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Starwolf

HERO Member
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Everything posted by Starwolf

  1. Re: Gemini Ascendant Campaign For those that might want it... I put together an everyman prefab for the Guardians...
  2. Re: Gemini Ascendant Campaign Very cool... Gunny
  3. Re: Gemini Ascendant Campaign You got it... one Greenie Beanie, coming up... I will do the same as for RP. I will start the character by applying basic training, and Green Beret prefabs, then send the HDC file to you for final selection of skills, and polishing... I will have the "starter kits" done tonight and sent tomorrow. Merovign, do you want me to e-mail it or post it for you... I plan on e-mailing to RP. On another note, I forgot to mention Everyman skills. I am assigning the Dark Champions Everyman skills from TUSK pg 43. If anyone needs a list of Everyman Skills let me know.
  4. Re: Gemini Ascendant Campaign Ok, since you don't have DC if you would like I can open a new character template and add just the basic military training, and Ranger packages, then send you the file for completion. That way you will have the basics and can customize the character. A grenadier would most likely carry a grenade launcher, with a rilfe and or pistol as a backup. A machinegunner would carry light machine gun for squad support (like the M60 or SAW). In either case you could also be very proficient with demolitions, RPGs, Stingers, grenades, mortars, and Laws.
  5. Re: Gemini Ascendant Campaign That sounds cool, do you have DC? The military packages are on page 51 through 54. Are you thinking like grenadier or machinegunner?
  6. Re: Gemini Ascendant Campaign Sleep is good I look forward to seeing what you have
  7. Re: Gemini Ascendant Campaign First... Wade and Doc Token macros are complete Guardians character creation parameters: Base Points 150 Max Points from disadvantages 50 Max Points from any one category of disadvantage 25 Total Character creation points possible 200 • Normal Characteristic Maxima is in effect • No Hunteds other than those already in published DC profession packages. • No DNPC’s • All Powers and Talents are considered “Stop Sign”, subject to GM approval • Superskills may be considered but are subject to GM approval… they should be skills appropriate to Heroic modern cinematic characters, not superheroes. • Most equipment will be issued, but the use of resource points to purchase “special” individual equipment is allowed. Starting resource points are as follows: 1. Equipment Points: 30 2. Vehicle Points: 0 3. Follower/Contact Points: 0 4. Misc Points: 0 Campaign Synopsis: The game (and thus character creation) starts as a modern day quasi-military DC campaign, evolving into a full blown Post-Apocalyptic Hero game. In 1963 President John F. Kennedy recognized the need for small teams of highly trained soldiers, sailors, and airmen, that could react to small scale high intensity conflicts around the globe. He directed that each of the military services, and the intelligence community develop teams designed to handle these special operations. Thus was born the special operations branches of the different services (Rangers, Force Recon, Green Berets, Delta Force, and Navy SEALS). For the next 38 years these forces enjoyed phenomenal success totally out of scale for the size of the units. Then on September 11, 2001 the towers fell… The terrorist attacks on US soil had many effects, not the least of which was a global war on terrorism. One of the other unknown results was the formation of the Guardians. It was recognized that while the US Secret Service was very able and capable to protect the President during peace time, or even during wartime so long as the area was already basically under US control. But during a wartime situation in a battle zone on US soil, they would be woefully inadequate. The Guardians are tasked with protecting the President in the event of war on US soil. They relieve the Secret Service and protect the President, transporting him to a place of safety , where he can continue to administer to the defense and needs of the country. The Guardians draw their members from the military, law enforcement, and intelligence communities. They are under the provisional command of JSSOC (Joint Services Special Operations Command), and answer directly to the President. The existence of the Guardians team is highly classified and known to only a very few high ranking military and government officials. So far we have most likely (voiced character preferences but no submission): An NSA agent/medic A Delta Force Sergeant Major/Sniper and A Navy Luitenant Commander SEAL/Helicopter Pilot a Marine Recon Gunnery Sergeant An Army Ranger First Sergeant /Heavy Weapons Specialist and A Green Beret Master Sergeant /Communications - Intel Specialist I will be happy to answer questions anyone has. As soon as you have a character submission send em to pmbruner@comcast.net in HDC format please. Attached is the Campaign Rules file for the Guardians
  8. Re: Gemini Ascendant Campaign MUHAHAHAHAHA!!! PAH is mine.... I will have initial character parameters and a game synopsis posted in a couple of days...
  9. Re: Gemini Ascendant Campaign Sigh... Cool Thanks, gotta go... I gotta retype about a hundred macro labels and then setup macro buttons... and its almost Thursday....
  10. Re: Gemini Ascendant Campaign Yes you said no spaces... can you use an underscore in place of a space to make names readable?
  11. Re: Gemini Ascendant Campaign 1) Under the File menu there is an option to save the chat log independent of the Campaign file. My understanding is that the campaign file save and incremental backup only saves the state of your maps and tokens. So no bloat. 2) Yes you can whisper the syntax is... /w TaRang Hi monkey boy! or /w GM isn't Wade the coolest! You can also whisper dierolls to the GM.... /rgm 13-3d6 Computer Programming Which Yields... * You roll to the GM: 13-3d6 Computer Programming => 13 - 9 = 4
  12. Re: Gemini Ascendant Campaign Here is a Synopsis of the changes since version 1.3b9... These are cut and pasted directly from Trevor's release announcements: Build 10 (8/8/07) * Text labels can now be dragged to new locations * :[, ;] and :] no longer match smilies * Make smiley insertion smarter * Right click new map defaults to black background * Increase the size of the color/texture select panel * Fix bug: non snap-to-grid path rendering offset issue * Make stack icon more intelligent * Add token portraits Build 11 * Increase maximum pen width to 300 * Fix inexactness with drawing tools snap to grid * Fix drawing tools' interaction with zooming during drawing * Make stamp notes stay up until you click somewhere else or change tools * Start to implement Matrissa's color panel improvements * Change the look of the hover notes Build 12 (8/22/07) * Don't show move path for object stamps * Fix bug: stamps are resizing from their center * Make stamp notes stay up until you click somewhere else or change tools (for real this time) * Fix Bug: measurement not showing up for measurement tool for non snap to grid tokens * Allow player pointer to move (just point at the map, press space and move the mouse) * Update non-snap-to-grid move path graphics * Fix bug: hovers are showing up when moving a token onto a marker * Fix bug: text tool right click map panning does not work One neat new thing: you can now move your mouse around while you hold SPACE to make your pointer make gestures on the map. Neat! Build 13 (8/27/07) * Fix bug: copy-paste tokens are offset incorrectly * Don't require inline rolls to start with a digit or 'd' (e.g. you can now do [max(d8e, d6e)]) * Add FreeSize back to token Size menu (which sets the size to 1:1) * New preference: Tokens start Freesize (default false) * Append macro text when not autoexecuting instead of replacing the existing command text * Fix bug: dragging a stamp makes it 1 pixel too small in width and height until dropped * Fig bug: hex grid tokens are offset incorrectly * Support tag with http:// source in token note hovers * Add stamp portraits to the hover note * Fix bug: hover text is not handling newlines correctly * Unbold hover notes text, lighten background texture Check it ! Markers can now have portraits .... rule ! Just drag and drop an image onto the marker's portrait panel on the token properties config panel. Then click on the marker with the pointer tool. Build 14 (8/28/07) * Fix bug: /im inline rolling does not work The "It's about stinking time!" build. This build is *HIGHLY EXPERIMENTAL* and hasn't been super tested yet (that's your job ) Build 15 (9/19/07) * New Preference: Show Dialog on New Token * Inject new panel binding framework (non-visible change) * Put server list on Connect To Server:RPTools tab * Links in chat launch browser (will auto-link any http:// posted) * Fix bug: don't let players create new maps * Introduce XML/ZIP based campaign file * Fix bug: tokens and stamps display as a warped view during drag * Non snap to grid, freesize stamps drop centered on drop point * Make toolbar rip-off-able (you can drag the toolbar off of the main window) * Move Map name to the window title * Use snikle's new toolbar icons NOTES: * Tearing off the toolbar and putting it on the side of the window, or floating vertically, has some sizing issues
  13. Re: Gemini Ascendant Campaign Shy, Timid, and unpreposessing... just like a good biker dude/retired warrior should be
  14. Re: 6th Edition Hero System ** Grabs club ** ROAD TRIP!!!!
  15. Re: Gemini Ascendant Campaign I wondered what that sound was... are you aware that you snort when you laugh The Wade and Doc token macros are completed and ready for Thursday, and I think TaRang is ready also...
  16. Re: Gemini Ascendant Campaign Ghost Angel collected all our game logs and posted them to his website. Heres the url: http://www.cellularsmoke.net/rpgs/geminilogs.php
  17. Re: Gemini Ascendant Campaign Hey, I have thought up a whole new way to do dice rolls and macros... of course we will have to retype everything from scratch, and we can't use any cut and paste. Just kidding... don;t hurt me!!!
  18. Re: Gemini Ascendant Campaign I am pretty sure that either way is good bro... So long as you can tell whether the roll is a success or failure, it's all good. It kind of sucks about the token macro limit based on screen res. To get around this I think I will leave off all my 8- skills (since I don't use them all that often), and make a generic familairity macro button for those rolls. That should save some screen space for the most often used rolls. I'm glad you found this Solron... you saved me some time and headaches
  19. Re: Gemini Ascendant Campaign Sounds great! The output of my samples is similar, but I like your solution better, consider it implemented on mine and Terries macros.. I have been talking about settting up the macros for the tokens. Though the syntax works on the buttons as well. The token macros makes it MUCH easier to change characters when ever we try an alternate campaign, be it FH, SH, PH, or PAH. The drawback is that Token macros ONLY auto-execute (makes it hard to add roll modifiers on the fly. You are welcome
  20. Re: Gemini Ascendant Campaign If you mean an argument like ?d6, to have it ask for a number like ORPG, no, not at this time. Soon they will be implementing scripting and once that is added, we should be able to make Hero Dice, and wild card queries in macros. Solron has his new token, his campaign file is created, and he is working on his Token Macros. I will have mine and Terries done by Thursday as well... things are coming along.
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