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Onyxclaw

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Everything posted by Onyxclaw

  1. Re: Stat Increase = Skill Increase? hell yes, thank you Bram and Chris for bringing back sanity to our games! I like the new bleeding rules...will try to incorporate them into the fall session.
  2. Re: Creative uses for Change Environment aww, thank you ^-^
  3. Re: Creative uses for Change Environment SFX: crazy clown/wizard character can fill up rooms entirely with balloons wich decrease character's perception, cv, and dex. MMMMM did this to my mom's boss's new office once Ballons Ballons Everywhere and not a place to stand: Environmental Change Radius 8", Multiple Combat Effects: +5, Long Lasting 1 hour: +10, -2 CV, -2 perception, -2 dex characteristics and skill rolls: + 36, total [AP 71] if room is smaller than 8' then change effect stops at walls of room, cannot go through walls -1/4, gestures blowing up a balloon -1/2 (have you ever seen someone blow up and tie a balloon with one hand?), side effect character is lightheaded and slightly dizzy suffers 1d6 drain intelligence and 2d6 drain dex everytime he uses power -1, extra time: extra phase -3/4, OAF fragile Balloon -1 ¼ , [Real Cost 15] oh, if you see a problem with this let me know, he's one of my NPCs
  4. Re: The Last Word AHHHHHHHHHHHHHHHHHHHHHH (looks like my neighbor's brother's step mother)
  5. Re: The Last Word hehehe...keeps the aliens away!
  6. Re: The Last Word Damn! foiled again! It's been a bad night and I'm not thinking straight.....
  7. Re: Long winded request for assistance *sigh* they aren't munchkin characters. And I can say that because they are beatable and stopable, and it isn't difficult to do so. I have NEVER had a GM complaign about any of my characters, they all have weaknesses are are very balanced. They just happen to be good at avoiding this specific problem. General my high defense characters like the couple I had mentioned for dealing with this attack cannot dish out what they can take. They also all have susceptabilities to common attacks. For eample, the desolid only to avoid physical blows comes packed with a X2 modifier to energy damage and a side effect drain dex linked to that type of damage I suppose you would probubly consider my 300 point dragon character a munchkin too based on her character sheet, but she's been sidelined so many times by the other players that I'd find that an inappropriate lable. The initial point to my posts were that a 24d6 attack was possible IFF (if and only if) the GM ment that the 60 AP cap was just for active points of the power and did not apply to the strength that could be added to it. But that I was not sure that was what the GM ment, and I did not want to assume that it was. I already said earlier that if the GM means for the 60AP to also be a damage cap then MitchellS was right and that powerful an attack would not be acceptable. I also have stated that there would be no issue if we were provided with GM clarification. I have a lot of problems with being told that I can't know what I'm doing because I haven't played long enough. That's rediculous. I think the problem here is mainly a communication issue. I have never said that the character that the thread is about is a legal character or that the GM should allow him. BUT I do feel that 24d6 HTH is not abusive in the right setting. As this obviously isn't it. If the GM has a problem with it he should talk to the player. But he can also build characters to counteract it. And it isn;t that difficult to build a balanced character that will put a wrentch in this players system. There are much more difficult powers to deal with than a powerful HTH. I will also point this out: I already did step back and accept that neither of us will agree. And I only returned to the thread after Mitchel did not do the same.
  8. Re: The Last Word well you know, as some people I know say: Evil is based on drowning puppies. If you gave a person a bucket full of water and a puppy and they suddenly drown them, they're evil. Drowning puppies evil.
  9. Re: Auto fire on an area of effect attack? I would also agree that it would depend on the game and genra. My current Star Hero Character would soak that damage easy. in adverage it will deal 14 body and that X multiplier stun per hit. It would stun Zekari, but it couldn't deal her body even at full value, unless her forcefield wasn't up. also, since it's only AoE 1 hex, any sucessful DFC would negate the damage anyway. it the AoE was larger it would be more of an issue. He's basically just using it to negate DCV bonuses, but any character with high dex can still get away.
  10. Re: The Last Word mmmm puppies, so tasty
  11. Re: Big Question: How did superpowers come about in your campaign? I usually play Star Hero, so most of the time superpowers are defined by race. Humans with mutations or abilities are usually the result of cross breeding with another species, or through genetic manipulation.
  12. Re: Long winded request for assistance actually this power and higher. One of my current characters for my upcoming game is built on 300 points and could weather that attack just fine. A shape changer with unstable form brought on by his feeling in physical danger Desolidification only to avoid physical blows that the character believes will hurt him abbortive defensive action, costs no endurance. again, I'm not afraid of that attack. It's not unbeatable or unstoppable. 75% damage reduction normal for 40 points akes the adverage stun only 21 ad the body is also reduced. Add some resistant defenses and it wont touch him that much on adverage I'm not saying that a 24d6 attack wont hurt characters or villans. But it is very easy to build things it can't hurt much at all. I have built characters with larger attacks than that as well. I have a ancient Thunasaloren with a 30d6 energy blast lightning attack. The concentrated lightning spike one is worse. But I also have a lot of characters that could kill him. as long as the attacks are in line with the characters fighting them they aren't a problem. Point don't necessarily make a character powerful, how you build him does. This character may be built to fight a 500 point character, even if he's only 350 points. And that's also ok. Hell, I know a 200 point character that managed to kill a 700 point one all by itself. all the examples in the world wont make me fear a straight HtH
  13. Re: Long winded request for assistance all I'll say is "seem to be" I'd rather have some clarification than assume. At this point though I don't really care anymore. Since you wont sway and I wont either it makes no sense to continue. So I respectfully call draw and bow out.
  14. Re: Long winded request for assistance you could just buy an aid to your attack. If it's a DC cap then the aid should not work, especially if you want to argue that strength can't add if it's past 60 AP limit. If it's a simple AP limit on the power then the aid would work. Also, ANY ammount of strength adding to an attack is helpful. And not just to bricks, 10 strength adds DC to my attack too, I don't have to have 20+ for it to help. Granted bricks get more of a benifet, but then they payed for it by buying more strength. I do not see a problem with this, and do not feel that it only helps one kind of character. I also don't see a problem with those powers adding together. If the GM doesn't set a Damage cap then yes you can do that. But if he does than you can't. That's why I do both. Again, this can all be cleared up by a clarification of the limit.
  15. Re: Long winded request for assistance
  16. Re: Long winded request for assistance eh, that's good for them. personally a 24d6 hth attack isn't that scary at 350 points. also, be more clear about p.28. I see nothing that says anythign about those guidelines. If you are refering to the table, that's not a good source. And here's why...just one example it says that a standard super heroic character has 40-80 AP in a power and DC of 6-14 But with 80AP I can afford 16 dice of HA there is also nothing that says that there has to be a corolation between DC limit and AP limit. That doesn't mean you can't lmit it that way. It's just not as cut and dry as you've stated, or at least does not apear to be. Also since these are typical ranges not absolute ones, they are simply to help keep these character's defenses and damage in line with one another, not definate rules. A simple clarification from sjmiller about his GM's desires makes this argument moot anyway
  17. Re: Long winded request for assistance
  18. Re: Long winded request for assistance he could also use more than one power at once.
  19. Re: Longest Running Thread EVER awful awful movie... "lets all just forget!" one of the worst endings ever
  20. Re: Stat Increase = Skill Increase? they should have those too. Look, you can always as a GM use penalties for doing things. For example. If a healer wanted to stabalize an organism with a paramedics role, but they had never seen that organism before, nor have they heard or red about it. The GM decides that this is a -5 to thier skill role. The healer has a paramedics roll of -14 normally, but now it's only a -9. Thus they drop from succeeding 90% of the time to only 37% of the time. They are still an excellent doctor, since a doctor below thier caliber would find the task nearly impossible. Thus that high intelligence (or even SLs) helps them have a chance at preforming tasks at wich there is a penalty. The book does suggest skill penalties. That why having a skill roll over 18 can be helpful. In one of my games we have a doctor with a -23 paramedics role due to int and SLs, and she has still failed a paramedics role. She had no tools, had an impaired limb, and was not familiar with the alien's species. Her lovlely -23 was reduced to a -7. having a high skill roll does not garuntee success.
  21. Re: Stat Increase = Skill Increase? no you can't decrease. But if I want a roll of -14 for only a few of my dex abilities then why should I have a dex of 23 to begin with? If someone's more than 4 times more dexterous than a normal person they should be better at any skill they buy with that stat.
  22. Re: Stat Increase = Skill Increase? yay! well said. That's exactly how I feel about it and how I've understood it to work.
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