Re: Making up a current Day Germany for Champions.....
Oh.
Do not worry. I made my point.
He is totally reformed now. (Or else. Pragmatism is after all a german virtue....) Let us just say that Anja was a great help.
@alibear: Rats can squeeze through amazing places and chew stuff at rates that are equally amazing. He cleaned out a money dropbox. It took a few nights to chew their way into the Vault. Afterwards it was easy for a big enough swarm to carry the deposited money away.
Anyway: Revised Anja:
[b]Anja - Anja Brandt[/b]
[b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b]
8 STR -2 8 11- HTH Damage 1 1/2d6 END [1]
17 DEX 21 17 12- OCV 6 DCV 6
18 CON 16 18 13-
16 BODY 12 16 12-
18 INT 8 18 13- PER Roll 13-
23 EGO 26 23 14- ECV: 8
14 PRE 4 14 12- PRE Attack: 2 1/2d6
12 COM 1 12 11-
8 PD 6 8/18 8/18 PD (0/10 rPD)
6 ED 2 6/16 6/16 ED (0/10 rED)
3 SPD 3 3 Phases: 4, 8, 12
10 REC 8 10
36 END 0 36
29 STUN 0 29
6 RUN 0 6" END [1]
2 SWIM 0 2" END [1]
2 LEAP 0 1 1/2" 1 1/2" forward, 0 1/2" upward
[b]CHA Cost: 105[/b]
[b][u]Cost[/u] [u]POWERS[/u][/b]
18 [b][i]Mental Reserves[/i][/b]: Endurance Reserve (100 END, 10 REC) Reserve: (20 Active Points); Limited Power Power loses about a fourth of its effectiveness (only for mental Powers; -1/4) - END=0
62 [b][i]Fast Mental Powers[/i][/b]: Multipower, 62-point reserve - END=
5u 1) Drain EGO 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2) (52 Active Points) - END=5
5u 2) Mind Scan 8d6 (Human and Additional Class Of Minds classes of minds) (50 Active Points) - END=5
5u 3) Ego Attack 4d6, Reduced Endurance (1/2 END; +1/4) (50 Active Points) - END=2
6u 4) Telepathy 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points) - END=2
10 Mental Defense (15 points total) - END=0
16 Elemental Control, 32-point powers - END=
16 1) Force Field (10 PD/10 ED) (20 Active Points) - END=2
16 2) Telekinesis (11 STR) (17 Active Points) - END=2
25 Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x2) - END=0
[b]POWERS Cost: 184[/b]
[b][u]Cost[/u] [u]SKILLS[/u][/b]
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
0 3) Concealment 8-
0 4) Conversation 8-
0 5) Deduction 8-
0 6) Paramedics 8-
3 7) Shadowing 13-
3 8) Stealth 12-
3 9) Persuasion 12-
0 10) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
3 Breakfall 12-
3 Bribery 12-
3 Bureaucratics 12-
3 Language: English (fluent conversation; literate)
3 Language: French (fluent conversation; literate)
2 AK: Bavaria 11-
2 KS: Punk Rock 11-
3 Streetwise 12-
3 Teamwork 12-
[b]SKILLS Cost: 34[/b]
[b][u]Cost[/u] [u]PERKS[/u][/b]
6 Fringe Benefit: Concealed Weapon Permit (where appropriate), Local Police Powers, Sergeant
15 Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11-
[b]PERKS Cost: 21[/b]
[b][u]Cost[/u] [u]TALENTS[/u][/b]
6 Combat Luck (3 PD/3 ED)
[b]TALENTS Cost: 6[/b]
[b][u]Value[/u] [u]DISADVANTAGES[/u][/b]
10 Dependent NPC: younger Brother (Michael Brandt) 8- (Normal)
15 Dependent NPC: Grandmother (Anna Brandt) 8- (Incompetent)
5 Distinctive Features: Punk, the works. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
5 Hunted: local Streetgang 8- (Less Pow; Harshly Punish)
10 Physical Limitation: Very small and thin (Frequently; Slightly Impairing)
5 Physical Limitation: Bad Eyesight (Wears Contacts) (Infrequently; Slightly Impairing)
10 Psychological Limitation: Antiauthoritarian (Common; Moderate)
10 Psychological Limitation: Code Against Killing (Common; Moderate)
10 Psychological Limitation: Short tempered (Common; Moderate)
15 Psychological Limitation: Trys to act tough (Common; Strong)
5 Social Limitation: Punker (Occasionally; Minor)
5 Unluck: 1d6
[b]DISADVANTAGES Points: 150[/b]
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
One of the others: Ballistic aka Andi
[b]Andi - Andreas Borowski[/b]
[b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b]
20 STR 10 20 13- HTH Damage 4d6 END [2]
23 DEX 39 23 14- OCV 8 DCV 8
18 CON 16 18 13-
15 BODY 10 15 12-
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
20 PRE 10 20 13- PRE Attack: 4d6
12 COM 1 12 11-
14 PD 10 14/20 14/20 PD (0/6 rPD)
11 ED 7 11/17 11/17 ED (0/6 rED)
5 SPD 17 5 Phases: 3, 5, 8, 10, 12
10 REC 4 10
56 END 10 56
34 STUN 0 34
9 RUN 0 9" END [2]
5 SWIM 0 5" END [2]
12 LEAP 0 12" 12" forward, 6" upward
[b]CHA Cost: 139[/b]
[b][u]Cost[/u] [u]POWERS[/u][/b]
30 [b][i]Kinetic Volley[/i][/b]: Multipower, 60-point reserve, (60 Active Points); all slots OIF (objects of opportunity; -1/2), Limited Range (30"; -1/4), Beam (-1/4) - END=
3u 1) [b][i]Sharp Objects[/i][/b]: Killing Attack - Ranged 2 1/2d6, Autofire (5 shots; +1/2) (60 Active Points); OIF (objects of opportunity; -1/2), Limited Range (30"; -1/4), Beam (-1/4) - END=6
3u 2) [b][i]Blunt Objects[/i][/b]: Energy Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); OIF (objects of opportunity; -1/2), Limited Range (30"; -1/4), Beam (-1/4) - END=6
13 Leaping +8" (12" forward, 6" upward) (Accurate) - END=1
6 Running +3" (9" total) - END=1
3 Swimming +3" (5" total) - END=1
27 Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees) - END=0
12 [b][i]Basic Bulletproof Spandex Costume[/i][/b]: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2) - END=0
15 [b][i]Billy Club[/i][/b]: Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1) - END=
1u 1) [b][i]Club[/i][/b]: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) - END=1
1u 2) [b][i]Hurled Club[/i][/b]: Energy Blast 6d6 (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Lockout (cannot use any slot in Multipower until Charge is recovered; -1/2), Range Based On Strength (-1/4) - END=[1 rc]
1u 3) [b][i]Swingline[/i][/b]: Swinging 10" (10 Active Points); OAF (-1), Lockout (cannot use any other slot in same Phase in which Swinging is used; -1/2) - END=1
1u 4) [b][i]Hanging onto Projections[/i][/b]: Clinging (normal STR) (10 Active Points); OAF (-1), No Movement Allowed (-1/2), Requires A STR Roll (No Active Point penalty to Skill Roll; -1/4), Cannot Resist Knockback (-1/4) - END=0
[b]POWERS Cost: 116[/b]
[b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b]
3 Akido Throw: 1/2 Phase, +0 OCV, +1 DCV, 8d6 +v/5, Target Falls
4 Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 10d6 Strike
4 Choke: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4d6 NND
4 Hold: 1/2 Phase, -1 OCV, -1 DCV, Grab Three Limbs, 30 STR for holding on
4 Judo Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR to Disarm roll
4 Karate "Chop": 1/2 Phase, -2 OCV, +0 DCV, HKA 2 1/2d6
1 Weapon Element: Clubs
1 Weapon Element: Knives
16 +4 HTH Damage Class(es)
[b]MARTIAL ARTS Cost: 41[/b]
[b][u]Cost[/u] [u]SKILLS[/u][/b]
3 Acrobatics 14-
3 Bribery 13-
9 +3 with Martial Maneuvers
3 Language: English (fluent conversation; literate)
3 Sleight Of Hand 14-
3 Teamwork 14-
4 WF: Common Melee Weapons, Small Arms
Everyman Skills
0 1) Acting 8-
0 2) Climbing 8-
3 3) Concealment 12-
3 4) Conversation 13-
0 5) Deduction 8-
0 6) Paramedics 8-
0 7) Persuasion 8-
3 8) Stealth 14-
3 9) Shadowing 12-
0 10) TF: Custom Adder, Small Motorized Ground Vehicles
[b]SKILLS Cost: 40[/b]
[b][u]Cost[/u] [u]PERKS[/u][/b]
5 Fringe Benefit: Local Police Powers, Passport, Sergeant
[b]PERKS Cost: 5[/b]
[b][u]Cost[/u] [u]TALENTS[/u][/b]
6 Combat Luck (3 PD/3 ED)
3 Absolute Range Sense
[b]TALENTS Cost: 9[/b]
[b][u]Value[/u] [u]DISADVANTAGES[/u][/b]
20 Dependent NPC: Parents (Herr und Frau Borowski) 11- (Normal; Group DNPC: x2 DNPCs)
5 Dependent NPC: Girlfriend ( Alexandra Roth) 8- (Normal; Useful Noncombat Position or Skills)
5 Distinctive Features: Mutant, altered DNA (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
20 Hunted: Anti - Mutant Organisation 11- (As Pow; NCI; Harshly Punish)
10 Psychological Limitation: Adventurous and Funloving (Common; Moderate)
10 Psychological Limitation: Prefers Not To Kill (Common; Moderate)
10 Social Limitation: Always Broke (Frequently; Minor)
15 Vulnerability: 1 1/2 x STUN From RKA's (Very Common)
10 Vulnerability: 2 x STUN From Biological Attacks (Uncommon)
[b]DISADVANTAGES Points: 150[/b]
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
Revised Murx:
[b]Murx - Max Schröder[/b]
[b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b]
65 STR 55 65 22- HTH Damage 13d6 END [6]
17 DEX 21 17 12- OCV 6 DCV 6
23 CON 26 23 14-
15 BODY 10 15 12-
13 INT 3 13 12- PER Roll 12-
11 EGO 2 11 11- ECV: 4
15 PRE 5 15 12- PRE Attack: 3d6
10 COM 0 10 11-
25 PD 12 25 25 PD (20 rPD)
20 ED 15 20 20 ED (20 rED)
4 SPD 13 4 Phases: 3, 6, 9, 12
18 REC 0 18
46 END 0 46
60 STUN 0 60
10 RUN 0 10" END [2]
2 SWIM 0 2" END [1]
13 LEAP 0 13" 13" forward, 6 1/2" upward
[b]CHA Cost: 162[/b]
[b][u]Cost[/u] [u]POWERS[/u][/b]
25 [b][i]superdense Skin[/i][/b]: Damage Resistance (20 PD/20 ED), Hardened (+1/4) (25 Active Points) - END=0
33 [b][i]Improvised thrown Weaponry[/i][/b]: EB 10d6, Side Effects (almost always causes considerable damage to the environment; +0), Variable Special Effects (+1/2) (75 Active Points); OIF (appropriate materials of opportunity; -1/2), Extra Time (Full Phase, -1/2), Limited Range (15"; -1/4) - END=7
6 [b][i]bracing[/i][/b]: Knockback Resistance -3" - END=0
5 Lack Of Weakness (-5) for Resistant Defenses - END=0
3 Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum) - END=0
1 [b][i]Breath holding[/i][/b]: Life Support (Extended Breathing: 1 END per Turn) - END=0
30 Luck 6d6 - END=0
15 [b][i]Catching my breath[/i][/b]: +15 REC (30 Active Points); Only When Character Takes A Full Phase Recovery (-1) - END=
8 [b][i]trained Runner[/i][/b]: Running +4" (10" total) - END=1
[b]POWERS Cost: 126[/b]
[b][u]Cost[/u] [u]SKILLS[/u][/b]
3 Bureaucratics 12-
3 +3 with any single attack with one specific weapon
3 Conversation 12-
Everyman Skills
0 1) Acting 8-
3 2) Climbing 12-
0 3) Concealment 8-
0 4) Deduction 8-
0 5) Paramedics 8-
0 6) Persuasion 8-
0 7) Shadowing 8-
3 8) Stealth 12-
0 9) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
9 Hoist 15-
3 High Society 12-
3 Interrogation 12-
3 Analyze: Combat 12-
2 CK: Munich 11-
3 Language: English (fluent conversation; literate)
3 Streetwise 12-
3 Teamwork 12-
4 WF: Common Melee Weapons, Small Arms
[b]SKILLS Cost: 48[/b]
[b][u]Cost[/u] [u]PERKS[/u][/b]
10 Fringe Benefit: Lieutenant, Local Police Powers, Security Clearance
[b]PERKS Cost: 10[/b]
[b][u]Cost[/u] [u]TALENTS[/u][/b]
4 Lightning Reflexes: +4 DEX to act first with Punch
[b]TALENTS Cost: 4[/b]
[b][u]Value[/u] [u]DISADVANTAGES[/u][/b]
15 Dependent NPC: Parents 8- (Normal; Group DNPC: x2 DNPCs)
25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish)
10 Psychological Limitation: Impressed with his physique, Vain (Common; Moderate)
15 Psychological Limitation: Protective Of Innocents (Common; Strong)
10 Psychological Limitation: Code against Killing (Common; Moderate)
10 Psychological Limitation: Must Be In Charge In Any Situation (Common; Moderate)
15 Psychological Limitation: Just Wants To Get The Job Done; Can't Stand Procedures Or Paperwork (Common; Strong)
10 Unluck: 2d6
10 Physical Limitation: Medical-Resistant Skin (Infrequently; Greatly Impairing)
10 Dependent NPC: Girlfriend (Sandra "Sandy" Koch) 11- (Normal; Useful Noncombat Position or Skills)
[b]DISADVANTAGES Points: 150[/b]
Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 350
It is turning slowly into a Cop/ Secret Agent game with powers. So far no Costumes....