Re: Gemini Ascendant Campaign
I would say we are at 120" and accelerating, I had come to almost a stop to beam the others back aboard, so I had to re-accelerate once that was done , and IRRC it has only been one phase since then...
Which begs the question... are we going to use the acceleration/decceleration rules from SH/TUV?
When jockeying for position in a dogfight... we should have a mechanism where facing relative to your opponent has an affect on what combat options are available. For instance in a SvS roll if I succeed and have the speed/turn mode to attain a rear position (I'm on his 6), then my opponent should have some limited options like, only weapons with a rear arc can fire, and/or to avoid getting dusted he might need to dodge (jinking), or some defensive manuever...
An effective tactic fo thr fighters would be to get an opponent (me) to target one of them then manuever during the chase so that while I am occupied with him... his wingman can line up a shot on my 6. Sort of lead me into the line of fire. This deadly combination is one of the reasons wingmen exist in the first place. In this scenario, I am forced to either defend against the wingman thus allowing my opponet to escape, or press my attack and be vulnerable to his buddy...