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SteelDoom

HERO Member
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Everything posted by SteelDoom

  1. Re: Abberant conversion Something to avoid? Is that because it is too powerful for the points? TK should work, I could like my flight so that I can only use it within an acitve TK area. Thanks
  2. Re: Waking up with not-so-super powers The power to be detectable as a monsterously powerful super hero...
  3. Re: Waking up with not-so-super powers I once made a superhero NPC that had change environment 1 str TK with a largish radius and defined it as an ability to clean house. For myself, a 5 second future vision that was 55% accuate would be cool. If it had to be unprofitable/nonpowerful, then the ability to change the smell of my flatulence would be fun.
  4. Re: The Everquest Taunt Another way of doing it would be to give the enemies an overwhelming and logical reason to attack you. As a martial arts character it could be that your intuitive combat skills let you either interfere with anyone near you who isn't attacking. This could be a negative to damage or attack or a buff to allies. So it might be a Change Enviroment (-5 OCV, 0 END, based on EGO combat value) or an obvius bonus to allies through inspiring combat tactics (AID to DEX, Area of Effect (selective, radius)). Either way it gives a tactical and logical reason to pull aggro!
  5. EDIT: Aberrant conversion Hi All (it's been a few years since I posted), I'm trying to convert a power from the Gravitational Control that lets you change gravity in an area. Each success on your roll allows you to change gravity by half a G up or down on anyone in the area. Three success for example allows you to increase someone ones weight by one and a half or lift them at half G. The trouble I'm having with the conversion is that the power is an accelleration (at least to my GM's interpretion). This means that even with a lift of half a G you will soon reach terminal velocity of around mach one (the mind boggles at the speeds achievable in space). I was thinking of a Flight useable as an attack with an Area Radius, high non combat multiplier but with a limiation that the acceleration is slow. This is looking like an expensive power but it isn't very good in combat as it is easy to resist. Would an Area TK or Change Environment work better maybe?
  6. Re: Buy Fantasy Hero Now Is it 5ER? EDIT: wow, tomorrow would have been a year since i logged in. Time flies.
  7. Re: The World of Via Great setting and I like the Author/God angle too. Reminds me of a book I read ages ago called The God Game or something similar. Good stuff!
  8. Re: Turakian Age: Changing the Future I'm considering a plot line where Kal Turak was a normal mage who had a vision that a new type of magic would arise and when that happens the world as he knows it will be destroyed. So he sets to make himself as powerful as possible so he can divert this forseen future, at any cost. The campaign then starts with the players getting involved in the defence against KT and in the process come to the conclusion (with some prompting from divine sources) that only a new type of magic will give them the edge. This new magic will be able to cut through his defences and destroy him! Of course this is the very cataclysmic event that KT predicted. In the end, the final show down the players and KT have the decision to either fight or talk. The players will have to unravel the consequences of their actions and chose wisely because only the Game Operations Director knows which choice will save the cosmos! Mwuhahahahaa...
  9. Re: Magic System Question #1 Seems to me that "painful to learn" might be so that people don't dabble in magic. Elemental Frameworks might fit this model well as there is usually a reasonably large point cost for buying spells compared to say a multi power or variable power pool.
  10. Re: New Fantasy Hero game Magic system review You're such a thread killer KS This site is pretty good and even better to take stuff of to tinker to fit exactly to what you want. His site has some good Variable Power Pool casting type of magic too. Good luck with the system!
  11. Re: Recommend a fantasy world map? There were a tonne of modules done by ICE (Iron Crown Enterprises) and MERP (Middle Earth Role Playing) which have good maps of Middle Earth. The main MERP book has one of all of Enodor and also details weather, trade routes, altitudes and a few other interesting things. Googling "ICE MERP maps" or similar should get some good hits.
  12. Re: Ages Bah, can't give you rep again
  13. Re: Missing: Fantasy Hero looks like I'll have to buy the pdf then. lucky it's not our Autumn 'cause it just finished 20 days ago
  14. Re: Regeneration Comes out as 20 AC per BODY I think. When plugging it into the HD, some of the advantages or limitations will not show until others are put in. For example, (from memory) you can't have persistant until you put in Zero END.
  15. Re: Missing: Fantasy Hero I'm assuming Fall = Autumn? When's Autumn? I am certainly looking forward to it coming out, and am torn between buying a to be revised PDF or waiting...
  16. Re: High level Role Master conversion Slight errata, I meant 30 cubic tonnes, not miles (actually I'll check this with the GM as it isn't a power my character has). The power allows rivers to be moved, foundations for cities to be levelled and tunnels to be made, among other things. It is only for course shaping, nothing finer than say a jack hammer could do. As far as the CE goes, yes all magic is with a RSR limitation. Which is why I was thinking the modifiers that CE can give to skills might be the go. A suppress might work too but with say a limit, Only for new spells.
  17. This is not another thread about converting RM, this is about campaign specifics. I'm talking to the GM of our Middle Earth game about converting to Hero. The specifics of spells and the such will be fun to change however some of the special powers our characters have are quite odd. We are all quite powerful because the game has been going on for years and it seems to me that RM is starting to loose its ummm focus as the game system was designed for a much lower power level. In short our characters are trying to replace the "old gods" as gods of man and have made a good start in this. We all have special powers some of which are pretty straight forward like desolid or multi forms. Some of the powers that I will need help to convert are: The power to suppress magic use (not items) and to feel the use of magic. I was thinking a VPP w/ Change Environment. This would allow a lot of tricky effects but still keep the power within it's concept. Not sure how to stat that though. Another is "Earth Weaving" which allows the user to literally move mountains at around 30 cubic miles per phase. After the moving it could be moved back by someone else with a similar power unless the character spends perminant exp to "tie it" to his spirit, a bit like Souron did with his tower. So someone would need to over come his power level to re mold something that is tied. This could be a transform with megascale area effect, with maybe a constant zero end to explain the fixing aspect (using exp instead of END?)
  18. Re: Missing: Fantasy Hero I wouldn't be a GEO if I liked a still pond, after all the reflection is a bit disturbing...
  19. Re: Missing: Fantasy Hero Not at all, just stirring the water
  20. Has anyone else noticed that the second most popular genre doesn't have a source book for sale?
  21. Re: LotR What if... question The Istari in dnd terms are demi gods, and had a mission given to them by the king of the Valar (gods). Of the five, only Gandalf remained true to his mission as the others were either corrupted (Saruman), distracted (Radagast) or fell from their path (the blue wizards). While Gandalf and Saruman were sent to aid the West, the glue wizards were sent to actively hinder Souron. While never allying themselves with the enemy, they some how failed in this mission. Perhaps (this is now my own conjecture) they were surrounded too long by Souron's evil and forgot why they were fighting and let the ends justify the means. This http://www.lotrlibrary.com/agesofarda/bluewizards.asp Link will give you some more info if you care to chase it up.
  22. Re: Super-sorcery Necromancer Ideas... Help! EDM would give her a lot of extra options like having a secret undead army or her spooky castle that is built from damned souls and such... Giving players a goal of getting there so they can finally defeat her.
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