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Onyxclaw

HERO Member
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Everything posted by Onyxclaw

  1. Re: Herophile Fantasy art Awsome
  2. Re: Hero Book my rev. 5th ed has the pages you seem to be missing...bad luck man
  3. Re: Longest Running Thread EVER ah, well I can understand that. I try to give helpful information and contribute the best I can, though I haven't been playing HERO for very long. I also try to be amusing every now and again. If it's ever out of line let me know, I'm not fond of stepping on toes or causing trouble.
  4. Re: The cranky thread I'm the Shadow Dragon, I don't know what you're talking about
  5. Re: Longest Running Thread EVER sorry about the recent increases... we'll try to behave better
  6. Re: Uncontrollable and Casual Strenght here's an idea from the master list of limitations...you could do a more encompasing version of this. Crushing Grip Infrequently, Greatly: 10 Points Type: Physical Limitation Description: This Disadvantage is only appropriate for characters with a Strength which is greater than that of human possibility. Under stressful situations the character unconsciously applies his casual strength to whatever he is doing. Shaking hands with the President for a shy character might result in crushed bones. Opening a door when he's about to meet the girlfriend he stood up earlier might result in ripping it off its hinges. Trying to avoid a small girl in the road while driving might result in wrenching the wheel off. Gripping the arm of his seat at a very scary movie might result in crushing plastic and steel into a paste. This does not apply to situations where the character is trying to apply force greater or equal to his casual strength, of course. What is considered stressful to a character is up to that specific player and the GM. you can increase the frequency to represent all the time.
  7. Re: The cranky thread Enforcer...Klytus... Thank you for being so kind...to people who seem not to always deserve it. I'm not so great at balencing my check book...but then I never spend anything unless it's cash. And my ATM tells me how much I have left. I always figured keeping at least $1,000 in the bank would keep me safe for as little spending as I do. And so far, I've been right. This will change of course when I have bills. But I do read all of my statements and keep track of all of my CDs. Of that I am not guilty! Right, so gripe time. Why must the air headed receptionist never ever ever shut up? I’m sitting in the office today, I suppose you could say that it’s one of my breaks. One of my self imposed breaks if you know what I mean. I’ve steadily realized that being efficient when you are a temp is not necessarily a good idea. My day is interrupted for a very brief moment as I try to watch the first 30min of DS-9 at break, dreading the flood of soap opera watchers that will flock in at any minute. And of course like every other day, trying very hard to ignore our prattling receptionist who is in the process of telling me about her son, her ex, her divorce, her fiancé, how much she paid for shoes, what color they are painting their house, her salary, or a million other things that I would probably not ask nor receive from someone that I was not at least a very good acquaintance of. Of course it’s ok for her to talk through whatever I am doing, be it work, a show, or even reading. But heaven forbid I even microwave my lunch during her most wondrous day of our lives. Always! Always always! Grrrrrr. I don't want to know for the 365th time how much money her fiance makes, or about her sons little stuffed animal, or how much sha payed for anything. I don't care. I just want to do my job. ok, done now...I feel a little better.
  8. Re: Walking On The Sun Like most things. I will support your right to your opinion, your point of view, and your right to choose the way you run your games. Doesn't mean I have to like it While I wont allow people to use desolid in my games as a form of invulnerability unless thier sfx calls for it, and I will make them take effects real world on the powers they wish to use while desolid. It doesn't mean that others can't. Playing in a game where another gm allows it, I may even use desolid. Becuase it's cheap. But then I might hate myself in the morning
  9. Re: Answers & Questions Q: So you're saying that everyone including me should know that she's off limits? A: Nonnuclidian Geometry...of course.
  10. Re: Damage Reduction I like damage reduction. It helps make my PCs feel like they are making a dent in thier enemy without having him go down to easily or not at all. Personally, I like it better than high armour. It makes more sense to me.
  11. Re: Walking On The Sun Just for you roy: These classes depict the environment that said character can survive and be comfortable in without any clothing or protective gear. This does not apply to attacks unless they are NND and specify a level of life support. Inidividuals may stay in these environments for a long period of time. Heat Classes 1 - stove/campfire 2 - raging fire/burning building (standard price of life support) 3 - lava/magma/molten metal (5 points) 4 - Sun, Hellfire (10 points) Cold Classes 1 - refidgerator 2 - Meatlocker, industrial packing facility 3 - Antartica/frozen water (i.e. falling in under the ice) 4 - Pluto, cold gaseous planets, Liquid Nitrogen not perfect...but close enough. Most Fire/Ice Attacks fall under catagory 2, for example, Fire Ketera attacks are all Fire level 2, except 1. Lava's use Fire level 3. Ancients can have level 4 attacks. For defenses against these attacks the standard is 120 AP 100% immunity, fire only -2 = 40 points at level 2 (the same cost as desolid) 120 AP 100% immunity, fire only -1 = 60 points at level 3 120 AP 100% immunity, fire only -1/2 = 80 points at level 4
  12. Re: Walking On The Sun wait...but if you buy your desolid as persistant inherent...do you still have to buy effects real world on your powers? See that's main problem with using desolid. Unless you have it triggered (wich it really isn't immunities are persistant and usually inherent) then you can't even effect whatever you are immune to based on the way I think it reads that desolid works...I can't swear to it as I am at work and do not have my book. Like...if I have desolid to ice inherent persistant, can I still touch the ice? I do know that we had a ghost character with desolid, always on, inherent, and he had to buy "effects real world" on all of his abilities, includin his strength. That's the extra cost of being desolid, because if you can't be hurt but you can smack everything around it should cost more than 40 points...so it does. Also, if I use desolid to avoid fire/ice/etc damage, and then someone uses an "effects desolid" fire attack on me. Then I still get hurt. And that makes no sense whatsoever for an immunity. I just feel that Desolid isn't the way that feels right to me. Now, for some things, it makes sense. My Shadow Ketera, Shadiya Lances, has Desolid to all attacks cannot pass through walls as an ability. Where he literally becomes a shadow. But for my Fire dragon it just didn't seam right, I mean of course he can interact with fire, it doesn't pass through him...he just doesn't care that it's there. So I used the house ruled Damage reduction at 100% for fire. It just feels better. Though I don't begrudge people making it either way.
  13. Re: Walking On The Sun Rofl, ha ha good one. Well, that's about how much the build I use costs. 120 AP 100% Damage Reduction + mandatory narrow focus 120 AP !00% Damage Reduction only verses fire SFX (heat level 2) -3 = 40 RC
  14. Re: Walking On The Sun ah well all the better I know what he's looking for but I don't have to like it much. Though, IMO you can effectively double your body, stun, and reduce your chance of beign stunned by buying 50% DR. Better yet, you can get 75% DR and tie it to a con roll. you'll take a little bit of stun after your defenses, so you'll know that "oh something hit me" but it wont be all that bad. High defenses and Damage reduction come very close to simulating invulnerability. And they are cost effective when you give them appropriate limitations (like requires a con roll on the DR, or Dex roll if you're more speed based) I'm still not sure though, exactly what is the best course of action for inexpensive Invulnerability other than that. I'm not a big fan of using desolid only to avoid X, unless the SFX calls for it (like becoming a shadow so it passes through or what not)
  15. Re: Walking On The Sun heh...so can I wear long sleves and still be comfy?
  16. Re: Walking On The Sun unfortunately it's one of the many thigns we have resorted to house rules for...
  17. Re: Walking On The Sun well, that depends on SFX. If my character can walk on the sun then somewhere along the lines he should have gotten a power that relates to the reason. If not, well...then I guess he wasn't thought through very well. I have issues with the life support in Hero...but for a supers game I'd allow it. Especially if the player wants that idocincracy. For a fantasy/sci-fi game..maybe not. It also depends on how the GM wants to handle it. I gave my fire dragons 100% DR fire as a racial ability. I don't care what fire you throw at them, they will not take damage. And even then, as they are my dragons, they can not live in the sun. Because they have 100% DR fire class 2, and the sun is class 4 (I have a 4 tier temperature setting for both fire and cold) If you threw a fire attack at level 3 at them, they would effectively drop thier DR to 75%, and in the sun they would take half damage. But house rules only go so far =P I'm not sure what the best way to deal with invulnerability is..but it's a very shaky topic for me.
  18. Re: Walking On The Sun that's a very good point. As far as I'm concerned it will never really coe up much anyway, it's not a useful power to walk on the sun. Walking on the sun does not automatically mean you have high endurance or defenses either. Unless your special effect is that you just have so much defense and resistance to be able to actually walk on the sun you shouldn't need to buy any of that either. Points for utility...16 IMO is ok for an ability that will most likely only be used once.
  19. Re: Walking On The Sun While I can understand what you want here, I'dd unfortunately have to say I'd never allow an absolute invulnerability for as cheap as 100 points. Infact, I don't think I'd ever allow a character that was invulnerable to everything in one fo my games, not even as an NPC. Not because it shouldn't, isn't, or can't be done, but because having a character that never has to worry about damage or stun from just about everything takes away from the GM's ability to influence Player actions. A lot of players will not think things through if they can't get hurt. They'll just jump off buildinggs or run head first at an opponent. Which is ok for a brick everyonece and awhile...but for most characters is rediculous. I'm worried that if such an absolute and useful ability becomes too cost effective, I'll have to spend a lot more time policing my Player's characters builds. Is it ok for the Invulnerable unstunnable mentalist to hae a disadvantage that if you can stun him it turns off his mental powers? Not really...but maybe. Personally, I'm fine with 350 for invulnerability. At 400 points that should be most of your stick. The points system is based on utility right? That's one of the most useful and broad based powers. And it helps negate all attacks and even environmental or situational damage. 100 points IMO is too cheap.
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