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Starwolf

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Everything posted by Starwolf

  1. Re: Gemini Ascendant Campaign Thats even better yet Oh yeah and for all concerned, if you turn off snap to grid in the Token Config tab, the strange offset when moving along the hex grid goes away.
  2. Re: Star Hero:? Short answer... slow sales of existing Star Hero products.
  3. Re: Gemini Ascendant Campaign Here are the changes in the current MapTools build... Build 13 (8/27/07) * Fix bug: copy-paste tokens are offset incorrectly * Don't require inline rolls to start with a digit or 'd' (e.g. you can now do [max(d8e, d6e)]) * Add FreeSize back to token Size menu (which sets the size to 1:1) * New preference: Tokens start Freesize (default false) * Append macro text when not autoexecuting instead of replacing the existing command text * Fix bug: dragging a stamp makes it 1 pixel too small in width and height until dropped * Fig bug: hex grid tokens are offset incorrectly * Support tag with http:// source in token note hovers * Add stamp portraits to the hover note * Fix bug: hover text is not handling newlines correctly * Unbold hover notes text, lighten background texture The only change in build 14 was to correct an inline dice roller bug introduced in build 13. The reason I posted this is that one issue Nol mentioned is addressed here. The hex grids not lining upm is fixed in this build. I am not saying we need to upgrade, I am just posting information.
  4. Re: Gemini Ascendant Campaign Here is a new image of Wade, as I originally envisioned him.
  5. Re: Gemini Ascendant CampaignAnd Finally an Autofire Attack macro...Hit [11+7+0-3d6], 1st hit Damage [3d6], Hit Location [3d6], 2nd hit damage [3d6], Hit location [3d6], 3rd hit damage [3d6], Hit location [3d6], 4th hit damage [3d6], Hit location [3d6], 5th hit damage [3d6], Hit location [3d6]I'm all done now
  6. Re: Gemini Ascendant Campaign An explosion macro... Micro-Rocket: Hit [11+7+0-3d6], Damage (explosion) [1d6+1d6+1d6+1d6+1d6]
  7. Re: Gemini Ascendant Campaign A Stat roll macro... Sight PER vs 12- [3d6]
  8. Re: Gemini Ascendant Campaign Powers are almost like attacks... The Syntax is: Power Name: RSR Skill vs 12- [3d6], Hit roll if needed [11+OCV+MODS-3d6], Effect Description [4d6], Hit location if needed [3d6]
  9. Re: Gemini Ascendant Campaign Skill roll macros are Really the simplest... Here is the Syntax: My Skill vs 12-[3d6] Just replace the words My Skill with your skills name and the 12- with your skill level.
  10. Re: Gemini Ascendant Campaign Thanks... I tackled the hard ones first... now I am just down to showing skill rolls, powers, and stat rolls, then a compound roll (like telepathy that requires an RSR). I am almost done... Insomnia ia a good thing... sometimes
  11. Re: Gemini Ascendant Campaign Basic attack macro... 1)First either double click your token, or right click a macro button. 2)Select the label box and enter a name for the macro. This is what will display in the macro menu of your token or on the button. It is not sent to chat box. 3)Select the action box if working in your token, or the command box if working on a button. 4) enter: Hit [11+7+0-3d6], Damage [1d6+1d6], Hit Location [3d6] 5) Tab out of the box if working on a token macro. 6) UN-Select Include Label and Auto Execute if working on a macro button. 7) Click the OK button. In the syntax above the information between and will be bolded when sent to the chat window. The text: Hit, Damage, and Hit Location can be changed to any text you want. So you can do things like replace the word "Hit" with "Mark II Laser Pistol Attack (AP, +1Rmod, NND)". Basically what ever you want. We should track Rmods as Maptools has a really cool measurement tool to compute ranges, so we can finally get some use out of those bonus RMods we have. The attack dice syntax is [11+OCV+MODS-3d6], in my example [11+7+0-3d6]. The resulting number is the DCV hit. The damage dice syntax is [1d6+1d6+1d3] for a normal attack. This will display each die and a total, Body will have to be counted manually from the die display. The total is the stun. The damage dice syntax for a killing attack is [2d6+1]. This will simply display a total which is the Body done for the attack. Stun is computed manually by hit location, or by rolling a 1d6-1 stun multiplier and then mulitplying the result by the body done. If the GM/Group so desires and we want to roll our stun instead of using hit locations the Stunx dice can be inlcuded in the roll like this [2d6+1*1d6-1]. This will display 2 die results and a total. The first die result is the Body of the Attack, the second die result is the stun multiplier, and the total is the amount of Stun produced.
  12. Re: Gemini Ascendant Campaign Cut and Paste process... part duex This step shoud be done right at game time to give the token to the GM. 1)If Maptools is not open then start her up... 2)If you are just starting Maptools, goto File -> Open Campaign in your menu bar and select your campaign saved from the previous Token efforts. Your token should appear on the map automatically. 3)Click your token one time to select it. A square box will appear to show it is selected. 4)Press ctrl-c to copy the token and its properties to your clipboard (I am not sure what the equivalent copy process is for Mac or Linux). 5)Go to File -> Connect to Server in your menu bar, and login to the game server. 6)Once connected, and you can see the map, press ctrl-v to paste your token to the map. 7)After the token is pasted, be patient. The GM must go into the tokens properties and assign the token back to you as owner before you can move it or use any of the macros. 8)Once all of the players tokens are loaded, the GM should save the campaign along with all of his maps, minis etc. In the future as the GM gets ready for game time, he simply loads the campaign and POOF there will be our tokens complete with macros and stats. The only time We should need to send a new token is if information is updated/changed between game sessions (say like spending XP). Any information changed in the Token properties during game time will be saved with the campaign information for the next game, when the GM saves the game at nights end. next up.... macros
  13. Re: Gemini Ascendant Campaign I will keep these token/macro samples short so that they are more easily readable. This first one will be the longest as it covers the cut and paste process for setting your tokens properties, then saving it, and finally getting it to Nol with the token properties preserved. Here goes... First you need a token. I have setup tokens for Wade, Doc, and TaRang. They are topdown views just for game purposes, but you can set them however you like. I can help create these if anyone needs it. Human sized tokens should be set to 45x45 to perfectly fit the default Hex sizes in MapTools 50x50 grid. 1) Start up MapTools 2) If this is your first time, go to File -> Add Image Explorer Path, in your menu bar. Browse to the folder where you store your pictures, and click open. 3) In the Image explorer pane, click the folder that holds your images. A library of image thumbnails will appear. 4) Point your mouse at the token you want, then holding down the left mouse key, drag to the map. Your mouse cursor will change to a little hand. Let up the mouse key. 5) A dialog box appears asking for the tokens name, the GM Name, and whether this is an NPC or a PC. Add the names and select PC, then click OK. Your token should appear 6) Go to File -> Campaign Properties in your menu bar. You should get a token properties dialog box. Delete the D&D stuff there and replace it with... *@DEX *@SPD *@OCV *@DCV *@ECV *@PD *@ED *@BODY *@END *@STUN Don't forget the * and @ these codes are what makes the information appear in the Hover box. Click the OK button. 7) Double click your token and a Token Properties will open. 8) Select the properties tab and enter your characters stat information. DO NOT Click the ok button yet. 9) Select the Config tab and select snap to grid. 10) In the shape dropdown box select TopDown. This has an impact on how tokens display facing in the program. If you select topdown your token will rotate for facing. If not your facing will display a little arrow for facing. 11) Select the Macros tab and enter your macros. Note you have to tab out of a box for the contents to be saved in this tab. 12) When complete click the OK button. 13) Hover you mouse over your token. A popup should display your characters Stats. 14) Right click your token and you should get a popup menu. Select macros, and click a macro to send it to the chat window. 15) Go to File -> Save Campaign in your menu bar and save the campaign with a meaningful name (I named this one character tokens). 16) Your hard work is saved so it is now safe to exit MapTools.
  14. Re: Gemini Ascendant Campaign We won't have to even consider this option now that we have figured out how to do it offline via the saved campaign/cut & paste method. The only real difference that I saw was the inclusion of a character portait in the token properties. Nothing that would affect our game. it would be nice if they produced a change log for the program so that we could really see what changed under the hood. See below
  15. Re: Gemini Ascendant Campaign Ok first, let me say that I agree about not wanting to lose game time, and I guess I was not being too clear. I was suggesting that we as inidividual players work on our token macros in between moves. I am not sure about others, but I usually have some idle time during the game while awaiting others to act or letting others play out some scene. This idle time is when I was suggesting that the work be attempted. Under the file menu is a campaign properties option. it lets the GM define the editable fields in the Token's Properties for his campaign. By deafult it is setup for a D&D character sheet. We should change it to Hero stuff. We need to have a conensus as to precisely what these fields are and what goes on them. The reason we need to be precise is that if they don't match, the GM version will over write the players version, thus losing the custom content. So if you take a look at the properties and then send us a note as to exactly how you want us to set our up we will be in business, syntax is important on this, but the GM defines the Syntax. I experimented with this and was able to put in all the Hero Characteristics plus the *@ symbols prepended to Body, Stun, and END. This made all of the stats available to the token, but those three show up in a translucent popup if you hover the mouse. The latest and greatest is indeed 1.3b14, but I think we should stay with the build we have already selected, 1.3b9, until we get all this macro and token stuff ironed out. Then IF we upgrade it needs to be a group decision, and we all meed to upgade at the same time, to stay compatible. One other thing about upgrading. Once we have our campaign/token properties/macros setup, we will not have to recreate them from scratch when we upgrade, unless there is some major malfunction at the program developer level. The save campaign and copy/paste option works great. I tested it locally by setting up a local server on my laptop. Then I went into Terries computer and loaded a token to the map. Then I right clicked the token and went to properties. I edited the properties to create a macro. I tested the macro to make sure it worked. I then went to the file menu and saved the campaign. I closed down maptools. I rebooted the computer (this I just did to make double sure that I had everything shut down completely for the test purpposes). I rebooted and started maptools. I loaded the saved campaign, and voila the token complete with working macro was there. Finally I clicked the token one time to select it then pressed ctrl-c, to copy it to the clip board. I then logged into my server from terries computer. Once logged in, I pressed ctrl-v and her token appeared on my server screen. As GM I had to assign the newly pasted token back to her as owner, but once done she could double click to access notes, and properties, or right click to access macros, facing, and other attributes. The final step was to save the campaign on my server ready for the next game. This sounds a lot more complicated than it really is. And once the initial deed is done it does not need to be repeated unless the character changes. But it will allow us to create multiple campaigns and characters without having to redo all of the macro buttons each time. I apologize for getting so verbose but I am trying to do the heavy leg work so that you guys don;t have too. Note that this is my report, I will do a seperate more easily readable post to outline the steps...
  16. Re: Gemini Ascendant Campaign Ok RP asked about saving and copying Tokens and thier properties, over on the MapTools forum. Here is the method that Trevor (the main program author) put forth until he can add a menu option to handle it (which he is making a priority). If this will work Nol, we can use those Token Properties
  17. Re: Gemini Ascendant Campaign Maptools rocks, and if we can get them to finish up with the support for Hero Dice and Hero initiative... it will Rock even more. I went through a demo of maptools version 1.3b14 this morning with one of the moderators/programmers. One thing to be aware of... We all need to use the same version number. If the version numbers don't match exactly then the prospective player cannot connect to the GM's server. If we want to as a group, put in a little extra work, there is an online mini-character sheet thingy complete with macros, notes (both GM and Player), and editable Characteristics, that can be attached to a token and saved in a GM's campaign file. I think it might be worth our time to spend some time during the first couple of sessions with maptools to set these up. Once done in build 1.3b14+ when you hover your mouse over your token it will display current Body, Stun, and END. Any macros assigned to the token and saved in the GM's campaign file will load next time the GM loads that campaign file. Any macros assigned to a macro button are propogated from game to game, and version upgrades as they are stored in your windows registry (or MAC/Linux equivalent) rather then the program. If we can work out a way to use the token based macros, it will make changing characters easier, as we move from genre/campaign to genre/campaign. The latest build also supports a pop-up character portrait, and a JPG image of a character sheet. But these features are also saved as part of the GM's campaign file. Unfortunately campaign files are not mergable, so we can't easily setup our macros and send them to the GM, we would need to set them up while attached to his server and his campaign file is loaded. Then when he saves the campaign file it saves out token properties (character sheet, macros, etc) along with the maps and notes. We will need to spend a few mminutes during the first session to set some preferences that better support the Hero System, and get everyone used to the new features. I will post some macro samples that can be used either with buttons, or tokens... I am kind of excited about maptools.
  18. Re: Gemini Ascendant Campaign Solron is setup with Maptool 1.3b9. I went over macros and we did a couple. I helped him setup his server connection box so that he is ready to log in on Thursday. So I just need to get Doc and Wade's dice macros (Jim and I will confer again before Thursday as well), and we will be ready. In other news one of the Maptools moderators/programmers is holding a live demo tomorrow morning at 6 am MST. I plan on attending to see what I can learn and relay to the group. RPMiller is also our resident guru... so I think we will be good to go!
  19. Re: Gemini Ascendant Campaign Cool, I am standing by
  20. Re: Gemini Ascendant Campaign I agree I am going to whip up a batch of generic rollers, then add some character specific rollers. But that way I can always fall back to the generic rollers in a clinch
  21. Re: Gemini Ascendant Campaign Yep this is what I get with the square brackets in the token macros /net/rptools/maptool/client/image/smiley/emfrown.png'>3d6]': Unknown command. Try /help for a list of commands. And this is what I get using the /r switch * Phelix rolls: 3d6 combat pilot => 7 ** Shrug** no biggie as it looks like we are going to be constrained to using the buttons anyway. Only using the buttons makes changing genres/characters a pain in butt.
  22. Re: Gemini Ascendant Campaign Sort of... In the macro I clicked on include label. The I made the label read "Combat Pilot vs 17-", then I inserted the dice roll [3d6]. When I click the macro button I get a single line with the label ad the dice roll on a second line. It looks somewhat like this... Phelix: Combat Pilot vs 17- Phelix: << 3d6 -> 12 >> I have found that the square brackets do not work in the Token Macros so we have to use the /r switch like this: /r 3d6 Combat Pilot vs 17- Which yields: Phelix rolls: 3d6 combat pilot vs 17- => 16 The one limitation to the token macros (other than I can't figure out how to save them when I close maptools), is that they will only autoexecute. So you don't have a chance to add situational modifiers on the fly, like you do for the macro buttons if you turn off auto-execute. But we can always RP the mods and do the math on the fly. I'll probably have to help Terrie as she is not good with numbers, but I am sitting in the same room
  23. Re: Gemini Ascendant Campaign Here is the syntax for a "to hit" macro that displays what DCV is hit... [11+7+0-3d6] Replace the 7 with your characters OCV and the 0 with any attack modifiers. The total displayed = the DCV hit.
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