Jump to content

bryanb

HERO Member
  • Posts

    97
  • Joined

  • Last visited

Everything posted by bryanb

  1. Re: What Would You Like To See In Upcoming HEROglyphs Columns? How about seeing a bit more "fleshing out" of the Mental illusions and Mind Control Powers and the appropriate modifiers for each - maybe more examples of which situations constitutes an EGO +10, EGO +20 and EGO +30 roll (e.g. MI making everyone believe the environment is 3m to the left out is a EGO +20)? My 2c Thanks
  2. Hi Everyone, I was wondering if anyone had created handouts for their super-villains - the handouts something in the vein of a CIA/UNTIL/FBI dossier on the character? I am thinking of doing something like this for Dr Destroyer but I was wondering (hoping?) if someone had already done something like this (for Dr D or any other villain). If not I will do it eventually and post. Thanks Daz
  3. Re: Multipower/Combat Rules Clarification Would you be able to supply some examples? The book gives reasons why FW is restrictive but I can't see any disads to using the armour version. Thanks for the clarification of point 2 - I will check the rulebook again. Daz
  4. Hi Everyone, A character will be using the Questionite SHield MP from G&G and I have a question or two about it: 1. Why is there both FW and Armour (UBO - Simultaneous) included as powers? What's the difference? 2. With the armour slot does the PC have to specify that in his phase this is what he/she is using? Can he/she attack with the shield and then abort to the armour power? Does that abort cost he/she the next phase action? I suppose what I am not clear on is whether using a 0 phase action after one MP is used can another 0 phase action be used to switch to a defensive power? Any suggestions? (let me know if I need to make this clearer - it's late) Daz
  5. Re: Isle of Dr. Destroyer(?) I'm thinking of running this and would like some tips on how to modernise the module...anyone have any recommendations? One area that is dubious is the fact that with all the spy satellites around surely Destroyer's presence on the island would have been noticed or can anyone think of a logical reason why this is not the case? Thanks
  6. Hi Steve, I have checked the FAQ and done a search on this forum but I am still confused about the Hardened ruling. I understand that if bought at multple levels you must stipulate which attack (AP or Penetrating) it works against but what about the first level? Logic would dictate that the first level of hardened would also require a stipulation that it acts against either AP or penetrating...correct? (a page refernece in FReD would be a boon!). Thanks in advance. Bryan
  7. Re: Solo Campaign...suggestions T-Bear...I would love to hear them! PM me if you want or just post them here. Thanks to everyone so far for the response! Bryan
  8. Hi Everyone, I am going to run a solo Champions campaign with one of my players for a little while - the idea is that this will give this character a little more showtime. For those that have done a one on one campaign what can you recommend? Are there some definite no-no's and definite campaign rules/genres I should adhere to? Thanks for any suggestions. Bryan
  9. Hi Everyone, Just wondering if anyone has run this as an adventure for their PC's? I am looking at doing so in order to bring my campaign universe closer to thatof the official Champions Universe. Any tips for running such a scenario would be greatly appreciated including: 1. Suggested Villains 2. Scenario Breakdowns (what hero/villain goes where; how the tractor ray works; etc) 3. Suggested Defences/villains for Dr D's Detroit base. 4. Any lead-up that needs to be established. For anyone who has run this adventure I would greatly appreciate any help you can offer. Resource-wise I have access to most of the Champions books (5th Ed) and only a few of the 4th Ed. Thanks in advance. Bryan
  10. The situation we had was one of the heroes attacking a single brick type villain...he would flash then use his NND until the brick could see (and was more likely to hit him back) and then flash him again. My concern is that as a GM I could use this tactic validly but it might really annoy the player. We then saw the "cover the eyes" mention and had an argument for 45 minutes over the ruling. This is why I am looking for a general rule for "covering senses". Based on what I have heard I am thinking: 1. The character must know the opponent possesses some kind of flash. 2. When villain attacks, character makes PER roll to determine if he identifies attack as flash. If failed he/she is hit. If successful go to step 3. 3. Character and villain make opposing DEX rolls to see who "got in" first. If villain wins character is flashed. If character wins he managed to cover his senses. Go to step four. 4. ???? This is where I am stuck. Is it an absolute effect? Does it cost the "hero" a phase? What does everyone think? Any better ideas? Help?? I know this will come again when we play next and I would love to have some kind of ruling before then. Thanks for your help in advance. Daz
  11. Does this mean that the fact that a character fired a flash before is not significant warning enough?
  12. Hi Everyone, I have a question regarding Flash and the statement that at the GM's discretion a character can cover their eyes or ears to avoid a flash against that specific sense (in FRED under the description for the power Flash). My questions are: 1. Under what circumstances would this happen? 2. If this were allowed (assume a flash vs sight group and the character covers his eyes), how is the action adjudicated? Does the character have to abort to cover his eyes? Is the protection absolute (ie. Stop all the Flash) or only partial (gives 2 points of Flash DEF for example). I know this may be effect specific but I am looking for a general rule to base my decisions by. I realise this is very "situation" dependent but, like I said., I would like to know what others do to adjudicate this rule. Specifically does the character need to "use" his action phase to block against this attack (ie. cover his eyes) and is the protection complete or just partial? Thanks everyone. Daz
  13. Hi Steve, I have a question regarding Flash and the statement that at the GM's discretion a character can cover their eyes or ears to avoid a flash against that specific sense (in FRED under the description for the power Flash). My questions are: 1. Under what circumstances would this happen? 2. If this were allowed (assume a flash vs sight group and the character covers his eyes), how is the action adjudicated? Does the character have to abort to cover his eyes? Is the protection absolute (ie. Stop all the Flash) or only partial (gives 2 points of Flash DEF for example). I know this may be effect specific but I am looking for a general rule to base my decisions by. Thanks for your help. Daz PS - Thanks for the great forum and answering our questions so promptly.
  14. Any hints at what these say????
  15. Hey RDU, When you come up with a writeup could you post it? I am introducing Anubis, Ra and Set into my campaign soon and would love a writeup to peruse. Thanks Daz
  16. Wildcat pics More great work Wildcat...keep em coming! Daz
  17. Re: Mechanon Wildcat - this is fantastic - Can you post some more old Champions characters? Thanks again. Daz
  18. Hi there Everyone, I have a quick question I am hoping some astute FH readers/players can answer. The FHG is broken into schools of magic and each school requires a different skill roll. I like this idea but I have a problem with slotting spells into specific schools - for example if a divination spell has a fiery effect could it not be classed as elemental magic (maybe the Wizardry school spell detect magic creates a fiery aura - is this not elemental magic)? What I am trying to get at is if a character wishes to he could create spells that have, for example, an elemental effect but belong to another school - do they also belong to the elemental school as well? Let me know if I am not making sense and I will try to clarify.. Thanks Daz
  19. This is what I was looking at doing - giving 2d6 extra damage for using improvised weapons....otherwise why would you need one (and having the characters destroy their surroundings is always fun!)?
  20. Hi Everyone, I was just wondering if someone could clarify for me the rules for using objects of opportunity (cars, lamp-posts, baseball bats) in Champions. My understanding is that the target takes the number of points of DEF and BODY that the object has in dice damage (eg. if it had Def=3 and Body=2 the target would take 5d6 normal damage). Is this correct? Do you get to add strength? Thanks for your help Daz
  21. Do you know where these rules are located in the book (H5 or UMA)? I thought that a person without MA using a weapon just did as many dice as the weapon has DEF and Body? (Do you know where this is mentioned in the book as well?) Thanks for your help. Daz
  22. Hello Everyone, I may have misinterpreted the rules but with MA and weapons the damage of the weapon can never exceed 2x the weapons base damage... Isn't this rather limiting (especially for Champions campaigns)? Please let me know if I have the wrong end of the stick so to speak... Thanks Daz
  23. Could someone clarify for me exactly what organisations are covered in this book - I was thinking of buying it but VIPER is out and the new Primus is scheduled for release...someday. Thanks PS - My vote so far would be the Zodiac Conspiracy - just for the colour artwork
  24. Hi Folks, An online store has available several issues of the old "Adventurer's Club" magazine for sale. I am interested in purchasing the issues that have Champions Adventures/Scenarios (see Steve there is a market for adventures) but they are quite pricey. I was wondering if anyone has read/played any of the following and if they had could they please give me a small review: Adventurer's Club #1 - The Mechanon Gambit (they are charging an arm and a leg for this - is it any good?) Adventurer's Club #3 - Terror in the Treasures Adventurer's Club #4 - Nova Adventurer's Club #18 - Unspecified Champions adventure Adventurer's Club #20 - Unspecified Champions adventure Your help would be greatly appreciated!!! Thanks
  25. Are the old SAS vs Hero battles still available? Does anyone have a web address where I can access them? Thanks Daz
×
×
  • Create New...