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Xavier Onassiss

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Posts posted by Xavier Onassiss

  1. Just finished Shadow of Freedom by David Weber. The plot continues to thicken as the Star Kingdom of Manticore and the Solarian League edge closer to open warfare. But are they being manipulated (again)?

     

    The latest installment in this series has far too many characters and some atrocious editing -- typical for an Honorverse novel. It also has lots of action, intrigue, and snappy dialogue, which make it a good read if you can get over the aforementioned hang-ups. For me, this series is a guilty pleasure, and I just keep plowing thru them regardless.

  2. I have given some thought to the matter. In keeping with the feudal theme, an homage to the Catholic Church seems to be the default (looking at Fading Suns and Warhammer 40K). However, it could be interesting if a form of Buddhism or Hinduim is the main religion, but those two religions aren't very centralized and dogmatic from what little I know of them.

     

    My other option is to initiate fusion using several different religions and see what I can make of the mix. Such a fusion could explode in my face or produce something like the Jedi Order.

     

    I'd like a centralized religion of some kind, since priests and nuns make for interesting antagonists and friendly NPCs if done right. One of my most memorable NPCs from SpaceMaster was Cardinal Synn of the Dia Khovaria (that game's version of the Catholic Church). He was like a Catholic Dark Jedi.

     

     

    Take a look at some of today's "prank" religions, like Discordianism, Pastafarianism, Bokononism, or the Church of Sub-Genius. Then mash it up with a so-called "real" religion and see what happens....

  3. Five hours of emergency repairs today because the new guy working this weekend couldn't be bothered to do his job. Five hours of mud, oil, saltwater, melted electrical parts, charred wires, rusted fittings, bad lighting, heavy lifting, scrounging for spares, sore all over, and most of all I'm bloody annoyed.

     

    Tomorrow, paperwork....

  4. Another possibility: if you lift the tree out of the ground "roots and all" then you're just adding a number of hexes of soil/dirt/etc. to the mass of the tree you're lifting. A lot of it will fall off after the first hit (or two), but you get the idea.

     

    Alternately, if you're breaking off all the roots, just give the root system as a whole the same DEF & BODY as the tree it's attached to for simplicity. (Roots are tough!) So that's another possible route, pardon the pun.

     

    I don't have my books handy, or I'd finish both of these up and come up with some hard numbers. I'll just leave the rest for anyone who's interested....

  5. Sometimes I throw out a name that hints at the setting's background history, like "Second Pact of Epsilon Fornicis IV, Reformed."

     

    Which hints at a number of questions:

     

    What's so important about Epsilon Fornacis?

     

    What happened to the First Pact? (Did something go Horribly Wrong?)

     

    And why was it necessary to "reform" the Second Pact?

     

    Of course every one of these events could give rise to dissident factions; those who were betrayed when the First Pact went Horribly Wrong and still hold a grudge... others who felt they got a raw deal at Epsilon Fornacis when the Second Pact was forged... and those who always thought the Reformation (whatever the heck that means) was a bad idea all along.

     

    Okay, that's a silly example, but you get the idea.

  6. My current plan is to have interstellar transmissions only being available through psychic abilities rather than mechanical means. This is not to say that Traveller-style couriers don't exist, only that FTL radio doesn't.

     

    I'm trying to figure out a way to mix Dune's Spacing Guild with aspects of 40K hyperspace travel. Perhaps short hops can be done Traveller style, but truly long jumps requires a psionic navigator. This would tend to cause clusters of civilization centered around hub systems, I am thinking.

     

    This is awesome, keep going.

  7. Sounds like Telepaths would also have their own Guild. Am I correct?

     

    As for how to carve up the galaxy, I'd suggest limiting the entry/exit points for hyperspace to a few select star systems, and make those the focal points of each fiefdom. They're either the result of a rare natural phenomenon (such as the wormhole junctions in the Honor Harrington series) or they're relics of a vanished civilization, whether human or alien.

  8. Along the lines of Cthulhoid monsters, it may be that mentally studying "higher math" brings the mind into psychic contact with other realities, gradually leading to madness due to their reality-warping properties. It might even allow some intelligent entities from those realities to communicate with or even possess humans in this one.

     

    This is vaguely similar to how it works in Charles Stross' Laundry Files series.

     

    Or maybe that's exactly how it works, but saying so too loudly will get you hauled off.....

  9. Hmm...push gravity...how that works? Really...are there thruster which go so fast all the time that people can walk there? Does that really work in space? How people can be loaded into that "flying" hotel? Is that bit fuel consuming way to create gravity?

     

    Then spin gravity....giant ring....yeah so basically there aren't any flat surface...people are walking in "curve" but it feels like walking in flat surface....how about other functions other than walking? Like sleeping, maybe even games or so?

     

    Using engine thrust for gravity is only temporary. Most civilian spacecraft can sustain 1/3rd normal gravity for about 200 hours. (They're equipped with advanced torch drives.) Higher gravity cuts the duration proportionally: full normal gravity is only sustainable for about 66 hours. Of course, that means the ship is accelerating at a similar rate, and burning a lot of fuel! They'll also have to turn around and decelerate halfway to their destination. Most spacecraft don't bother with continuous acceleration/deceleration unless they really need gravity for some reason. If they have spacesick passengers due to zero-G it's easier and cheaper to hand out the dramamine.

     

    For spin gravity, spacecraft of SIZE 15 and up can be designed to spin at 3 RPM (revolutions per minute) or less. A spin radius of 30 meters at 3 RPM will also give you 1/3rd normal gravity, which is enough for most people, and still tolerable for zero-G types.

     

    A lot of passengers will find 3 RPM too fast and they'll get sick. Then you're back to dramamine again. (or some other drug) Larger spacecraft/stations can simulate decent gravity without spinning so fast. Once you get down to 1 RPM, most people will be comfortable enough.

     

    To calculate the gravity at different sizes and spin rates, go here: http://www.artificial-gravity.com/sw/SpinCalc/

     

    Hope this helps.

  10. My day has officially been made.

     

    It's Kate Upton. In a bikini. In zero gravity.

     

    Link might be just a little bit NSFW:

     

    http://swimsuit.si.com/swimsuit/models/kate-upton/zero-g-photos/5

     

    Sports Illustrated apparently rented out NASA's famous "vomit comet" plane to do a photo shoot in zero gravity with Kate Upton for their upcoming swimsuit issue. The results look like she's trying out for the next version of Barbarella....

  11. If you're gonna do a science fiction setting, I'd strongly recommend picking up Star Hero. Even if you go with gurps, Star Hero will be a useful resource. The reverse is also true; I've found gurps Space useful even though I don't play gurps. And the planetology info in gurps Traveller's First In (the Imperial Scout Service book) is second to none.

     

    (Also, you might want to go check out all the awesome SF settings from Blackwyrm Games.)

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