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Onyxclaw

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Everything posted by Onyxclaw

  1. Re: Walking On The Sun Actually...that's kind of what I'm doing with the DR. But I'm also allowing for PD/ED to be bought that way... In my campaign the sfx limitations are rated on how common the attack is. So 100% DR immunity [120 AP] to fire costs 60 points (common) electricity costs 48 points (less common) Cold Damage costs 40 points (slightly less common than electricity) etc. I think that they are pretty reasonable. But it all depends on the prevalence of such things. In a 500 point game like the one I am running, these are reasonable prices.
  2. Re: Walking On The Sun well, frankly I need elementl immunities for my game in the fall. There are red dragons, and they are immune to fire. And the did NOT come from DnD. There is nothing wrong about elemental immunitites in fantasy genre. There is nothing wrong with them in other genre if the character concept calls for it. I don't want cheap invulnerability. And I'm perfectly content with the 120 AP 100% resistance. you can scale it down by increasing the limitation for only against X depending on realistically how often X will actuall come into play. Only against fire is worth less of a limitation than only against ice, or electricity in my game. Fire is more common. So the immunity costs more, i.e. it's more versitile. This is a 500 point game, with NPCs around 1200 being pretty prevalent. So the cost doesn't matter. But garunteeing immunity is still very hard. I think it makes more sense to put degrees on elemental attacks. For example, I've made a modifier depending on what level of fire you want to be aimmune to. And attacks can add this adder to them to increase the level, and so can defenses. And I'm fine paying the points for these abilitites, as Im mostly making NPCs and the points don't really matter. But there is call for it. We might not need a core mechanic for immunities, but why not make an optional rule on DR?
  3. Re: Herophile Fantasy art pretty cool there, like the pose. What are you coloring them with? you might want to try something that is a little bit smoother so that it isn't so grainy when you scan it. But otherwise Here's my latest at work on hold drawing. Nothing Special. Just a Zakenis Head. Red+Black Ball point, with a touch of blue highlighter.
  4. Re: Damage Reduction damn, must spread rep around before giving it to Mister E again =P
  5. Re: Walking On The Sun unfortunately I have to agree...Invulnerability should not be that cheap. And actually IMO 350 point characters who want to be Invulnerable should have to spend a large number of points to get it. I recently built a character who is efectively invulnerable to physical attacks (even his own) at a very high level. He is not a 350 point character, so doing so was not an issue for him. (750 point stone dragon) for 50% DR PD, 30 resistant double hardened Armor PD (only 30 resistant energy with a 25% reduction in damage. Thouh he is immune via the 120AP to lightning damage), now, the damage cap in my game is 15d6 for starting player characters. Now this guy is an NPC, but I want him to be really tough (IMO stone Dragons should be) He also has 14 regular PD He can get hit with max stun from a 20d6 EB and not get con stunned. The max stun that goes through is 38, His Con is 40. Now the most that the players will dish out is 23 stun at max (15 DC on an energy blast). So efectively, he will never be KOed by a PC. He isn't immune to damage, but it's good enough to simulate it and not make the PCs feel like they can't get anywhere. It was expensive, mainly because I want him to be able to take a little stun now and again. Which comes to one of my first issues with cheap invulnerability...why should I pay more to actually take damage? If we make Invulnerability cheaper than DR, at say 75%, then why ever buy defenses that actually loow you to take a little damage? It would effectively keep people from buying any. I've always felt DR was a good example of limited invulnerability. Either we make Invulnerability more expensive than DR, or we make DR cheaper. It's not that we can't make things invulnerable. It's just that it isn't cheap. but IMO it really shouldn't be. If you want a character that doesn't take stun, with the way the game curently is you're going to have to dish out more points. After all, almost all battles end when the opponent is stunned out of the game in HERO. If you can only loose when you drop enough Body, then fights will never end. And if you make it cheap, well then most people are going to have it, or get eaten alive by those who do. I don't want to have to drop things like Invulnerability on all my critters just so PCs that have it don't kill them really easy. Just on an ocasional one, like Kelix here. After you try your new power construct let us know if you elt it was balanced. I think as A player I would like it. But as a GM it's a nightmare.
  6. Re: A funny thing happened on the way to the Dungeon... We're all psycho ceramics, the cracked pots of society.
  7. Re: Walking On The Sun Is there any way that we can put limitations on the "takes no stun" that we usually give to automations? Would that even make sense to try to modify. I mean, they suggest not giving it to player characters because it's too powerful. But what if we limit it to takes no stun unless body passes defenses? I dunno, I'm pulling this out my A**
  8. Re: A Percentile Analysis of Relative OCV
  9. Re: A Percentile Analysis of Relative OCV that information can also be found......here! http://www.ogmiosproject.org/articles/3d6results.html
  10. Re: Question about shotguns and different ammo loads I'll second this suggestion. It's worth reading.
  11. Re: SPD, DEX, and Movement yeah, but NCM has a bunch of disadvantages attached to it...so I don't think it's that unbalanced.
  12. Re: SPD, DEX, and Movement *sigh* yes-sir-ee-bob that is a sticky wicket. I have covered that with NPCs buy limiting the phases in which they may move, lowering thier run speed, and buying speed on certain tasks. It is the whole "concept" vs. "point effeciency" delima. If you shouldn't be able to win a marathon then you should fix your character o in the world he's in, he can't. you could even sell back most of your running and then re buy it with NCM. So you are slower in combat but wont get left behind out of it. LOL, you should se the bald squat fat man I built. He has speed 4, but his run speed is 1" even if he ran every phase he wouldn't be able to outrun the adverage human. Bt then if he ran all the time he wouldn't be like that now would he Sometimes it pays to have alternate means of transportation.
  13. Re: SPD, DEX, and Movement hehe I know ^^ I also knew you'd find this thread.... Just pulling your leg, I mean symbiote
  14. Re: SPD, DEX, and Movement Agreed. About the concept v. points. I mean look at Stanley. Actually, I could have taken down the Balrogs given enough time. I delt 32 armor piercing Body and X3 stun multiplier to the head of one of them before he took it down. After defenses it was still a substantial ammount of damage. It wasn't impossible, it would have just taken a lot longer. I also would have finally needed those batteries I had been carrying. Also, if that Balrog had succeded in ramming rocky, rocky would ahve been SOL. It's crappy OCV saved his life Of course, we were not really ment to just go in there and beat them up...
  15. Re: SPD, DEX, and Movement I can understand this. But the more I think abou how fights go down irl, the person with the faster reflexes should win, unless his oponent is extremely good at counteracting such things. Slow opponenets tend to get beatten up on. I does not always make sense for players to buy thier characters speeds up. That is where most of my issues come from. A character doesn't need speed 6 just because you can afford to buy it. The geriactric wheelchair Super may have speed 5, but he also might have his movement dropped to 1" while in combat. He might be dextrous with his hands or arms, and a player should be limiting thier use of speed to such things. I have a character with Speed 8, but that character may only use 3 of his phases to move. The rest must be used in other ways. It's all in how the character is built that makes them overly powerful or unbalanced. If a GM is paying attention to what goes into the game most of these things can be cleared up before it begins. Edit: Also, I've had my A** handed to me by a much slower opponent. So speed isn't everything unfortunately =P In our Sci-Fi game we have speeds 2-6 in players. The speed 6 player is also our tank. But we ar all effective in combat. Opponents have been faster and slower than almost all of us respectively.
  16. Re: SPD, DEX, and Movement assuming the characters shared a phase (such as 12) since character B did not buy up his dex he moves at the same time that the other character does. I always make characters with the same dex make a dex roll off. So he wouldn't automatically act first. The way I see speed is reflex time. Movement is how much the character can move each time he gets the chance to react. I don't like splittign up how much a character moves between his phases, it does not make sense to me. If the slower character (speed wise) can move 3" per phase at noramal movement and the faster character (speed wise) can only move 2", that just seems unfair. They should both be able to move thier movement phases, whatever that might be. As with everything this system begins to break down at higher levels. At lower levels, where most characters should be or are, this isnt that much of a a problem. Just my 2 cents
  17. Re: Why no heavy cavalry? It sounds relatively reasonable. For a lot of low fantasy games where the gM doesn't want to have caverlry and a lot of knights and such, they just either: A: never domesticated a riding animal, only plow animals B: never invented the Saddel or Tack therefore: A: knights can not exist because there is either nothing for them to ride, or they can not control a steed. B: only light highly trained bareback riders could exist All of the things you listed would also justiy forgetting how to make tack items and making horses rare as domesticated animals. So yes, sounds reasonable.
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