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Black Ops

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Everything posted by Black Ops

  1. Re: The Question (Rene Montoya/ DC) No problem. I just add the HDC File: [ATTACH]34259[/ATTACH]
  2. Re: The Question (Rene Montoya/ DC) Legsweep ? Hmm true. I have seen her using that maneuver. I also noted a few other errors. [b]Rene Montoya - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 12 STR 2 12 11- HTH Damage 2d6 END [2] 16 DEX 18 16 12- OCV 5 DCV 5 15 CON 10 15 12- 12 BODY 4 12 11- 14 INT 4 14 12- PER Roll 12- 10 EGO 0 10 11- ECV: 3 13 PRE 3 13 12- PRE Attack: 2 1/2d6 12 COM 1 12 11- 6 PD 4 6 6 PD (0 rPD) 4 ED 1 4 4 ED (0 rED) 3 SPD 4 3 Phases: 4, 8, 12 6 REC 2 6 30 END 0 30 26 STUN 0 26 8 RUN 0 8" END [2] 2 SWIM 0 2" END [1] 2 LEAP 0 2" 2" forward, 1" upward [b]CHA Cost: 53[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 2 [b][i]Scary faceless broad[/i][/b]: +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END= 4 [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1 8 [b][i]Instant Change (any clothing)[/i][/b]: Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); Limited Target Limited (-1/2), IAF (GasTabs in Beltbuckle; -1/2) - END=0 [b]POWERS Cost: 14[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 5 Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 27 STR to Disarm roll 5 Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike 4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 Strike, Target Falls 4 +1 HTH Damage Class(es) [b]MARTIAL ARTS Cost: 30[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acrobatics 12- 3 Breakfall 12- 3 Contortionist 12- 2 WF: Common Melee Weapons 3 Lockpicking 12- 8 Defense Maneuver I-III 3 Criminology 12- 3 Scholar 1 1) KS: Chinese Healing (2 Active Points) 11- 1 2) KS: Chinese Philosophy (2 Active Points) 11- 1 3) KS: Criminal Law And Procedure (2 Active Points) 11- 1 4) KS: The Law Enforcement World (2 Active Points) 11- 3 Streetwise 12- 3 Stealth 12- 2 PS: Police Officer (or the like) 11- 2 WF: Small Arms 1 Combat Driving 8- Dark Champions Everyman Skills 0 1) Climbing 8- 0 2) Concealment 8- 0 3) Conversation 8- 3 4) Deduction 12- 0 5) AK: Home Country or Region (Everyman Skill) 11- 0 6) KS: Players Choice 8- 0 7) Language: Native Language (idiomatic) 0 8) Paramedics 8- 0 9) Persuasion 8- 3 10) Shadowing 12- 0 11) TF: Common Motorized Ground Vehicles, Everyman Skill [b]SKILLS Cost: 49[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 4 Fringe Benefit: Concealed Weapon Permit (where appropriate), Private Investigator License [b]PERKS Cost: 4[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Dependent NPC: Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID) 15 Hunted: The Mafia 8- (As Pow; NCI; Harshly Punish) 10 Psychological Limitation: Driven to help others (Uncommon; Strong) 0 Reputation: Lesbian Cop, 8- (Known Only To A Small Group) 10 Dependent NPC: Hacker Friend 11- (Slightly Less Powerful than the PC) 5 Enraged: Domestic Violence (Uncommon), go 8-, recover 14- 10 Psychological Limitation: Vigilante Mentality (Common; Moderate) 10 Social Limitation: Known Homosexual (Occasionally; Major) [b]DISADVANTAGES Points: 75[/b] Base Pts: 75 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 150 Better ?
  3. Re: Please Review: Outsider Yes. She is a 6th Edition Character. I am not really thrilled by the Transforms and Summons. (Personal Taste thing) and I would not allow it.
  4. Re: Vigilantee PC Hmmph. Did not read the spoiler.
  5. Re: Vigilantee PC Black Ops: Idiotic Kid. Hmm Is he my Version on this parallel ? Needs looking into it. Headcase: Huh ? Where was I to that time ? (He had multiple personality disorder, even if it is currently under control.) Yomi: Very unlikely. His main residence is at Monster Island. Despite his crudityand being a Gajin he is pretty popular in Japan and with UNTIL, there would be a lot of sudden interest.
  6. Re: Please Review: Outsider Is that a PC ? If so I wish you luck.
  7. Re: I'm building a gold dragon on 350 points
  8. Re: Shadow Soul Not a Attack monster. A lot of the more esoteric stuff. Looks overtly specialized to me. I am unsure how useful this character is compared with other PC´s.
  9. Re: My Name Is Morty Black Ops: Yeah whatever. Headcase: Would actually run interference for Morty.
  10. Re: The Golden Apple Oh well: Why not: Black Ops: Hm. Material to get some favors out of someone. Schweet ! Headcase: Bribery ? How boring. Here have it back. I steal it when I need it. Yomi: Especially to Hammer: Come and get it !
  11. Re: Shadow Soul [b]Kent Jackson - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 13 STR 3 13 12- HTH Damage 2 1/2d6 END [3] 12 DEX 6 12 11- OCV 4 DCV 4 10 CON 0 10 11- 12 BODY 4 12 11- 13 INT 3 13 12- PER Roll 12- 10 EGO 0 10 11- ECV: 3 22 PRE 2 22 13- PRE Attack: 4d6 10 COM 0 10 11- 3 PD 0 3 3 PD (0 rPD) 2 ED 0 2 2 ED (0 rED) 3 SPD 8 3 Phases: 4, 8, 12 5 REC 0 5 20 END 0 20 24 STUN 0 24 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 3 LEAP 0 2 1/2" 2 1/2" forward, 1" upward [b]CHA Cost: 26[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 5 [b][i]Haunting Presence[/i][/b]: +10 PRE (10 Active Points); Limited Power Power loses about half of its effectiveness (Only against people who can't see him; -1) - END= 10 [b][i]Are you afraid of the dark?[/i][/b]: Dispel Electric Lights 1d6 (standard effect: 3 points), Invisible Power Effects, Source Only (Fully Invisible; +1/2), Line Of Sight (+1/2), Area Of Effect (4" Radius; +1 1/2) (10 Active Points) [Notes: Intended for normal building lights and things like flashlights.] - END=1 5 [b][i]Phantom Whispers[/i][/b]: Hearing Group Images 1" radius - END=1 5 [b][i]Look like you've seen a ghost...[/i][/b]: Sight Group Images 1" radius (10 Active Points); Limited Power Power loses about half of its effectiveness (Only to create ghostly versions of himself; -1) - END=1 5 [b][i]Shadows conceal nothing[/i][/b]: Nightvision - END=0 35 [b][i]The Watchers Listen[/i][/b]: Mind Link , Specific Group of Minds, Number of Minds (x16), Psychic Bond - END=0 [b]POWERS Cost: 65[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] Everyman 0 1) Climbing 8- 0 2) Language: English (completely fluent; literate) (4 Active Points) 0 3) Paramedics 8- 0 4) TF: Everyman, Small Motorized Ground Vehicles 0 5) AK: Hudson City 8- Walk in Shadows 8 1) Stealth (Everyman Discount) 14- 6 2) Shadowing (Everyman Discount) 14- 3 3) Security Systems 12- College Trained, Field Tested 20 1) +4 with Career Skills 2 2) Deduction (Everyman Discount) 12- 3 3) KS: Psychology 12- 3 4) KS: Criminal Psychology 12- 3 5) Criminology 12- Truth Really is Stranger Than Fiction 15 1) +3 with Occult Skills 3 2) Language: Latin (fluent conversation; literate) 3 3) KS: Occult 12- 3 4) KS: American Cults 12- 3 5) Acting 13- 2 WF: Blades, Handguns [b]SKILLS Cost: 77[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 18 Follower [Notes: The watcher is a spirit that possesses a normal cat and stays with the character] 23 Follower [Notes: As above except crows] [b]PERKS Cost: 41[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 0 Normal Characteristic Maxima 0 Distinctive Features: Unsettling Aura (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone; Custom Adder) [Notes: I like the idea of the guy being just generally creepy to anyone who encounters him, even if they aren't able to articulate why. Of course this is probably minor enough to not warrant an actual disadvantage points so there is a custom adder to reduce it to 0.] 10 Distinctive Features: Eyes have no white part (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Physical Limitation: Photosensitivity: Discomfort/Pain in bright light (Frequently; Slightly Impairing) 10 Susceptibility: Exposed to very bright light 1d6 damage per Minute (Common) [Notes: Ideally this should apply to things like noonday summer sun or spotlights, not just being outside.] 10 Vulnerability: 2 x Effect Light based attacks (e.g. flashbangs, etc.) (Uncommon) [b]DISADVANTAGES Points: 40[/b] Base Pts: 125 Exp Required: 44 Total Exp Available: 10 Exp Unspent: 0 Total Character Cost: 209 You need a good export format. (like this.)
  12. Re: The Question (Rene Montoya/ DC) I was a bit bored. So I finally build her. It is difficult to get all those skills and stuff in 75 pts. [b]Rene Montoya - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 10 STR 0 10 11- HTH Damage 2d6 END [2] 16 DEX 18 16 12- OCV 5 DCV 5 15 CON 10 15 12- 12 BODY 4 12 11- 14 INT 4 14 12- PER Roll 12- 10 EGO 0 10 11- ECV: 3 13 PRE 3 13 12- PRE Attack: 2 1/2d6 12 COM 1 12 11- 6 PD 4 6 6 PD (0 rPD) 4 ED 1 4 4 ED (0 rED) 3 SPD 4 3 Phases: 4, 8, 12 6 REC 2 6 30 END 0 30 25 STUN 0 25 8 RUN 0 8" END [2] 2 SWIM 0 2" END [1] 2 LEAP 0 2" 2" forward, 1" upward [b]CHA Cost: 51[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 13 Shape Shift (Sight Group), Instant Change, Makeover (20 Active Points); IAF (-1/2) - END=2 2 +5 PRE (5 Active Points); Limited Power Power loses about half of its effectiveness (Only for PRE Attacks; -1), Only In Heroic Identity (-1/4) - END= 4 [b][i]Fast Cop[/i][/b]: Running +2" (8" total) - END=1 [b]POWERS Cost: 19[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 5 Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll 5 Flying Kick: 1/2 Phase, +1 OCV, -2 DCV, 7d6 Strike 4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 1 Weapon Element: Blades 4 Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike 4 +1 HTH Damage Class(es) [b]MARTIAL ARTS Cost: 27[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acrobatics 12- 3 Breakfall 12- 3 Contortionist 12- 2 WF: Common Melee Weapons 3 Lockpicking 12- 8 Defense Maneuver I-III 3 Criminology 12- 3 Scholar 1 1) KS: Chinese Healing (2 Active Points) 11- 1 2) KS: Chinese Philosophy (2 Active Points) 11- 1 3) KS: Criminal Law And Procedure (2 Active Points) 11- 1 4) KS: The Law Enforcement World (2 Active Points) 11- 3 Streetwise 12- 3 Stealth 12- 2 PS: Police Officer (or the like) 11- 3 Streetwise 12- 2 WF: Small Arms 1 Combat Driving 8- 3 Criminology 12- [b]SKILLS Cost: 49[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 4 Fringe Benefit: Concealed Weapon Permit (where appropriate), Private Investigator License [b]PERKS Cost: 4[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Dependent NPC: Family back in G. 8- (Normal; Unaware of character's adventuring career/Secret ID) 15 Hunted: The Mafia 8- (As Pow; NCI; Harshly Punish) 10 Psychological Limitation: Driven to help others (Uncommon; Strong) 0 Reputation: Lesbian Cop, 8- (Known Only To A Small Group) 10 Dependent NPC: Hacker Friend 11- (Slightly Less Powerful than the PC) 5 Enraged: Domestic Violence (Uncommon), go 8-, recover 14- 10 Psychological Limitation: Vigilante Mentality (Common; Moderate) 10 Social Limitation: Known Homosexual (Occasionally; Major) [b]DISADVANTAGES Points: 75[/b] Base Pts: 75 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 150 Feel free to make me go arrgh. (Especially when I consider having seen her recently go toe to toe with some real supervillains.)
  13. Re: I'm building a gold dragon on 350 points Wrong. As GM you better be very careful about the Powers and Ads/Disads your Players field. Or you are in trouble faster then you can say: Höhenkirchen-Schweigertsbrunn.
  14. Re: I'm building a gold dragon on 350 points As I mentioned: It was a Experiment. It is very unlikely to ever be fielded in a game. I tinker sometimes with it, so this was valuable to me too. Thanks Rep to all.
  15. Re: I'm building a gold dragon on 350 points
  16. Re: I'm building a gold dragon on 350 points
  17. Re: I'm building a gold dragon on 350 points What is your problem with that ? Is it because it is a zero end power in a EC ? Well it is a slight cheat. Officially it is not allowed to have powers that cost no END in a EC.
  18. Re: I'm building a gold dragon on 350 points Hoist is the ability to lift things successfully. (It is from the Ultimate Brick.) Feel free to stea...sorry borrow what you like.
  19. Re: I'm building a gold dragon on 350 points I am not very familiar with D&D, but here is a try I had a while ago. [b] - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 75 STR 50 75 24- HTH Damage 15d6 END [7] 18 DEX 24 18 13- OCV 6 DCV 6 25 CON 30 25 14- 18 BODY 10 18 13- 14 INT 4 14 12- PER Roll 12- 11 EGO 2 11 11- ECV: 4 50 PRE 10 50 19- PRE Attack: 10d6 10 COM 0 10 11- 30 PD 18 30 30 PD (30 rPD) 24 ED 19 24 24 ED (24 rED) 4 SPD 12 4 Phases: 3, 6, 9, 12 17 REC 0 17 50 END 0 50 61 STUN 0 61 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 15 LEAP 0 15" 15" forward, 7 1/2" upward [b]CHA Cost: 179[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 35 [b][i]Resilence[/i][/b]: Damage Resistance (30 PD/25 ED), Hardened (+1/4) (35 Active Points) - END=0 5 [b][i]Tail[/i][/b]: Extra Limb (1) - END=0 5 Nightvision - END=0 5 Mental Awareness - END=0 10 [b][i]Draconic Powers[/i][/b]: Elemental Control, 20-point powers - END= 24 1) [b][i]Draconic Size[/i][/b]: Growth (+15 STR, +3 BODY, +3 STUN, -3" KB, 800 kg, -2 DCV, +2 PER Rolls to perceive character, 4 m tall, 2 m wide), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (34 Active Points) - END=0 5 2) [b][i]Draconic Roar[/i][/b]: +30 PRE (30 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Limited Power Power loses about half of its effectiveness (only for Presence Attacks; -1), Incantations (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) - END=12 20 3) Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR) (30 Active Points) - END=3 18 4) [b][i]Dragon Wings[/i][/b]: Flight 16", x4 Noncombat (37 Active Points); Restrainable (-1/2) - END=4 12 5) [b][i]Human Shape[/i][/b]: Multiform (150 Character Points in the most expensive form) (Instant Change) (35 Active Points); Costs Endurance (Only To Change; -1/2), Increased Endurance Cost (x2 END; -1/2) - END=6 [b]POWERS Cost: 139[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Hoist 12- 3 Bureaucratics 19- 3 Conversation 19- 3 High Society 19- 4 Gambling (Card Games, Backgammon, Chess, Dominoes) 12- 3 Instructor 12- 3 Persuasion 19- 5 Rapid Attack (HTH) [b]SKILLS Cost: 27[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Vulnerability: 2 x BODY Anti Draconic Magics/ Weapons (Uncommon) 10 Rivalry: Professional ( other Dragons; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 20 Physical Limitation: (All the Time; Greatly Impairing) 15 Reputation: Its a Dragon !, 14- 15 Hunted: Dragonslayers 11- (As Pow; Harshly Punish) [b]DISADVANTAGES Points: 70[/b] Base Pts: 200 Exp Required: 75 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 345 ( It is incomplete. )
  20. Black Ops

    Shift

    My first real Metamorph: Please comment. [b]Shift - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 25 STR 15 25 14- HTH Damage 5d6 END [2] 23 DEX 39 23 14- OCV 8 DCV 8 23 CON 26 23 14- 20 BODY 20 20 13- 14 INT 4 14 12- PER Roll 12- 11 EGO 2 11 11- ECV: 4 18 PRE 8 18 13- PRE Attack: 3 1/2d6 14 COM 2 14 12- 12 PD 7 12/24 12/24 PD (0/12 rPD) 9 ED 4 9/21 9/21 ED (0/12 rED) 5 SPD 17 5 Phases: 3, 5, 8, 10, 12 12 REC 4 12 46 END 0 46 45 STUN 0 45 6 RUN 0 6"/13", END [1/2] 2 SWIM 0 2" END [1] 5 LEAP 0 5" 5" forward, 2 1/2" upward [b]CHA Cost: 148[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 24 Multipower, 36-point reserve, (36 Active Points); Linked (Shape Shift; -1/2) - END= 3u 1) [b][i] Armor[/i][/b]: Armor (12 PD/12 ED) (36 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) - END=4 2u 2) [b][i]Grow Wings[/i][/b]: Flight 12" (24 Active Points); Restrainable (-1/2) - END=2 1u 3) [b][i]Enhanced Running[/i][/b]: Running +7" (6"/13" total) (14 Active Points) - END=1 1u 4) [b][i]Arms Into Clubs[/i][/b]: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) - END=1 1u 5) [b][i]You Can't See Me[/i][/b]: Invisibility to Sight Group (20 Active Points); Chameleon (-1/2) - END=2 2u 6) [b][i]Arms Into Blades[/i][/b]: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Armor Piercing (+1/2) (22 Active Points) - END=2 1u 7) [b][i]Environmental Adaptation[/i][/b]: Life Support (Expanded Breathing: underwater; Safe in Intense Cold; Safe in Intense Heat) (9 Active Points); Nonpersistent (-1/4) - END=0 51 Shape Shift (Sight, Hearing and Smell/Taste Groups), Cellular, Imitation, Instant Change, Costs END Only To Change Shape (+1/4) (51 Active Points) - END=4 8 [b][i]Instant Change (Improved)[/i][/b]: Cosmetic Transform 2d6 (Change Clothes (any)), Improved Target Group (+1/4) (12 Active Points); Limited Target (Clothes) Limited (-1/2) - END=1 3 [b][i]Cat's Eyes[/i][/b]: Nightvision (5 Active Points); Costs Endurance (-1/2) - END=1 6 [b][i]Falcon's Eyes[/i][/b]: +6 versus Range Modifier for Sight Group (9 Active Points); Costs Endurance (-1/2) - END=1 [b]POWERS Cost: 103[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] 3 Shifting Limbs: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 50 STR for holding on 4 Body Like Water: 1/2 Phase, +0 OCV, +0 DCV, 55 STR vs. Grabs 4 Altered Form Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 5 Malleable Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 12 +3 HTH Damage Class(es) [b]MARTIAL ARTS Cost: 28[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Acrobatics 14- 3 Breakfall 14- 8 Defense Maneuver I-III 3 Mimicry 12- 3 High Society 13- 4 Gambling (Card Games, Roulette) 12- 3 Conversation 13- 5 Rapid Attack (HTH) 3 Shadowing 12- 24 +3 with all non-combat Skills 3 Linguist 2 1) Language: English (fluent conversation; literate) (3 Active Points) 2 2) Language: Russian (fluent conversation; literate) (3 Active Points) [b]SKILLS Cost: 66[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 5 Money: Well Off [b]PERKS Cost: 5[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Dependent NPC: Journalist Friend 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID) 15 Dependent NPC: Girlfriend 8- (Normal; Unaware of character's adventuring career/Secret ID) 20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish) 20 Hunted: ARGENT 8- (Mo Pow; NCI; Harshly Punish) 10 Hunted: Organized Crime 8- (As Pow; Harshly Punish) 5 Physical Limitation: Chain-Smoker (Infrequently; Slightly Impairing) 10 Physical Limitation: Inhuman Physiology (Infrequently; Greatly Impairing) 15 Psychological Limitation: Amnesia (Common; Strong) 15 Psychological Limitation: Reluctant to Kill (Common; Strong) 20 Vulnerability: 2 x Effect From Drugs and Poisons (Common) 10 Vulnerability: 2 x STUN From Biological Attacks (Uncommon) [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350 Is the linked valid ?
  21. Re: Freedom from the Reich Baseball ?
  22. Re: Morgaine the Mystic of Crimelords Another little thing. The fact that Morgaine has her Powers in Multiple EC is that it allows her to use her Blasts/Entangles/Telekinesis simultaneously. The odd fact that stupefies me is that it is all in EC`s instead Multipowers which raises her costs terribly. Why is it so odd that people consider using powers in the Job cheating ? (Escpecially Jobs that supposedly require skill like Stagemagican or Athlete ?)
  23. Black Ops

    Kirby

    Re: Kirby Sorry. Not specific enough. I would not allow it for a PC.
  24. Re: Gestalt: Architects of Change: What Would *You* Like to See Umh ? Good research on the German names just two suggestions: Instead of Hauptsängerin Meistersängerin ( Hauptsängerin is not even a word or name) and der Faulenzer instead die Faulenzer (in this case "die" implies multiple persons).
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