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Cancer

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Posts posted by Cancer

  1. Re: Your character's theme song would be?

     

    (Warning: serious chauvinism for music of the late 1970s here.)

     

    I ended up choosing "Hocus Pocus" by Focus. No lyrics (well, there's the yodelling and the maniacal laughter, but no words), cool song, and given that my character is based on a four-aspect Multiform with very different powers, nothing really covers all the bases.

     

    I'm waiting for an Energy Blaster character to show up with "Lightning's Hand" by Kansas. Way too apropos.

     

    Great villain background songs include "Knife Edge" by Emerson, Lake, & Palmer and "Gates of Babylon" by Rainbow. Actually, the latter would be appropriate for someone with a demonic origin (like Hellboy).

     

    ... And I'm waiting for Old Man to chime in on this thread with "Old Man Down the Road" by John Fogerty....

  2. Re: to map combat or not to map combat.

     

    I always map out the combats.

     

    Further, if I encounter anyone who doesn't- it is a solid and final indication that I have found a person that I'll never play an rpg with.

     

    That means you're limiting yourself to combats which are mappable. That sounds like a silly statement, but it's not. 3-D mapping is never easy, in particular if it includes both groups on the ground and multiple bunches of high-speed flyers, all of whom can and will take shots at all the other groups.

     

    Even a 2-D situation can verge on unmappable, if it involves multiple non-co-moving frames (e.g., the fight around a bridge over a railroad, where stuff is happening on the bridge, on a train, and between two vehicles moving down the road toward the bridge at the same time, again all of which can take shots at each other).

     

    Fights which happen at distances no more than handgun range are easy to map out (as long as they're 2-D). You start having real problems when important things can happen involving effects that work at very differing ranges.

     

    Finally, there are broad ranges of character types for whom it can be said that "if I'm on the same map as my enemy, then I have already lost". High-end mentalists come to mind first, but there are others as well. As long as you recognize this and make sure everyone else does also, that's OK, but it is an important restriction. In effect, it's a declaration that in your campaign Bricks Rule, because the only combats that will be allowed by the campaign setting are compact mappable ones ... which is THE place for bricks.

  3. Re: A Thread for Random Musings

     

    This is by definition a random musing.

     

    For the random walk of equal-length steps in 2 dimensions, the probability of reaching any fixed point after N steps approaches unity as N goes to infinity.

     

    However, for the random walk of equal-length steps in 3 (or more) dimensions, this limit probability is less than unity.

  4. Re: News Headlines as Plot Seeds Thread

     

    My favorite real-life headline of all time:

     

    "FIVE KILLED BY DRUNKEN ELEPHANTS"

     

    Gist: In India, a herd of wild elephants were attracted to the smell of a moonshine liquor operation. They ate the corn, slurped down several vats of hooch, and it turned out they were angry drunks. More or less destroyed the compound. It's unclear whether they were just angry, or angry that there wasn't more booze....

  5. Re: Stardrive Engines, how would you do it?

     

    I think you should design your star drive around what sort of game you want to run. If some particular aspects of interstellar travel are important to your campaign, then choose those aspects and make up spfx around them, and then trowel in whatever mechanics you need to make that happen. There's nothing wrong with "push the button and it goes" if that doesn't detract from the campaign you're trying to run.

     

    I know from painful experience that you can get lost in working out all the logical consequences of a set of assumptions about how your star-drive works. It can be a hugely attractive puzzle working all that out, and if you get lost in it, then the campaign you run turns into a few sessions where you demand your players to be in awe of your magnificent creation and see how cool this-that-and-the-other details work out. It makes for a truly sucky abortive campaign. I know. I've done that.

     

    Instead, decide on the kind of flavor you want in the story you want to tell, realize you need to be consistent with that flavor to avoid the "One sci-fi campaign, stinky with extra cheese" feeling, and then go from there. If you and your players are happy tinkering with details of ship operation and design, and you plan on making ship-to-ship combat in deep space an important operational piece of the campaign, then go for as much nitty-gritty as you want (I'd call this the Car Wars In Space end of sci-fi gaming). But if starships are just the equivalent of commuter trains to the next world, then don't worry about it.

     

    In short, let the star drive mechanics and details follow from your intended campaign flavor, and then put in as much work as that requires, and no more.

  6. Re: Campaign Idea - Suggestions Gratefully Welcome

     

    If you really want to bring home a dark, corrupt world, have the PCs get befriended by a small group of NPC heroes who are comparable in origin/motives/etc. to the PCs. Maybe these NPCs save their butts once. (Heck, maybe one of them is a PC's parent, sibling, SO, or something.) Then let those friend NPCs step on some corporate toes, and then get framed for something nasty (and the PCs know beyond a doubt it was a frame), and then hunted down and wiped out by the corrupt governmental agencies in the pocket of the corps. And let Fox World News carry it live on TV, include infinite replays of a particularly nasty lethal head-shot of one of their pals (since that's what boosts the ratings most).

  7. Re: There's No "REAL HORROR" in a Horror RPG setting...is there?

     

    I've played in a couple of horror-type quickie games (test runs for convention events). Although I don't enjoy horror as a genre (either reading or cinema), the games were OK. You just have to play characters you despise, let them do stupid things, and revel in their hideous deaths.

     

    The jerk jock from school? That weasel slimeball manager at work? Your ex's lawyer? Aren't all of those people you'd want to roleplay having their viscera torn out and devoured before their eyes? :)

     

    Last time, when I played the Weasel Slimeball Manager, the plotline involved characters being "converted" by Evil and doing homicidal things. The GM was shaken by how readily I joined in the carnage. I had no problem envisioning that character come in late, calling a late-working office goober into his office, and then beating him to death so he could suck the marrow from his bones...

  8. Re: Drugs, man... Drugs...

     

    My Champions character (I know, that's not FH) has a Multiform which is based on "Power Pills". His name is Mr. Terrific, and if you're not old enough to remember that very-short-term TV series, well, that's just another advantage of youth. He hasn't yet bumped up against an anti-drug campaigner, though that could be an interesting plot twist.

  9. Re: A Thread for Random Musings

     

    A minor fringe benefit of teaching physics -- specifically, the optics lab courses -- is that you can get your 8- and 10-year-old kids excited by offering to take them to the school and show them the lasers. They are at first disappointed that they aren't the giant death rays of infinite destruction that are all the lasers on the kidivd shows, but playing around with them is still cool, even to the kids.

  10. Re: The cranky thread

     

    :cry: I so want an interview with this place' date=' but the guy who may or maynot give it to me is on vacation. I have to wait until after the 4th to find out if I even have hope.[/quote']

     

    Yeah, best of luck. I don't even know whether to advise calling on the 5th. A friend of mine tells the story of having an interview scheduled on the interviewer's first day back from vacation, and all the interviewer did was keep glancing over at the stack of crap in his In box that he had to catch up on. Needless to say, my friend didn't get called back, and there was nothing he could do about it.

  11. Re: WWYCD: The Binder

     

    My character isn't this creative, but I would be tempted to find the supervillains' character sheets, erase the most significant digit in their stats and powers, and then rent a safe deposit box and lock the binder in it.

     

    If the character's major psychlim was triggered, he'd be tempted to take his own sheet out of the binder and drop the binder (and all the rest of its contents) into an incinerator.

     

    If his minor pyschlim was activated, he'd be tempted to take out all the sheets except his own, make up a new character sheet (to his own specifications, which includes a certain Psychlim: Slavish Infatuation) for Montana Wildhack and insert that into the binder.

     

    If neither psychlim activates, probably he just does the safe deposit box thing until something pushes him over the edge.

  12. Re: Real Life Forcefield

     

    Hmm. That's almost as good as electromagnetic tank armor (for deflecting/defocussing the plasma jets produced by shaped charges). If you google for that phrase you can find a number of links mentioning it, but I can't find the original site I read a couple of years ago. The power requirements are considerable.

  13. Re: NGD Scenes from a Hat

     

    NT: Things to do while waiting for your superheroic significant other to finish "Work".

     

    Pick up the trash, weed the garden, wash the windows, do the dishes, clean the bathroom, paint the house, clean out the gutters, run to the store and get a loaf of bread. That should take about 45 seconds. Not sure how to fill out the rest of the time.

  14. Re: A Thread For Random Links

     

    The Torino scale

     

    http://128.102.32.13/impact/torino.cfm

     

    (despite the numeric address, that's an official NASA site. The parent is http://impact.arc.nasa.gov/ )

     

    Down near the bottom of the page is a graphic mapping Torino Scale numbers to collision probabilities and kinetic energy of impact.

     

    I leave it as an exercise for the board participants to translate those into STR values and dice rolls (or Unluck values).

  15. Re: Odd Mind Scan question

     

    Interesting. I haven't had this come up, but it sets me to thinking of a framework/world background for mental powers along the lines of an analogy to sonar. There's passive sonar (the use of which is flatly undetectable, but you get a much less comprehensive view of the environment if that's all you use) and active sonar (where you see lots of stuff, but anyone in range with any awareness at all knows at least that there's someone doing a scan, and has a good chance of locating you).

     

    Hmm. Lots of possibilities and implications there, but it probably starts getting too grainy unless mentalism really dominates your world and/or plot lines.

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