Re: Xenomorphs from aliens
hey, in case ayone was curious, it's my game he's asking for. This is the best I've come up with so far...it's so messy....
36 Acidic Blood spray: HKA 1d6, piercing X4 +2, Continuous (+1), Damage Shield (+1/2), Reduced Endurance (0 END; +1), Persistent (+1/2), inherent +1/4, Uncontrolled (see below; +1/2), Autofire (10 shots; +2), area of affect 1†+ 35†cone (splatter) +1, cumulative X18 + 2.75, Sticky, only when actually touching blood not the character affected +1/4 ;Always On (-1/2), Only For Dramatically appropriate moments (i.e Works Against objects or people Which Cause body Damage Or On Which Character's Blood Is Spilled, is not triggered by attacks that don’t cause character to bleed, triggered more by attacks that cause character to bleed more) (-1/2), No Conscious Control (number shots depends on body damage taken; -1), strength does not add to damage -1/2, neutralized by strong bases/does not affect basic things -1/4, limited range, only 3†cone -1/2, does not cause bleeding -1/2, does not effect xenomorphs or xenomorph exoskeleton material -1/2, -0 direction of cone based on damage trajectory [191 AP]
Basically what I want is a conical cumulative acid spray caused by taking body damage. The more you shoot or cut it the more spray is activated. The direction of the spray is special effect. It's also supposed to be cumulative to simulate that it has to burn through armour rather than just bypass it. I dunno, this is only the 4th character I've made using herosystem and it's for NPCs for the same I'm running in the fall. Any ideas to help would be good. Otherwise I'm going to use this.
Thnx for the help!