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Starwolf

HERO Member
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Everything posted by Starwolf

  1. Re: Rep Points Ok, it's fifty... but how many Herophiles does it take to count that high?
  2. Re: Gemini Ascendant Campaign Whew!!! I am glad to hear that you are still ornery, I was getting worried. Here's to ya
  3. Re: Gemini Ascendant Campaign Has anyone heard from Nol? I sure hope he is ok ...
  4. Re: Gemini Ascendant Campaign Get well quickly, being sick sucks...
  5. Re: Gemini Ascendant Campaign I agree with you. It gets very discouraging to do a lot of work, only to have to redo it. Hence my decision to put the campaign work as far as tables and campaign properties on hold. Having said that, Trevor has not addressed the token files, but as they are already saved independent of the campaign they should be portable across campaigns/versions.
  6. Re: Gemini Ascendant Campaign Ok...bearing all of this in mind. Trevor just posted an information update about build 19. He is working on some new light enhancements, and the new campaign properties. The new campaign properties will allow us to save campaign properties seperate from the maps, and also supposedly allow import/export/merging of campaigns. Thats all good. He does however state that the new format will most likely break existing campaigns. So until he formalizes the new format, I am going to put this on the back burner, and turn full attention to my Guardians game.
  7. Re: Gemini Ascendant Campaign Gotcha... no grammur here bouts! I will go with the dice rolls.
  8. Re: Gemini Ascendant Campaign Ok, I have an answer on the dice thing.... for now /r rolls work IF they are the begining of the string. Planned enhancements for some later date in MT might include inline macro calls. So the question is, do we want the table to make the roll, even though the sentences would be grammatically WRONG, or would we prefer easier to read grammatically correct output without the rolls. "/r 2d6 STR loss" produces "2d6 STR Loss =>8" or "Lose [2d6] STR" which produces "Lose [2d6] STR" , then we roll the 2d6 seperately. Opinions?
  9. Re: Gemini Ascendant Campaign Great ideas all... wait...... you want a readme file
  10. Re: Gemini Ascendant Campaign OK here is the test result... It works mostly. We can indeed enter O/D/ECV with a value of 4/3/3 and it displays correctly, but... The popup seems to be constrained to a double column and each combination of Label and value fits nicely into about 8 spaces. More than this and the information is forced outside the ballon parameters and becomes unreadable. I'll play with it more and see what can be done.
  11. Re: Gemini Ascendant Campaign Great ideas... I will give that a try and see what seperators the value will accept.
  12. Re: Gemini Ascendant Campaign For the MT tables, I have finished a people hit location table that has a Huge amount of granularity compared to the standard table. It still works with just a single click. I am running into one glitch... I can't get a table to do an inline dice roll, for example, if I enter "Lose [1d6] STR" into a table, I get; Lose [1d6] STR But I want; Lose <<1d6 => 4>> STR I have posted this question on the MT boards, so we'll see. In the meantime I have completed the Generic Vehicle Damage chart, Starship Hit Location, the Aircraft Hit Location, The Impairment Time Chart, and the Disabled Charts. Still to do... The remaining vehicle hit locations (boats, cars, submarines, motorcycles, and tanks) The Creature hit locations Some kind of HD combat summary export (this must be condensed so that it can fit onto a single screen, as the Character sheet image in MT is not scrollable/pageable).
  13. Re: Gemini Ascendant Campaign Glad to hear you feel better RP in other news I have made progress in making up a MT Hero base campaign file. I have added the base properties of Body, Stun, END, OCV, DCV, ECV, PD rPD, ED, rED. Initially I played with some other properties but the pop-up display seems fixed in size and if you crowd more than 10 items into the list the text starts to overlap and becomes hard to read. Having said that. A property only displays if a value is added so we can define some alternative properties say for example vehicles or charges so long as no more than 10 properties are assigned a value. Any ideas... or suggestions for the properties are appreciated. In addition we can now add a non-editable image of a character sheet to each token. Here is where a combat summary style short HD export would really be handy. The process would be export into the combat summary. Preview the combat summary and take a screen shot (prt sc in windows). Paste the screen shot into your favorite paint program (windows paint works just fine for this). Then save the file as either a png or jpg. Finally open your token properties in maptool by double clicking. Select the Config tab. Drag the image of your saved combat summary onto the far right box in the token properties, it is labeled character sheet. You access the character sheet during the game by right clicking your token and select show character sheet. When the character sheet appears you can scale it by rolling your mouse wheel, and close it by clicking the little red x in the upper right hand corner. Note you can use this same method to add a character portrait to your token, just drop it into the center box instead of the far right box.
  14. Re: Gemini Ascendant Campaign After looking through the Battlegrounds program, I gotta say the only thing that still has me hesitant is the price... We would need a GM license (29.95) and at least 6 player licenses (a five pack is 67.95), so we would be looking in excess of $100.00 for the group. I love the look and feel of the die roller, but for now I think MT is coming along nicely. I am also VERY impressed with the level of support we have received from Trevor.
  15. Re: Gemini Ascendant Campaign Thanks....downloadin now
  16. Re: Gemini Ascendant Campaign Thanks for the link but... it doesn't work. I get a 404 error page not found.
  17. Re: Gemini Ascendant Campaign Here is a list of the b18 fixes/enhancements... The "Better late than never" bug fix release. This build addresses many of the bugs you all found with b16 and b17: Build 18 (10/18/07) * Colorize and decorate .rptok files in the Image Explorer * Move map selection button to the right side of the toolbar * Fix bug: hex vision offset * Fix bug: facing arrow is popping outside token bounds * Fix bug: Hero rolls are broken * Fix bug: hex grid line width * Fix bug: remove measurement lines from oval topology tool * Fix bug: use correct icon for Template Tool group when selected * Fix bug: dragging snap-to-grid large tokens makes the token jump * Fix bug: conic vision was not working for saved tokens
  18. Re: Gemini Ascendant Campaign Can someone snag b18 and host it for me... I still can't download directly from the RPtools respository. The wierd part is theirs seems to be the only site I have a prblem with. Also, can you post a battlegrounds link? TIA
  19. Re: Gemini Ascendant Campaign Thanks... and thanks.
  20. Re: Gemini Ascendant Campaign Nol, any chance you can put your server online so we can go ahead and login till you get there?
  21. Re: Gemini Ascendant Campaign Ok I got some good news and some news enough to piss me off... The good news is, so far they have not found anything wrong with my heart but I gotta call my doctor next monday for the final result. The news to piss me off... The whole reason I got called in for a retest, is they thought they spotted a problem with my heart during a nuclear stress test. AND when I showed up for the folow up today, they informed me there had been an error. The picture that showed the problem was from someone elses test. It had somehow gotten attached to my file... and my picture is lost somewhere (probably attached to some other poor slobs record). So bottom line is they scared the crap out of both Terrie and me becuase of a clerical screw up. So today they re-did the test and I have to call back on Monday for the results. So for all you worry warts (I really do appreciate the concern) Wade will be around to save your collective @$$&$ for a long time
  22. Re: Gemini Ascendant Campaign There will be a slight delay in my completion of the MT Tables, and my being ready to run the PAH game. I am having some health issues that are affecting my ability to get the work done... for the next few days I will be spending some hours at the VA hospital. I should be able to make the game on Thursday night, but if anything changes and I can't make it I will let you know...
  23. Re: Gemini Ascendant Campaign Just a heads up, there may be a bug in the Hero dice parser for maptool build 17. In b16 we could enter [3d6h] Stun [3d6b] Body and get the Hero results. In b17 he same notation gives me a java.big math error...
  24. Re: Gemini Ascendant Campaign Heh... Based on current progress there will be about 30 pages of tables resulting in about 20 total macro buttons... Many of the tables are nested, which means that one roll will access a table which may cause a second roll on a subtable, which could result in a third roll on yet another subtable. All of this is invisible to the user once the tables are setup. Simply call the top level table with the /tbl TableName command, or put it in a macro buttonm then click the button. Once I have these done I will provide both the word file so you can cut and paste the tables without having retype them, and I will provide a base level Maptools campaign file with all of the tables already in place. The base campaign file will also have standard Hero token properties defined. Then to create a custom Hero campaign just drop in your maps, tokens, and create your macro buttons to call the existing tables. Remember to use Save As and give your campaign a name so you don;t overwrite the base file. If the GM provides the table names to the players, then the players can also call the tables in their macros and chats. Now it's time for all good pirates to go beddy bye... "Yawns" nite all
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