Re: Introducing player to the HERO System
here's what my GM did for my first hero game (and it's the best role playing game i ever played in), it was 0+50, and low fantasy-no magic. We fed him ideas for the character, and he helped us make the character sheet. I never had to touch the big black book, and ended up getting a character that pleases me muchly.
If they are used to something like DnD, and if you will play in a DnD setting, then it's probably gonna be that each of them has a "class/race" idea in mind already. Use those ideas to help make characters, like if they were a human rouge, then point them to the skills "lockpicking, concealment, and stealth" a decent dex, and a version of "very deadly strike" that works when they are flanking an opponet or surpising them, maybe a version of "danger sense" that only applys to traps, and bamb! instant lvl 3 rouge.
The hardest part is understanding BODY. If they think of it like hit points, then they're in for trouble, Hero-System is fairly non-lethal, but it's not like DnD where at lvl 16 you can jump off a mountain and suvive 50-50.
I'd suggest Hit Locations, and maybe bleeding for optional rules.