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Red Knight

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Everything posted by Red Knight

  1. Re: Green Lantern Object Creation... I like this approach. In all honesty, you could tack on a "Variable Adder" and "Variable Limiter" onto the base TK to allow you to chnage or alter the effect. GL is famous for creating a giant hand to grab people or (as in KingdomCome) a giant scoop to pull people out of water. As was mentioned, The driving force behind the GL is the wearer's will over reality. A the base, he can manifest anything he/she can imagine. Personally, I think I am going to work on the TK approach... Sounds good to me. In regards to paying END for the powers.... I chose to but an END Reserve for the "ring". I bought a large pool with a recovery rating. All the powers are drawn from the Reserve, If the reserve is depleted, there is a fail-safe... a simple forceshield that activates ONLY when the Reserve is empty. That was bought at 0 END. But with charges to represnt a limited time.
  2. I was surfing around and found an interesting idea (although not new) for a Supers team. It is a government run/sponsored team. The heroes get paid depending on the type of mission they undertake. I was wondering if anybody runs this type of campaign or if the teams are freelancers. I was thinking about this and then started thinking about the JLA.... They are incorporated under United States laws and get an annual grant from a blind-trust. Having this as a basis.... They have one-heck-of-a grant!!!!! If you watch the JLU cartoon show they have a huge space station and several smaller satellite stations. I was thinking of going the old UN Global Checkbook path.... The Team would be established and watched over by the UN... Any thoughts??
  3. Re: Suddenly... a new and better you I generally have a different approach to the entire you're a super hero approach. Most of the characters I play are normal humans that augment themselves. I have played a power armored hero (Iron Man) and also a "Green Lantern-esque" character. I bought normal human stats with a few higher ones ... then I bought enhancements through their powers. I think a classic question of "sudden change, sudden difference" is Fairchild from the Gen 13 comicbook.... she went from mousy to megababe and EVERYBODY noticed it... Her clothes ripped and such... The problem is that the type of change determines the appearance. A friend of mine played a character that subconsciously used TK to give him flight and superhuman STR. He would try to lift a car and the TK would do it..... this allowed a normal kid to have incredible powers. All the previous points are valid and IMHO, the GM can make the effect as big or as small as he/she wants. If it is important for story, then they notice it... if not... then no..
  4. Re: If Champions didn't exist... If Champions wasn't around, I would probably either be playing DC Universe (the WEG relaunch of the DC RPG) or I would try to play M&M. I bought M&M when it first came out and it looked really cool. I quickly sat down and started to read the rules and slammed right into a huge issue for me. The powers. The way that you assign and buy powers is (IMHO) wierd. For a character with only a few powers it is not bad. A Superman type is easy... but if you ry to make a Iron Man: War Machine type (where there are multiple weapons) it becomes messy. From the jist I get... You by an "Attack Power" at a set level... (OK.. straight forwards so far). Now... let us assume that the attack is an energy beam.. If you want to add another type of an attack.. like a flamethrower.. Instead of buying another Attack Power, you just add limiters or bonuses to the initial power. SO you would have an Attack Power with a myriad of modifiers to represent all your different attacks. This never sat right with me and I have looked at the book numerous times trying to wrap my mind around it. Even my friends have sat down with me to work it out. None of us like the powers system. The D20 rules we know from playing D&D and Star Wars.... but the Powers leave a lot to be desired. OK... sorry about that.
  5. Re: VPPs: Your experiences That's an interesting twist... how did you work out the limiters?? So you made the focus (ring) a booster of sorts?? The only way I can think of doing it would be to use the Adder for Double END and then tack on only when "Ring" is not persent... Am I close?? I really like the idea....
  6. Re: VPPs: Your experiences I just had an interesting idea for a Limiter that could be added to a "Green Lantern-esque" VPP.. The Active cost of the powers could not be greater than the wielders total ability to use the power.... The Active cost of a power in the VPP could not exceed the total of WIILL + SKILL (Power Manipulation or something). This would represent that you may have the galaxy's most powerful weapon but that it is only as good as the willpower behind it.
  7. Re: VPPs: Your experiences OK..I have posted another thread in which I created a Green Lantern-esque character. I won't bore you with the details... other than to say that I use Power Pool. Even though I realize that this is a thread about VPP's, I just thought that I would add my two-cents. I played around with different ways to create the Green Lantern feel. I tried the multi-power route and found that the mutlipower became rather lengthy so I settled on a VPP. The ironic thing is that all I used the VPP for was to provide the power for a set number of abilities. I realized that I had a MPP labeled as a VPP. I am in the process of modifying the character to more accurately represent what I want to do... Under the new MPP design I will have eight powers under the MPP. I created a EC to cover the other "Lantern" effects that are common... IE Life Support and Armor. This allows a feel, that for me, seems to fit the character concept I had. I threw on VARIABLE EFFECT to represent the different "looks" of the powers. It was Shakespeare who wrote, "A rose by any other name...". In one of the Green Lantern Comic Book issues, Klye Rayner actually states that the power is the same only the way it is presented changes. What does all this mean??? I think that true VPP's are difficult to use and don't always fit. It would be easy to make a character with a VPP and call them Green Lantern or whatever else you think of. I would be interested to see if anybody else built a "Green Lantern" and how they did it.
  8. Re: Green Lantern Object Creation... OK... so a FW is what would be used.... I thought so... I liked the flight idea also.. Hadn't thought of that one. Although I think I'm going with the FW.. Now I have to figure out how to make chairs and such.... I think I'm going to talk to my GM and see if this can be an "effect" in that it is simple enough to be a gimme...
  9. Here is my problem. I created a Green Lantern-like character for the campaign that I am playing in now. I modeled him after the Green Lantern in the Kingdom Come series... Wears armor instead of spandex. I created him using a EC for the basic "always there powers" and I also threw in a VPP for those myriad of other thinkgs that he could make. It is those myriad things that have me stumped. I know how to make force fields and force walls and weapons and the such.... but what about bridges and chairs?? This all started while a friend and I were watching the JLU (Justice League Unlimited) Cartoon on Cartoon Network. In the pilot episode, GL was using his pwer ring to make a bridge to cross people across a canyon. My intial reaction was that this would be made as a Force Wall that was laid flat. My friend then asked, how much weight can it hold? So here I have an issue... My idea is that the Force Wall has a STR = to its intial dice. That STR respresents how much it can hold.. without collapsing. Does anybody else play a GL-like character and if so... how do you handle this???
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