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Black Ops

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Everything posted by Black Ops

  1. Re: Making up a current Day Germany for Champions..... I think she is too vulnerable too. I think she is asking for a revision. I will have a few words with the player.
  2. Re: Making up a current Day Germany for Champions..... Here is the next one. To be honest she makes me worry : [b]Anja - Anja Brandt[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 11 STR 1 11 11- HTH Damage 2d6 END [1] 17 DEX 21 17 12- OCV 6 DCV 6 18 CON 16 18 13- 15 BODY 10 15 12- 19 INT 9 19 13- PER Roll 13- 23 EGO 26 23 14- ECV: 8 13 PRE 3 13 12- PRE Attack: 2 1/2d6 10 COM 0 10 11- 7 PD 5 7/12 7/12 PD (0/5 rPD) 4 ED 0 4/8 4/8 ED (0/4 rED) 3 SPD 3 3 Phases: 4, 8, 12 10 REC 8 10 36 END 0 36 30 STUN 0 30 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 2 LEAP 0 2" 2" forward, 1" upward [b]CHA Cost: 102[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 15 [b][i]Mental Reserves[/i][/b]: Endurance Reserve (60 END, 10 REC) Reserve: (16 Active Points); Limited Power Power loses about a fourth of its effectiveness (only for mental Powers; -1/4) - END=0 25 [b][i]Group Mental Link II[/i][/b]: Mind Link , Specific Group of Minds, Number of Minds (x8) - END=0 9 [b][i]Body Armor[/i][/b]: Armor (5 PD/4 ED) (14 Active Points); OIF (-1/2) - END=0 20 [b][i]Pulson Pistol[/i][/b]: Energy Blast 8d6, 2 clips of 12 Charges (+0) (40 Active Points); OAF (-1) - END=[12] 23 [b][i]Mental Powers[/i][/b]: Elemental Control, 46-point powers - END= 23 1) [b][i]Mind Blast[/i][/b]: Ego Attack 4d6 (40 Active Points) - END=4 23 2) [b][i]Weak Brain Drain I[/i][/b]: Drain EGO 1 1/2d6, Ranged (+1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1) (37 Active Points) - END=4 37 3) [b][i]Hidden Telepathy[/i][/b]: (Total: 70 Active Cost, 55 Real Cost) Telepathy 8d6 (Real Cost: 40) [b]plus[/b] Telepathy + 6d6 (30 Active Points); Only To Make Telepathy Undetectable By Victim (-1) (Real Cost: 15) - END=7 [b]POWERS Cost: 175[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] Everyman Skills 0 1) Acting 8- 0 2) Climbing 8- 0 3) Concealment 8- 0 4) Conversation 8- 0 5) Deduction 8- 0 6) Paramedics 8- 3 7) Shadowing 13- 3 8) Stealth 12- 3 9) Persuasion 12- 0 10) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 3 Breakfall 12- 3 Bribery 12- 3 Bureaucratics 12- 3 Language: English (fluent conversation; literate) 3 Language: French (fluent conversation; literate) 2 AK: Bavaria 11- 2 KS: Punk Rock 11- 3 Streetwise 12- 3 Teamwork 12- 18 +3 with Mental and Ranged Combat [b]SKILLS Cost: 52[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 6 Fringe Benefit: Concealed Weapon Permit (where appropriate), Local Police Powers, Sergeant 15 Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (15 Active Points) 11- [b]PERKS Cost: 21[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 10 Dependent NPC: younger Brother (Michael Brandt) 8- (Normal) 15 Dependent NPC: Grandmother (Anna Brandt) 8- (Incompetent) 5 Distinctive Features: Punk, the works. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) 25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish) 5 Hunted: local Streetgang 8- (Less Pow; Harshly Punish) 10 Physical Limitation: Very small and thin (Frequently; Slightly Impairing) 5 Physical Limitation: Bad Eyesight (Wears Contacts) (Infrequently; Slightly Impairing) 10 Psychological Limitation: Antiauthoritarian (Common; Moderate) 10 Psychological Limitation: Code Against Killing (Common; Moderate) 10 Psychological Limitation: Short tempered (Common; Moderate) 15 Psychological Limitation: Trys to act tough (Common; Strong) 5 Social Limitation: Punker (Occasionally; Minor) 5 Unluck: 1d6 [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350 I am unsure if I should allow her. Any Ideas ? I know the Player, the Punk attitude makes me worry but he is a capable sniper, networker. But is he able to hide ?
  3. Re: CHAR: Big Barda Sarcasm on: Ah page 2 of this thread finally put me to rest. I was wondering when you started making so wimpy characters. Only STR 55 what were you thinking Enforcer ? Shame. Sarcasm off.:lol: Nice take really.
  4. Re: Making up a current Day Germany for Champions..... Arrgh. The Lack of weakness was me. Didn´t push the right button. It should be resistant defenses. Ja the vain is a bit strong.
  5. Re: Making up a current Day Germany for Champions..... Yup. Too bad that. BTW: Here is the first PC. Not bad for a first timer. (Of course I had to lent him the Ultimate Brick) [b]Murx - Max Schröder[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 65 STR 55 65 22- HTH Damage 13d6 END [6] 17 DEX 21 17 12- OCV 6 DCV 6 23 CON 26 23 14- 15 BODY 10 15 12- 13 INT 3 13 12- PER Roll 12- 11 EGO 2 11 11- ECV: 4 15 PRE 5 15 12- PRE Attack: 3d6 10 COM 0 10 11- 25 PD 12 25 25 PD (20 rPD) 20 ED 15 20 20 ED (20 rED) 4 SPD 13 4 Phases: 3, 6, 9, 12 18 REC 0 18 46 END 0 46 60 STUN 0 60 10 RUN 0 10" END [2] 2 SWIM 0 2" END [1] 13 LEAP 0 13" 13" forward, 6 1/2" upward [b]CHA Cost: 162[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 25 [b][i]superdense Skin[/i][/b]: Damage Resistance (20 PD/20 ED), Hardened (+1/4) (25 Active Points) - END=0 33 [b][i]Improvised thrown Weaponry[/i][/b]: EB 10d6, Side Effects (almost always causes considerable damage to the environment; +0), Variable Special Effects (+1/2) (75 Active Points); OIF (appropriate materials of opportunity; -1/2), Extra Time (Full Phase, -1/2), Limited Range (15"; -1/4) - END=7 6 [b][i]bracing[/i][/b]: Knockback Resistance -3" - END=0 5 Lack Of Weakness (-5) for Resistant Defense - END=0 3 Life Support (Safe in High Pressure; Safe in Low Pressure/Vacuum) - END=0 1 [b][i]Breath holding[/i][/b]: Life Support (Extended Breathing: 1 END per Turn) - END=0 30 Luck 6d6 - END=0 15 [b][i]Catching my breath[/i][/b]: +15 REC (30 Active Points); Only When Character Takes A Full Phase Recovery (-1) - END= 8 [b][i]trained Runner[/i][/b]: Running +4" (10" total) - END=1 [b]POWERS Cost: 126[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 3 Bureaucratics 12- 3 +3 with any single attack with one specific weapon 3 Conversation 12- Everyman Skills 0 1) Acting 8- 3 2) Climbing 12- 0 3) Concealment 8- 0 4) Deduction 8- 0 5) Paramedics 8- 0 6) Persuasion 8- 0 7) Shadowing 8- 3 8) Stealth 12- 0 9) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill] 9 Hoist 15- 3 High Society 12- 3 Interrogation 12- 3 Analyze: Combat 12- 2 CK: Munich 11- 3 Language: English (fluent conversation; literate) 3 Streetwise 12- 3 Teamwork 12- 4 WF: Common Melee Weapons, Small Arms [b]SKILLS Cost: 48[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 10 Fringe Benefit: Lieutenant, Local Police Powers, Security Clearance [b]PERKS Cost: 10[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 4 Lightning Reflexes: +4 DEX to act first with Punch [b]TALENTS Cost: 4[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Dependent NPC: Parents 8- (Normal; Group DNPC: x2 DNPCs) 25 Hunted: German Goverment 14- (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 20 Hunted: VIPER 8- (Mo Pow; NCI; Harshly Punish) 20 Psychological Limitation: Impressed with his physique, Vain (Very Common; Strong) 10 Psychological Limitation: Code against Killing (Common; Moderate) 15 Psychological Limitation: Must Be In Charge In Any Situation (Common; Strong) 15 Psychological Limitation: Just Wants To Get The Job Done; Can't Stand Procedures Or Paperwork (Common; Strong) 10 Unluck: 2d6 10 Physical Limitation: Medical-Resistant Skin (Infrequently; Greatly Impairing) 10 Dependent NPC: Girlfriend (Sandra "Sandy" Koch) 11- (Normal; Useful Noncombat Position or Skills) [b]DISADVANTAGES Points: 150[/b] Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 350 Murx means something akin to Snafu or Fubar in german.
  6. Re: Who is your favourite Champions Character Background/History? Enforcer Buba.
  7. Re: Making up a current Day Germany for Champions..... Munich. They want to stay directly at home. Everything is better with monkeys. Too bad we have so few Skyscrapers here in Munich. But a Ape in Lederhosen with drunken Monkey Kung Fu ? Do I dare ask for the backround ? @ SKJAM: Yes Perry is still up and running. It turned RPG recently. But there is not much stuff to filch. Way too cosmic.
  8. Re: Making up a current Day Germany for Champions..... Yep Wayland is good for at least a couple of origins/storys, as is the Partei (the Party) of the old DDR.
  9. Re: Making up a current Day Germany for Champions..... Frankenstein: http://en.wikipedia.org/wiki/Frankenstein
  10. Re: Making up a current Day Germany for Champions..... Nah you are a poor supressed Nordlicht........
  11. Re: Making up a current Day Germany for Champions.....
  12. Re: Rocksalt... A interesting take. Thank you.
  13. Re: Making up a current Day Germany for Champions..... Dr Frankenstein actually practised his craft near Ingolstadt ( a old important Garrison/University City in Bavaria.) Yes the Test at the draft was a good Idea, only trouble is it misses most of the female Supers. Females are allowed to serve in the german military, but only if they volunteer. Does anybody have a particular good Idea how to get the Girls ? (pun intended.) BTW: I am a Hessian/Bavarian Prussians are Red Flags to us.
  14. Re: Making up a current Day Germany for Champions..... Well DEMON does human sacrifice (and overt crime), that is a big nono in germany. I think they would be a crimminal organisation at the least. The Circle is a different can of Worms. They are much more subtle. Very likely a Cult. (Paganism is not really big in Germany, but New Age is sort of.)
  15. Re: Making up a current Day Germany for Champions..... Ok so far my Idea is that the different Bundesländer (federal states) form their own state sponsored Teams as a response for catastrophes and supervillain Attacks. The federal goverment itself keeps its Hands out of the Affairs to avoid any accursation (sp ?) of militarizing supers. There is a quite generous compensation and it will be tried to to keep the Identitys of the individuals secret. Since Germany still has the Draft the federal Goverment does a few test that are able to identify mutations. If you get identified you are automatically disqualified from entering military service, but are required to serve a period of at least 48 months in one of the Teams. (Afterwards you are on reserve status.) There pople are prodded by goverment scientists who try to categorized the individuals powers and discover eventuall side effects. People are further trained in Teamwork and given some combat training. I think a lot of Ideas can come from that: Getting over the political infighting...., combating Viper Attempts of infiltration ( and getting their records etc..)
  16. Re: Making up a current Day Germany for Champions..... Oh well. I am waiting for the first characters. They should come in today and tomorrow. So far I am promised a psychic, a brick and at least two "supernormals". (People with only slightly enhanced attributes.) I will translate them to HM and post them as soon as I can.
  17. Re: Making up a current Day Germany for Champions..... As far as I know there was never a Superhero Comic produced by germans and all effords to publish Marvel and DC stuff went under sooner or later. We have something akin to the Punisher a Guy called the Clown. He is the only "Super" that springs to my mind when I think about it. (He was created for Television. His shtick was that he wore a Clown Mask and had more Guns then everybody else. IIRC he was a former member of the GSG 9.)
  18. Re: Making up a current Day Germany for Champions..... Sorry Question Man but that is not really helpful. Nearly everybody on the first two links is a Nazi and the third goes to the german equivalent of Uncle Scrooge and the Ducks. The others are pure mythology. Oddly enough german Legend has no real Mystic on the caliber of Merlin or Morgan LeFay. A lot of Faeries and mystical Dwarfs still.
  19. Re: Making up a current Day Germany for Champions.....
  20. I made it I finally finangeled a couple of my friends into playing Champions ! There is only one little problem: They want to play at home....here in Germany, not New York and such as usual. Here is my actuall problem: Germany has nearly no tradition of vigilantism and if I stay in tune with the Champions Universe (which is my intention.). I need to come up with some cultural backround for Germany concerning Paranormals. According to Champions Universe we have a required registration and when I look at how german Supers seem to have been used during WW2, I think our goverment would try to avoid deploying a overt paranormal force. Maybe a organisation on state Level ? Federal Police Force ? So far the only Idea I have come up with is a Unit that is part of the Bundesgrenzschutz. (GSG S ?) Anybody with Ideas or suggestions ?
  21. Re: Rocksalt... Lets say both. (I can then decide which one I like better)
  22. A question to the Gunnuts: How would you simulate a Shotgun loaded with Rocksalt ? - EB vs PD ? (On a related note: Why is it considered nonlethal ?)
  23. Re: Character Idea - Jousting Knight Depends. Which Way do you want to go ? Scientific or Magical ? You could build something along the Atomic Steed the Black Knight used or a winged magical Horse like the shining Knight had. A vehicle or a follower.
  24. Re: Name this PC - please? Wanderer or maybe the Collector
  25. Re: The Namesake Thread Oh well. I confess that I use a Character Name too. I was never able to transfer him into Hero succesfully. He was a Aberrant Character the GM provided. But he had Darkness/Teleportation Powers and he took his Codename because he had the nagging impression that his fellow Heroes where giving him the Mushroom Treatment. (For those unfamiliar with it: Kept in the Dark, fed cr** and if you raise your head you get it cut off.) Hence Black Ops.
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