Re: The Everquest Taunt
Another way of doing it would be to give the enemies an overwhelming and logical reason to attack you. As a martial arts character it could be that your intuitive combat skills let you either interfere with anyone near you who isn't attacking. This could be a negative to damage or attack or a buff to allies. So it might be a Change Enviroment (-5 OCV, 0 END, based on EGO combat value) or an obvius bonus to allies through inspiring combat tactics (AID to DEX, Area of Effect (selective, radius)). Either way it gives a tactical and logical reason to pull aggro!