Cost Powers END
THE POWER OF SHAZAM!, all slots Only In Heroic Identity (-¼), Incantations (-¼)
13 1) Solomon Wisdom!: +20 INT (20 Active Points); Only In Heroic Identity (-¼), Incantations (-¼)
37 2) Hercules Strength!: +60 STR (60 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) (Modifiers affect Base Characteristic) 6
27 3) Atlas Stamina: +20 CON (40 Active Points); Only In Heroic Identity (-¼), Incantations (-¼)
33 4) Zeus Power!: Energy Blast 10d6 (50 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) 5
30 5) Achilles Courage!: Armor (15 PD/15 ED) (45 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) 0
67 6) (Total: 100 Active Cost, 67 Real Cost) +10 DEX (30 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) (Real Cost: 20) plus +3 SPD (30 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) (Real Cost: 20) plus Flight 20" (40 Active Points); Only In Heroic Identity (-¼), Incantations (-¼) (Real Cost: 27) 4
Well the fact that unlike other systems out there change all the time Champions has always been pretty much the same game. You can take a 1st edition character and convert him to a later edition and actually not jump through too many hoops to get there.