patriot (OOC): When did that happen? Rocket Ranger (OOC): Ixnay, dude! Disguised as Nazi guard, Jake plays at being harsh to Mighty Huntress, whose disguised as a prisoner... Jake French (OOC): I'll fake a swing with a riding crop at the cat-woman. Mighty Huntress: Oh, right, I mean, OW! The party is split up and the GM starts asking for long-term actions... Clubber (OOC): We need to tell you about the plans we're working on in the prisoners' cells... Mighty Huntress (fully in character): Meow-meow-meow-meow-meow... Patriot is chosen to disguise himself as a German soldier... Rocket Ranger: Just pretend to be a big, dumb Nazi, Patriot. The first two should be pretty easy. Patriot: Yeah, but that last one is really tripping me up! Diguised as a female Nazi S.S. aide, Havoc is called upon by one of the Ubermensch for her background - since she sounds American... Havoc: My parents were sort of the black sheep of the family. It wasn't much of a surprise when they died unexpectedly. I've largely gotten over it. Ubermensch: As she spotted sneaking down to check on her imprisoned teammates... Havoc (OOC): Havoc is going to quietly mutter, 'oh, crap.' When asked if she'll be cautiously sneaking or boldly attacking... Havoc: I don't have that overconfident issue of Mighty Huntress... Mighty Huntress: It's not an issue...it's a subscription! Havoc overhears a guard returning as the prisoners try to break loose... Havoc: Hey! Someone's coming...oh, wait, you guys can't turn invisible...um, try hiding or something... While discussing how to disrupt the primitive power lines to kill the lights... Havoc: Do we have a way to do this without getting electrocuted? Rocket Ranger: Yeah, we have Clubber do it. Havoc: Okay. As long as we've thought it through. During a fast tactics talk before the big arena battle against the Ubermensh... Rocket Ranger: You know, it's not exactly psychologically sound to enjoy being hurled at high speed across the battlefield... Mighty Huntress: Don't knock it 'til you try it! Clubber loves his personal tactics... GM: There are plenty of rocks and boulders if Clubber wants to throw them... Clubber (OOC): Who nees rocks? Looks at all the mooks we're fighting! Rocket Ranger tries to figure out the Germans' modifications to his Battle Gloves... Rocket Ranger: I need an index for these things now. Patriot: Don't point those at me. As the GM sets up miniatures for the big showdown... GM: You'll need a marker for Ga'ron. Rocket Ranger (OOC): We're fighting Grond??? Patriot (OOC): We're doomed! As Mighty Huntress rushes forward toward unknown foes... Mighty Huntress (OOC): I'm putting all levels into defense - 'cause I'm crazy but not stupid. All evidence to the contrary. After the Mighty Huntress pounces on a Nazi colonel... Clubber (OOC): And then she reflexively starts kneeding on his fallen form. Patriot's player adds some color to his attack... Patriot (OOC): As Patriot leaps into the air toward the Nazi soldier, the sound of John Phillip Sousa played by a brass band echoes across the arena... Rocket Ranger tries out a new attack built into his weapons by the leader of the Ubermensch...and hits! Rocket Ranger: This pain brought to you courtesy of...your boss! Jake, a gunslinger, gets a little frustrated with the team's KB results... Jake French: I need to keep moving up because you guys keep knocking guys out of my range! Rocket Ranger and Patriot quip about revelations about RR's equipment made by the Ubermensch leader... Rocket Ranger: Yeah, right, I don't believe that my gear was developed by Martians. Patriot: The mad German scientist thinks it was designed by Martians. Rocket Ranger: The mad scientist, you say? Patriot: Right, yeah, that just dawned on me too... As the GM replaces the Nazi soldier miniatures with wolf miniatures... Clubber: You didn't mention that all your troops were gypsies! Rocket Ranger: I call shenanigans on this whole battle! Mighty Huntress: I want to run away now. Counting up KB damage done to the Nazi werewolf colonel... Patriot: I think we knocked him into some silver decorative spikes or something... Mocking the Ubermensch called Der Schädel - the Skull... Rocket Ranger: Schädel! Schädel! Schädel! Patriot: I made you out of clay! Rocket Ranger: Schädel! Schädel! Schädel Clubber: I'll blow your @$$ away! The pack of werewolves pounces on Patriot... Rocket Ranger: Well, if someone has to get shredded, it might as well be the guy who regenerates. Patriot: Only if you get me back to America! Rocket Ranger asks for a sit-rep shortly after Clubber gets hammered by three of the Ubermensch... Rocket Ranger: Where we at now? Clubber: In a world of hurt. After taking a severe beating, Clubber brings down a couple of the Nazi villains... Rocket Ranger: Way to go, Clubber! Mighty Huntress: Hey, I helped! Rocket Ranger: Yes, but Clubber had to work for it. Mighty Huntess: I'll have to give you that. After Rocket Ranger fires a high-energy ray beam at an enemy... Patriot: That's the gear you stole from Doctor Sorras, right? Rocket Ranger: I prefer to think of it as "commandeering for the American cause." Patriot: God bless America! After another massive damage roll by Clubber... Rocket Ranger: I still think his code name should be "Clobber" not "Clubber." Assaulted by mutiple werewolves, Havoc tries to uncharacteristically called for help... Havoc: How about - "Eek! Save me from the doggies!" Patriot: What man could resist that? Rocket Ranger fights off remote control access by the Germans to manipulate his equipment... Rocket Ranger: If I lose control of my gear, kill me before I hurt anyone innocent! Patriot: Done! Rocket Ranger: Could you have at least work up a little angst about my potential demise? Patriot: As the werewolves close again... Patriot: Have you boys had your shots? Clubber: Yeah, lycanthropic distemper is just really awful. ----- I probably missed a few gems but enjoy anyway! Lonewalker
  5. Re: Quote of the Week from my gaming group... More stuff from our Chronicles of the Agency Pulps Champions campaign! Enjoy! ------ As the GM sets up and explains the battle situation before combat begins... GM: These guys are about twenty feet up...these are ten feet up...and these guys are on your level. Rocket Ranger (OOC): No one is on our level! Patriot (OOC): Ooo...trash talk! GM: Yeah, they'd have to be quite a bit lower... Patriot (OOC): Ooo...trash talk! As the battle with armed Nazis and spear-wielding Reptilemen begins, the Heroes quickly discuss how to reach their foes with all haste... Mighty Huntress: I'd be just fine if you just tossed me right into the middle of the fray! Clubber: That's because you haven't been shot yet... Clubber has been trying to reach the lead Nazi at the rear of the battle but his way is blocked by Reptilian warriors... GM: Okay, you have two lizardmen engaged with you. What you do want to do? Clubber (OOC): Fortunately, I know something he doesn't know. GM: What's that? Clubber (OOC): I have a 9" leap. Flying overhead, Rocket Ranger notes the progress of Patriot's section of teh battlefield... Rocket Ranger: Geez, Patriot, you have a whole pile of unconscious guys over here. Patriot: I thought I'd keep them all in one place because...we have to keep American beautiful! Don't litter! In typical Clubber improvised weapon fashion... Clubber: I don't need a sword - I have a Nazi! Trying to explain the lousy hit and damage rolls against the Reptilemen... Rocket Ranger: But they remind me of a pet 'gator I had as a kid! Caught in a fury, Mighty Huntress leaps upon the Reptileman that injured her... Mighty Huntress (OOC): I pounce on the lizardman and bite his face off! Clubber (OOC): Nom-nom-nom! Mighty Huntress (OOC): Yur lizardman haz a flavr! Darn those Psych Lims! Patriot (OOC): Use your Flamethrower on those Nazis! Rocket Ranger (OOC): I have a Code Against Killing...I can't use an RKA on the Nazi. Patriot (OOC): He's a Nazi! He doesn't count. Rocket Ranger (OOC): He has to count. If he doesn't, we're just as bad as they are. Patriot (OOC): Damn it! Upon discovering that the Nazi commander is the Skull, one of the Ubermenschen the Heroes battled earlier... Rocket Ranger: Didn't we leave this guy beat up upstairs? GM: Not that beat up. Patriot: Ooo...we'll have to change that! Clubber's idea of "questioning" the prisoner... Clubber: Maybe Rocket Ranger can wire his Electro Grip to the "Wedding Vegetables." The Heroes find a sealed doorway into the Cobra Temple... Rocket Ranger: Havoc, can we borrow you for some trap-finding work? Havoc: Don't we still have captured Nazis downstairs that we can use for that? As the Heroes try to figure out how to light up the darkness within the Temple... Clubber: Didn't the Boy Scouts teach you anything about flint and steel? Havoc: They wouldn't let me in. Patriot: But she knows a lot about selling cookies. As Havoc searches the strange rooms within the Temple... Havoc: Hey, guys, I found an....I don't know what. Patriot: Oh, that boils it down. ------ Lonewalker
  6. Re: Champions: The New Millennium
  7. Re: Quote of the Week from my gaming group... Fresh from tonight's (Sunday's) session, more quotes from the Chronicles of the Agency Pulps HERO campaign: Mighty Huntress plays the part of scout in our trek through the Unterweld... Mighty Huntress: I think I hear water up ahead. I'll go investigate! Rocket Ranger: Scream in agony if you trigger any traps. Mighty Huntress: Okay! Wait, what?? After scouting ahead, Mighty Huntress spots a group of clothed and armed reptile men moving toward some sort of snake temple. Excitedly, she runs back to tell her teammates... Mighty Huntress: Isawabunchoflizardmenwearingclotheswiththiscobrathingthatwasbigandroundandtherereovertherebytheriver!!! Rocket Ranger: Okay, one more time...in a language other than Spazz. As young Huntress charges headlong into more danger... Havoc: Did her parents sign a waiver before she joined our team? The Heroes are surrounded by reptile men, who manage a few words of 'English...' Lizardman Guard NPC: sssHailssss sss-Hiltersss... Patriot (OOC): Did it just say "Heil Hilter?" GM: Sounded like it. Rocket Ranger (OOC): Nazi Lizardmen? Patriot (OOC): The best of both worlds! Discussing what we might find in a Nazi-run Reptileman city... Rocket Ranger (OOC): Now we'll run into a Lizard saying he 'ssssseees nothingsss...knowssss nothingssss...' Patriot (OOC): Sssssergeant Ssssschultz! Rocket Ranger (OOC): And their leader will be a lizardman wearing a monocle... Havoc (OOC): His name is Colonel Skink! As the Heroes are led through the Reptilian city, they are witness to one lizard guard killing a lagging human slave. The team doesn't react well... Patriot: He...he stabbed that man! Havoc: No, he ran him through....that goes above and beyond stabbing! Patriot is furious over the wanton murder and promptly attacks! Patriot (OOC): I'm just going to leap over the guards like a red, white, and blue rabbit. Rocket Ranger (OOC): A VENGEFUL red, white, and blue rabbit. Patriot attacks the offending (and surprised) Reptilian soldier... Patriot: Taste star-spangled justice, you cold-blooded freak! Patriot proceeds to hit with a 4...and follows up with massive amounts of damage... Rocket Ranger (OOC): Nothing like triggering a Psych Lim to motivate the dice. Clubber: And to paraphrase, 'I think they know we're here.' His first foe down and out, Patriot moves to the next Reptileman warrior... Patriot: Time to open up a good old-fashioned can of all-American whup-ass. Havoc: So what were you using before? Patriot: Already used up that can - gotta pop another. Rocket Ranger: This is Patriot. He's carrying a 24-pack case under each arm! Patriot nimbly evades a swarm of Reptilian attacks... Patriot (OOC): I float like a butterfly. I sting like a bee. Rocket Ranger (OOC): No, dude, you sting like a howitzer. While flying over the battle, Rocket Ranger is narrowly missed by a KB'ed Reptilian warrior flung past him by Clubber... Rocket Ranger: 'Duck' is not a warning I usually get in battle. In a later battle, Patriot goes toe-to-toe with a 'boss' Reptileman after knocking out all the grunts... Patriot (OOC): I just did a Sweep so I'm probably going to take this on the chin. Jake French (OOC): But this is Patriot and his square jaw is chiseled from the stone of Plymouth Rock. Patriot (OOC): Ooo...I like it. Player reaction to a triple-teamed 'boss' Reptilian who has just been sent into the GM-discretion zone of STUN damage... Jake French (OOC): Ow. By the time he recovers from his coma, he'll have evolved! (For those following the Chronicles, Jake French is the character of a new player to our group. He's sort of a super-Pulps character - tons of skills, strong right hook, and a mean shot with any gun.) More next week! Enjoy! Lonewalker
  8. Re: Quote of the Week from my gaming group... Heh. Sorry if that quote wasn't clear. Havoc's player's comment was about using Clubber as the 'gun' itself to 'fire' Patriot across the map to close with the Nazi guards. We're all pretty sure that Clubber that throw anything at a velocity exceeding the best machineguns of the time. Lonewalker
  9. Re: Quote of the Week from my gaming group... A small number of quotes from our Chronicles of the Agency Pulp Champions game. Sorry so short - I wasn't doing so well at recording the good stuff. Patriot is asking the prisoners about the witch doctor's family, who we promised to rescue... Patriot (OOC): Do they know the witch doctor? Havoc(OOC): Yeah, he tells them what to do! During a tactical discussion... Patriot: I only have to be killed once to learn my lesson! After a comment about using Clubber as a 'fastball special' gun against the Nazi guards... Havoc: You don't get a higher caliber than Clubber! Typical Clubber tactics... GM: What do you do with the unconscious Nazi? Clubber: I use him to hit a conscious Nazi! Enjoy! Lonewalker
  10. Re: Quote of the Week from my gaming group... More quotes from our Chronicles of the Agency Pulps Champions campaign: During our initial planning session before the Heroes reconned and assaulting the Nazi uranium mine... Mighty Huntress: If things go well, there shouldn't be a need for fighting. Havoc: Yeah, there's that 'go well' thing again. The GM is describing some of the buildings located within the Nazi mining camp... GM: There's reportedly a storage shed with tools like picks, shovels, dynamite and so forth. Havoc: Dynamite? Oh, good! The Nazis are even helping us blow the place up. GM: There's three buildings that serve as barracks. They include a mess and kitchen as well. Rocket Ranger: Cool. After we rescue the prisoners, we can stop for lunch. Patriot reminds the recon team (Havoc and Mighty Huntress) of potential opponents near the captives... Patriot: There might be Nazi guards around the prisoners. Havoc: We'll just take them out too. Rocket Ranger: Direct, simplistic thinking. Sounds like she's been hanging around me and Patriot too much. A random suggestion... Clubber: We could gather evidence and report them to the League of Nations and let them deal with the Nazis. Patriot: I thought I was the naive optimist! Clubber: And I'm the entertainer - I'm trying out a bad joke. The GM has informed the Heroes that a small stream/creek runs along the edge of the Nazi camp... Rocket Ranger: What if the stream has piranha or something in it. Clubber: Ah, yes, the dreaded North African piranha. Rocket Ranger: Well, they're Nazis! Maybe they import their monsters! The players evaluate their characters' skill lists... Patriot (OOC): So all the men know how to use dynamite. Rocket Ranger (OOC): And all the women know how to move quietly. There might be some sort of cultural statement being made here. GM: Sounds like the Pulps era to me! In the middle of a description of the Nazi commander's office... Clubber (OOC): There's a nameplate on the desk saying "Das Boss." The Mighty Huntress has just snatched a Nazi guard right out from under his partner's nose... GM: Make a Universal Translator roll. Patriot (OOC): Success! GM: You hear shouting: "Fritz! What happened to Fritz?! Bloomin' faeries got Fritz!" Another Patriot battle-cry... Patriot: Taste hot American justice, Nazi scum! Clubber's favorite tactic is to toss things at his targets... GM: You're at penalties to throw the Nazi guard because he's neither balanced nor aerodynamic. Clubber: I'm strong enough - I could make him a bit more balanced and aerodynamic... Random quote... Rocket Ranger (OOC): Only the Mighty Huntress could confuse bondage with respect. After Rocket Ranger has failed his third or fourth Hearing Perception roll of the night... Patriot (OOC): Dude, you gotta drill some ear holes into that helmet of yours! As Clubber carries a German jeep onto a small bridge, using it as a shield against a hail of bullets... GM: Patriot, what do you want to do? Patriot (OOC): Well, first of all I gawk in amazement. GM: In this situation, that's probably a half-Phase Action. Random Mighty Huntress comment... Mighty Huntress: I'm either stalking or being stalked. That's pretty much the life of the kitty. A Nazi superhuman takes position near where Havoc and Mighty Huntress are trying to free the slaves/prisoners... Havoc: I'm very uncomfortable with him standing there. Mighty Huntress: And in the middle of a fight, we really don't need any of us to feel uncomfortable. Successful Teamwork by Havoc and Mighty Huntress sees one of the Nazi superhumans fall! Mighty Huntress: You mess with the cat, you get the claws! Havoc (OOC): So that Teamwork skill? Not a waste of points! Mighty Huntress: Yeah, girl power! Havoc: Don't forget that we've still got a dozen Nazi guards to deal with. Mighty Huntress: Whoops! Oh, yeah! GM: A second German Ubermensch bursts through the tent! Rocket Ranger (OOC): A new challenger has arrived! As the rest of the German Ubermensch squad closes in on the prisoners' tents and the hypnotized workers still haven't moved out of the battleline... Clubber (OOC): Warning! Warning! Incoming plot complication! Seeing reinforcements moving toward Havoc and Mighty Huntress, Rocket Ranger rushes to assist... Mighty Huntress: Yay! The cavalry has arrived! Rocket Ranger: No, it's just me. The GM reports that the section of the Nazi camp where Clubber and Patriot have been fighting is clear of enemy soldiers... Clubber (OOC): Okay, I'll throw my jeep over my shoulder and saunter on into the main camp to see what help I can be. Rocket Ranger flies in to warn Havoc and Mighty Huntress of two more Ubermensch on their way... Rocket Ranger: Look out! There's two more of them! Havoc: What? I thought the boys were supposed to be handling the heavy lifting! As Patriot also arrives at the scene of the main battle, Havoc calls out for assistance... Havoc: Patriot, we've done our part...and some of yours...please come finish up. Out of character talk... Rocket Ranger (OOC): Are you still carrying that jeep with you? Clubber (OOC): Yup, you might want to take air traffic control into account. The Mighty Huntress is hit hard....! GM: Mighty Huntress takes 40 STUN and 11 BODY from the German's iron punch. Mighty Huntress (OOC): Ow...yeah, she's chasing butterflies right now... Hopefully more next week! Enjoy! Lonewalker
  11. Re: Quote of the Week from my gaming group...
  12. Re: Quote of the Week from my gaming group... More quotes from our Chronicles of the Agency (Pulps/Champions) campaign. As we fly into the Congo, we wonder about communicating with the locals... Havoc: Does Mighty Huntress speak any other languages...besides English and Meow? Clubber: Maybe French? Mighty Huntress: Le Meow! Someone notes that Tom Jefferson (the Patriot's civilian identity) had a martini en route to Africa... Rocket Ranger: Wait, there's a drink service on this flight? Did we get Havoc into a stewardess outfit or something? Havoc: No, we brought Mighty Huntress along, remember? She looks more...interesting...in that outfit. Mighty Huntress: Coffee? Tea? Or Me-ow? The Heroes make contact with the local British consulate for assistance. The consulate quickly recognizes a lack of worldly experience in the Heroes... NPC Consulate: None of you has ever been to the African jungles, have you? Rocket Ranger: I've been to the Georgian savannahs. Patriot (as Tom Jefferson): My dad took me hunting once. Havoc: I've been to the botanical gardens in New York. NPC Consulate: The British consulate offers us a guide and translator to travel with us... GM: The consulate snaps his fingers and a young man appears... Mighty Huntress: Oooo! I wish I had that power! The Heroes plan to pick up some supplies before trekking into the jungle... Patriot (as Tom Jefferson): We should gear up. We'll need helmets, outfits to keep the sun off of us... Clubber: A couple of jeeps...bug repellent... Havoc: Tents, insect netting... Rocket Ranger: Food, water...how's our expense account looking, Tom? Patriot (as Tom Jefferson): ...oh, hell... Discussion about Patriot's self-healing power... Patriot (OOC): My regeneration powers only work on American soil. Clubber (OOC): And here we are in Africa...a thousand miles from the States. Patriot (OOC): We'll need to walk around and claim a part of Africa as an American colony. Who wants to form an embassey? Rocket Ranger (OOC): New power - Change Environment to "American Soil." Rocket Ranger's player starts playing the Lion King soundtrack as the Heroes set off... Havoc: Hey! What was that? Patriot: My God, it sounds like Elton John! Having found a local boy, the Heroes receive a dire description of 'fire demons' that plague the boy's village... Patriot (as Tom Jefferson): So we should go to the kid's village and ask about these 'fire demons,' which might have some tie-in with the Nazi plot. And if not...hey, fire demons! As Rocket Ranger holds the line against a shambling group of radioactive 'zombies,' the Patriot (believed dead by the rest) steps up beside him... Rocket Ranger: Patriot. Patriot: Ranger. Rocket Ranger: Gah! Patriot! What the hell...? Patriot: Long story. Tell you later. Patriot tries to communicate with the 'zombies' using his new Universal Translator power... Patriot: Please stop. You may do harm to your home village. I know you don't want that. (OOC, as Patriot's player picks up some dice) Now let's see if that comes out as something other than "$%#@ you. You all suck!" The Heroes set out again - Rocket Ranger is glad to have Patriot back... Rocket Ranger (OOC): Patriot and Ranger together again - it's like all those Hope-Crosby flicks. Rocket Ranger needs an explanation about how Patriot is back among the living... Rocket Ranger: Did you or did you not get gunned down by Sky Pirates and die?? Patriot: I got better. More to come next session! Lonewalker
  13. Re: Quote of the Week from my gaming group... More quotes from our Chronicles of the Agency campaign: During our recap... GM: After your individual missions were completed... Rocket Ranger: They weren't so much completed as called off... Mighty Huntress: Yeah, on account of explosion. As Rocket Ranger begins our descent into the landing bay of the Skymaster's zeppelin... Rocket Ranger: Seatbelts, tray tables, yadda-yadda-yadda... Mighty Huntress gets from flying lessons from Rocket Ranger... Mighty Huntress: When do I get to do the loop-to-loop stuff? Rocket Ranger: Once we're inside the zeppelin. In the middle of our strafing run through the Skymaster's hanger bays... Clubber: What we need here are bombs! Really mess up the hanger bay. Mighty Huntress: Hey, there's lots of gasoline here! We could set a fire! Rocket Ranger: Let's do that on our way OUT. After our plane is riddled with machinegun fire, ripping the aircraft to shreds... Havoc: What is this crate made of? Plywood? The Skymaster's soldiers arrive to defend the hanger bays... Mighty Huntress: Oh-oh, there's more guards! Rocket Ranger: I got 'em. Havoc: All of them?? Rocket Ranger: Um, no, not really... Clubber opens up with his machinegun to dissuade the advancing guards... Clubber (OOC): I'll try a little heads-down fire. I hit an 10 DCV. GM: You hit one of the guards! Havoc (OOC): That's really effective heads-down fire...taking out heads and stuff. As we race from the battle in the hanger bay, trying to find the bridge... Havoc: Which stairway do we want to use? Mighty Huntress: We want to go down the stairs that go up! Huntress gets confused as to who our enemies are... Mighty Huntress: It's okay to shoot those guys - they're just Nazis. Rocket Ranger: They're not Nazis. They're sky pirates! Mighty Huntress: Whatever! They have lightning bolts on their jackets and they're wearing black. They're close enough to Nazis for me! Rocket Ranger remembers his gadget-based advantages... Havoc: Guys, let's get going - there's a lot of stairs to climb! Rocket Ranger: Whadiya mean 'climb'? After carrying both Havoc and Clubber up several flights of stairs... Rocket Ranger (OOC): I'm changing my name from Rocket Ranger to Elevator Man. After passing the seventh or eighth level of the Skymaster's zeppelin... Mighty Huntress (OOC): How many floors does this thing have? Clubber (OOC): It's a dungeon crawl...IN THE SKY!! Best taken out of context... Clubber (OOC): Since it's handy, I'll tap on the door with my immense gun barrel. Enjoy! Lonewalker
  14. Re: Quote of the Week from my gaming group... Short session of the Chronicles of the Agency game...plus I was in the kitchen washing dishes so I may have missed some gems. Here's what I was able to catch - enjoy! The Bunny, who plays Patriot - who was killed in the last session but will be back - is debating how to spend points during Patriot's "downtime..." Patriot (OOC): I could spend points on Regeneration, but I really want to buy Universal Translator. Rocket Ranger (OOC): Right...then you can say "Please help me - I'm dying" in every human language. During our second mission briefing... Agent Belle (NPC): Our intelligence says that the Skymaster is planning his conquest by attacking Washington, D.C. Rocket Ranger: And Patriot isn't here to help defend us? Agent Belle (NPC): No, he isn't. Rocket Ranger: We're dooomed!!! Agent Belle (NPC): Yes, we are. The Bunny's comment following the above exchange... Patriot (OOC): If I'm going to be the last, best hope of the United States, I going to need more experience points. The team is bouncing around ideas about the Skymaster's impending assault and the GM gives us a "subtle" hint... Rocket Ranger: We could take a plane up and see if we get lucky and spot the Skymaster's zeppelin. GM: That's a smart idea. Havoc (OOC): Oh, well, we better skip that one. What else do we got? After being assigned a plane to scout with, Rocket Ranger wants some backup in case something goes wrong... Rocket Ranger: I can give you folks a crash course in piloting... Havoc: Don't use the term 'crash' please! Our esteemed GM asks Clubber's player - who was in the Air Force - for some information... GM: How many planes are typically in a fighter squadron? Clubber (OOC): Oh, depending on the period and situation, anywhere from ten to fifteen planes... The Rest of Us (OOC): WHAT?? Rocket Ranger (OOC): No, no, no...don't tell her that! Patriot (OOC): Um, depending on the period and situation, anywhere from one to two small planes... As the team flies toward the oncoming forces of Skymaster, the Mighty Huntress uses her cat-like powers to climb outside the plane and have a look around. When she spots a number of enemy fighter planes... Mighty Huntress (OOC): I crawl down over the cockpit window and hold up eight fingers. Rocket Ranger (OOC): How is she holding onto the plane?? Mighty Huntress (OOC): I hold up my clawed feet. Rocket Ranger (OOC): NOW how is she holding onto the plane?!? Some slightly in character, slightly out of character banter... Clubber: You ever see King Kong? Mighty Huntress: I don't like horror movies. Rocket Ranger: It's the Pulps era. You mean you don't like documentaries. Then the Mighty Huntress spots the Skymaster's zeppelin base... Mighty Huntress: See? There? It's the big cloud that looks like a zeppelin. More next week when we face (and hopefully defeat) the Skymaster. - Lonewalker
  15. Re: Quote of the Week from my gaming group...
  16. Re: Quote of the Week from my gaming group... Sounds like our team's kinda guy. No one has ever accused us of being the subtle sort. (Okay, well, Havoc is subtle...but I think it's a gender thing...) Lonewalker
  17. Re: Avengers: The Next Generation on Hero Central Um, yeah, so it looks like I'm going to be too busy to play after all.... ("I don't care what the law says, you're not 'fixing' this cat!") Lonewalker
  18. Re: Quote of the Week from my gaming group... We had a long break due to a variety of reasons...but here's some more quotes from our latest Pulps Champions campaign, Chronicles of the Agency: Introducing the adventure... GM: So you've all had about a couple weeks of downtime... Rocket Ranger: Bored, bored, bored... Rocket Ranger, a less than brilliant but very enthusiastic inventor, arrives at our mission briefing... Rocket Ranger: Sorry, I'm late. Had a couple of things to take care of. Then they kinda took care of themselves. Patriot: Uh, your shoe's on fire. During the briefing... Agent Libby Belle: I have a new assignment for you all. Patriot (OOC): Tom pulls out his ledger. Party: Rocket Ranger realizes some limitations to the setting of our new mission... Rocket Ranger: I'm not going to much on the 'rocket' side of 'Rocket Ranger' while inside a train. More limitation discussions... Patriot (OOC): We need to find Rocket Ranger a place where he'll be able to change into his gear...otherwise, he'll be as useless as me. Rocket Ranger (OOC): More so actually. I don't have magic words to turn me to a superstrong superhero. Patriot (OOC): True dat. The train robbers bust into the train, not knowing that Patriot, in his secret ID of Tom Jefferson, is hidden in one of the sleeper rooms... GM: The raiders are shouting for everyone to get out of the sleeper rooms. Patriot: I guess I'm going to have to oblige....BY THE DAWN'S EARLY LIGHT! What is quickly becoming the theme of the campaign... Patriot: The best thing to hit a train robber with is...another train robber. Patriot's in trouble... GM: The robbers open up with their tommy guns, hitting Patriot four times! Patriot (OOC): Oh, heck, I'm going to be hurting. Rocket Ranger (OOC): Well, you know this country was built on the blood of patriots! Patriot (OOC): Shut up! Clubber's tactical thinking... Clubber: You know the only thing better than a Nazi club? Rocket Ranger: What? Clubber: A Nazi shield! Patriot: I'm going to keep that option in mind! Patriot goes down...hard! GM: How come we've played all this time and I've never done anything to any of you...and now in the first fight of the adventure, I manage to kill Patriot?! A couple of goons open up with their tommy guns at Rocket Ranger's backside... Rocket Ranger: Hey, boys, you may not have noticed the giant, fuel-filled ROCKET strapped to by back! Havoc spots the Bunny's backup character, the Mighty Huntress... GM: You pass a beautiful, furred girl dressed in a bikini. Mighty Huntress: Hi! Havoc (OOC): Is she carrying a tommy gun? GM: Doesn't look like it. Havoc (OOC): Well, since the bad guys are all in funny uniforms and carrying tommy guns, she's probably a good guy. I move on. The surviving team members gather back together, surveying the damage... Rocket Ranger (OOC): Brett would take off his helmet in respect of his fallen comrade...but he doesn't want to leave his head exposed. Patriot (OOC): Yeah, fair warning, guys...bullets hurt! We gain a guest star for this adventure... Agent Belle: Mighty Huntress, would you mind accompanying everyone? Mighty Huntress: Hey, does that make me a superhero now? Rocket Ranger: Not until you've fought a dinosaur. Mighty Huntress: You guys fought dinosaurs?!? Havoc: Pff. That was weeks ago. We're past that. We must know our limitations... Rocket Ranger: So, we're going to check out the Skymaster's airfield? Sounds like a stealth mission. Mighty Huntress: Great! I'm good at stealth. Rocket Ranger: Great! I'm not. The other half of the team plan their own move... Clubber: Havoc and I will head to the lab...since we might need Havoc to get us into the place. Havoc: Oh, I can get you in. I don't know what to do after that. Clubber: We look for bad guys. And if we find them, we hit them. Havoc: Great! I didn't get to hit anyone last fight! But it should have been easy! GM: Ranger, make a Piloting skill roll to see if you can land the gyrocopter... Rocket Ranger: Why? Landing's the easy part! GM: ...without crashing. Rocket Ranger: Oh, right. Huntress and Ranger scout out the perimeter of the Skymaster's hidden base... GM: All around you is the intense smell of gasoline. Mighty Huntress: Um, does flame come out of that thing on your back. Rocket Ranger: Yep, I also got ray beams, bombs, rockets, and flamethrowers in my gauntlets...which suddenly strikes me as very, very dangerous. Huntress and Ranger become friends... Mighty Huntress: You're wierd. Rocket Ranger: You're furry. Mighty Huntress: Touche. Discussion about the Mighty Huntress...(most probably won't get the reference, but it was funny at the time!) Rocket Ranger (OOC): What is she? Arachne with fur? Mighty Huntress (OOC): No, she's based off of both our cats. Huntress moves in to strike... Mighty Huntress: I'll sneak up on the guard. Hopefully, he's not expecting me. Havoc: If the guard's expecting a catgirl to pounce on him in the outhouse...he's got some weird expectations. Havoc pulls out a switchblade from the pocket of her costume... GM: Your costume has pockets? Havoc: Of course it has pockets! A purse is way inappropriate for this line of work. Havoc assesses the tactical situation in the fight with some goons... GM: Okay, Havoc, your action. You've got one guard fighting Clubber, another untouched, and one being used as a club by Clubber. Havoc: I think I can safely ignore the one being used as a club... After a short brawl, only one guard remains... Havoc: We could make an offer of surrender now...you know, just to be different. Post-combats, we're contacted by Agent Belle who wants a rendezvous... GM: Agent Belle asks all of you to meet her at the Washington Monument in Washington, D.C. Rocket Ranger (OOC): As opposed to the Washington Monument in Denver, CO. Havoc (OOC): She's just being specific. Some of us aren't so good as following instructions. Discussing Patriot's demise... Havoc: I don't think anyone recovers from death. That's sort of one of those non-recoverable states. Our GM didn't mean for that first fight to be so nasty! GM: Sorry! I wasn't trying to kill anyone! Patriot: You were doing pretty well for not trying! Hopefully, more next week! Lonewalker
  19. I'm looking for some ideas for a new name for a character with tiger-like powers. He's got the fur, the claws, the tail, the stripes...all the aspects of his half-tiger nature. He's also studied a variety of martial arts and is quite formidable in hand-to-hand combat. I'm currently stuck on the name "Bengal," which is fine but I was hoping to tap the collective creativity of the forum for some additional ideas. Anyone got any good ones? Thanks, Lonewalker
  20. Re: Don't touch the cat Our girls are pretty good - rarely do they hop onto the game map or behind the GM screen. If dice are rolled on tables, they won't interfere. One of them, Chiral, does have a tendency to relax on my wife's character sheets and chase after her dice (although she does prefer to toss her dice across the floor). I have, however, feared for my character's life when playing at the Bunny's house as "Catzilla" (aka Saturn) frequently hops onto the game map and knocks minis around. (She's also fond of eating the landscape, like trees.) I remember one time a group of us had gotten together at another friend's place to play a game of Civilization. We'd been playing for something like three hours and had pieces all across the board. Well, naturally that's when one of the cats, Rachel, decided to run across the length of the board! I remember all of us sort of gasping, leaning back, and holding our breath, unsure of what to do. Rachel scurried on by....and only a single playing piece had been disturbed. Most amazing thing I've ever seen. Of course, Rachel jut sat nearby looking smug.
  21. Re: Looking for a good name How about... Slab Bulkhead Fridge Largemeat Butch Deadlift Splint Chesthair Flint Ironstag Bolt Vanderhuge Thick McRunfast Blast Hardcheese Trunk Slamchest Fist Rockbone Stump Beefgnaw Smash Lampjaw Punch Rockgroin Buck Plankchest Stump Chunkman Dirk Hardpeck Rip Steakface Slate Slabrock Brick Hardmeat Punch Sideiron Gristle McThornBody Slake Fistcrunch Buff Hardback Blast Thickneck Crunch Buttsteak Slab Squatthrust Lump Beefrock Big McLargeHuge Smoke Manmuscle Beat Punchbeef Pack Blowfist Roll Fizzlebeef ... Okay, I'm sorry. I'll go away now. Lonewalker
  22. Re: Quote of the Week from my gaming group... More quick quotes from our Chronicles of the Agency Pulps Champions game! Trapped in the Old West, the heroes aren't sure if they should be fighting the outlaws or the lawmen... Rocket Ranger: Okay, let's do this southern style - knock everybody out and figure it out later. Patriot: I like this plan. The Bunny explains how his character's disadvantages work... Patriot (OOC): I don't have a Code Against Killing. I have the Pulp Hero's Code. It means I can still kill Nazis and stuff. Rocket Ranger throws down a heavy attack to little effect on the corrupt but tough lawmen... Rocket Ranger: Might be time to get serious. Patriot: That wasn't serious? Rocket Ranger: Not as serious as I could get. Patriot notices that our teammate is still scouting while we're trading blows with the (rather ineffective) bad guys... Patriot: Great, Clubber's out window shopping while we're fighting for our lives! Havoc: This is fighting for our lives? Havoc faces down with one of the corrupt lawmen thugs. He thinks she's cute... NPC: Howdy thar, pretty thang, how much you charge fer a tumble? Havoc: Clubber: Hope there's a sawbones in this town. Patriot: I'm going to write "Show Havoc proper respect" in my notes...and underline it! After combat investigations... Rocket Ranger (OOC): I examine the rayguns to see if recognize any of the tech. GM: It's like nothing you've ever seen before. Patriot: Ranger, what can you tell about the weaponry? Rocket Ranger: It's like nothing I've ever seen before. Another attack in the Old West! GM: You see a 1940's jeep roaring down the dusty road with a big burly sheriff armed with a tommy gun riding in the back and the mad scientist Dr Soras at the wheel. Rocket Ranger: Well, there's something you don't see every day. Patriot: Unless you're us. Commenting on Havoc's fighting prowess... Rocket Ranger (OOC): That's a lot of BODY to be taken in that hit location. Patriot (OOC): Can we change the subject? Returning to our own time, we find a surprise! Patriot: Holy crap, guys, we got dinosaurs AND Nazis! Despite the odds, Clubber remains optimistic, especially considering the bunched up group of Nazi soldiers... Clubber: You know what the second best thing to hit a Nazi with is? A disabled jeep! Rocket Ranger: Ooo...tough to pick up that 7-10 split. Doctor Soras whips out a weapon in the midst of battle... Clubber: Don't try it, Doc, I'm right here and I've got an unconscious henchman I can club you with! Surveying the battlefield... Patriot: I wonder if Libby is tied up and being held captive somewhere...? Rocket Ranger: Do you always imagine Agent Belle tied up and waiting for you to rescue her? Patriot: Don't you? Rocket Ranger: ... Patriot: That wasn't a 'no,' was it? Rocket Ranger: It was a definite non-commital silence. Clubber tosses furniture at the Nazis...poorly. GM: Air table. The Bunny had trouble with damage dice... Patriot: Taste justice. Ugh, justice doesn't taste so good today. Combat banter... German Superhuman: Where did these costumed fools come from? Patriot: Recently? 1837. Noting Patriot is having trouble with the German superhuman Eisenfaust... Rocket Ranger: Wow. That guy's kinda tough. Maybe we should let Havoc handle him. As the battle winds down and a couple baddies look like they might get away... Clubber: In this moment, I think speed takes precedence over cool. Rocket Ranger: There's always time for cool. (More in a couple of weeks when we play again!) Lonewalker
  23. Re: Quote of the Week from my gaming group... More quotes (mostly OCC it seems) from our Chronicles of the Agency Pulps Champions game. Enjoy! Continuing after Dr Sorras' escape... GM: What are you going to do about the dinosaurs? Rocket Ranger: What we need is a big deserted island that we can just drop them on and leave 'em. Clubber: Hey, I know an island for that - Berlin! Havoc: Uhm, Berlin's not an island. Clubber: Wait 'til the dinosaurs get done with it! We start investigating the doctor's laboratory... Rocket Ranger (OOC): I going to pull out a screwdriver and see if I can figure how to open up the time portal machine. GM (OOC): Make a Peception roll. Rocket Ranger (OOC): Errg, failed by two. I guess I'm putting away the screwdriver and pulling out a sledgehammer. Patriot (OOC): I think my Danger Sense just went off... After hearing the list of "technical" skills Rocket Ranger has... Patriot (OOC): You mean our science-techie character is just a glitzed up auto mechanic! The heroes follow Dr Sorras through the time portal and arrive in the middle of a Roman chariot race! Rocket Ranger (OOC): I just got run over by Ben-Hur! Checking damage... Rocket Ranger (OOC): I'm going go on the record with..."Ow." Patriot (OOC): Oh, cowboy up, dude! After several failed Dexterity rolls by Rocket Ranger... Clubber (OOC): I step up to defend Rocket Clumsy here... Taking a round to check the surroundings... Rocket Ranger (OOC) : I look around just in case they, oh, they have rabid dinosaurs in cages nearby or something. GM (OOC): No dinosaurs - but they do have a bunch of rabid lions in a nearby cage. Rocket Ranger (OOC): ...uh, maybe I have some catnip somewhere... Patriot is having too much fun... Patriot: Don't you understand? We're battling real gladitorial chariots in the actual Colliseum! Rocket Ranger: You're just a superpowered fanboy, aren't you? Patriot's regenerative powers only work on American soil... Rocket Ranger: Don't get yourself stabbed or anything. Remember, we're not in America anymore. Patriot: Oh, yeah...um, Rome's kind of like America, right? Republics and all that? Rocket Ranger has trouble keeping up with the party... Clubber (OOC): Dude, you have a rocket pack! Fly up to us! Rocket Ranger (OOC): Dude, we're in ancient Rome - where am I suppoed to find petrol to refuel this thing? Tactics? Clubber (OOC): I hop onto the lion cage and open the doors. Patriot (OOC): You're releasing hungry lions on the Roman Legionnaries! Clubber (OOC): No, I'm adding to the tactical confusion of the battlefield. Rocket Ranger (OOC): No, dude, you're releasing hungry lions on the Roman Legionnaires!! Nothing to say here... Patriot (OOC): "Klonk" is not my war-cry. Much is explained... Rocket Ranger: I hate stairs! I hate climbing! Why do you think I invented a rocket pack?! Remember - normals don't have much defense... GM: The Legionnaire you hit is down to -19 STUN! He's out! Patriot (OOC): Ow! I hit him hard 'cause I saw he was in heavy armor! Rocket Ranger (OOC): Huh, Oculon moment there... More "tactical" planning... Rocket Ranger: I think I'll drop a bomb into that group. Patriot: Do you have anything a little more discriminate? Rocket Ranger: Discri-what? In character bickering... Patriot: You could take some of the pressure off us - you know, if you're not too busy. Rocket Ranger: Well, if you really need the help. Patriot: No, just want you to feel useful. Rocket Ranger: ... You're lucky Annabelle is within the blast radius. Havoc: Yes, please don't long-range smushify us. Rocket Ranger hits a Roman with an Entangle... Patriot: Wow, that was a non-hurting type attack. Rocket Ranger: Oh, yeah, I have loads of non-lethal attacks. It's just that lately we've been fighting, well, you know, DINOSAURS! We escape from Ancient Rome to arrive... GM: You step through the portal, feel the usual disorientation and surreal wierdness...and arrive in a dusty road. Bullets fly past you, fired by folks hidden behind stagecoaches. Patriot: Okay, who had Old West in the betting pool? Looking around and realizing his "teammates" have left him alone in the midst of the crossfire... Rocket Ranger (OOC): Okay, with a 'yippee-ki-what-the-hell,' I follow my teammates under cover. Well, we're back in the USA again, right? Patriot: Well, at least we're in America again so my powers work right! GM: Actually, at this time period, the area is more of a territory. Patriot: Curses! Defeated by the by-laws!! Typical commentary with our group... GM: The gunmen are sort of ragged and scruffy looking. Patriot: Well, being scruffy looking isn't a crime - else I'd have to arrest Clubber. Clubber: Hey! More next week! (Or sooner if the Bunny remembers some lines that I didn't.) Lonewalker
  24. Re: Avengers: The Next Generation on Hero Central Same thing...really 'cept replace the Malasian girls with chimpanzees. Lonewalker
  25. Re: Avengers: The Next Generation on Hero Central I think the Bunny just wants to maintain the high number of beautiful women surrounding Banner and Hornet. The new Avengers are a walking Maxim cover. My 'gratz to Shield Maiden! (Tyger Fury will just continue beating up street thugs until his time comes...anyone have a Marvel Knights: Next Generation game?) Lonewalker
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