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Posts posted by Amorkca
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What about just building a Barrier around the town, no one gets in or out? Add things to stop heroes from teleporting in to rescue etc.
The Inhumans were trapped in an unbreakable, opaque sphere at one time, I don't recall how they got out, likely from Blackbolt speaking...
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From the discussions around Parkour, as GM's, how often do you create new Talents within your games?
One of the players in my game has "Parkour" but we use the Acrobatics, Breakfall and Climbing skills instead of creating a new "Super Skill".
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I played many moons ago in 4th edition and earlier, dropped out over Fusion and 5th Edition, came back with Champions Complete. Been playing catch-up ever since.
I now have PDF's of 6E1&2, and am currently running a game again (Yay). I sometimes revert to old 4th rules, which generally isn't a problem but can occasionally be one.
Thanks for all the comments and clarifications from all of you!
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If I might add...
There is a scenario from Adventurers Club #15 called No More Mr Nice Guy, which may give you some ideas on how to introduce your Main Villain...
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. Btw OIF can be targeted at -2 to attack it.
Can you provide the page reference for this?
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In the above examples, can a Ninja use a Martial Disarm to gain this effect? Perhaps with a whip to simulate the TP, make it an agility factor which would favour the Ninja?
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And HM beats me to the post...
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Hello
Champions Complete P 211 has both Questionite Claws and a Questionite Shield. The claws could be written up/converted to a sword...
HKA 1d6 (Plus STR), Armour Piercing (+1/4), Penetrating (x2, +1), Reduced Endurance (0 End, +1/2) 41 Active Points Real cost 41 CP
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Will do later.
Gaming now.
QM
Now I'm jealous...
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I have a very long campaign in mind. My weakness is that once I come up with an idea I don't want to let it go when many times I'm in way over my head. I haven't played in so long I'm basically a noob.
I feel your pain, I too am getting back into Champions from a long time hiatus from it. I can't believe the things I've forgotten about and it feels like my nose is in the rule book more than the game... That being said, I've found these boards to be very helpful to me over the last few months.
I'm running a game where the heroes start out as science geeks and then gain powers. we've been playing on/off for 4 months and they still don't have powers... but everyone is enjoying the game, so that's the best part!!
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This could become a very expensive skills based character.
I'm not familiar with HSPG I & II. Could you redefine the Perks here?
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I like the concept of the character as well, I just wonder how the players will make the connection between his vastly growing power base.
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If something is built as a focus (OIF IIF) doesn't that make it immune to either form of grabbing it away?
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Currently I'm using Viper, but will introduce the old Genocide when powers start to manifest...
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The current Grayson run is interesting as well
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What about a mobile base built into the back of an 18 wheeler? Constantly on the prowl, easy to hide in plain sight...
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Iconic weapons. Name an already established comic book hero who has a device which cerates such a thing. That is what JmOz is looking for in this part of Fox's Armory.
Dr Midnite, who could see in the dark, didn't he use darkness pellets??
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What about a Darkness Field, for escaping the villains?
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I'm one of the players, not the GM - plus, that nemesis is out the picture for the time being (so we think!)
Ya, sure he is... LOL
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You might not want to ask them... The main Villain in JJ is a mind controlling fellow...
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Just be prepared for your PCs to ask who's wearing the Traveling Pants.
I knew it would come up!!!
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Yeah I couldn't think of any other way to describe her. Batman Animated Adventures Harley? The Best Harley?
Davidson??
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Fight him. If you win he will retire. If he loses, you retire and close your school forever.
Is this an example of Heads I win Tails you lose?
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leaving it as The Sisterhood, allows many different types of chapters to develop from it, all tied back to the Villain Group but with some "Legal" or "Good" components to it!
Teleport Enemy Weapons To Disarm
in HERO System Discussion
Posted
This is another reference book I am unfamiliar with.
I've seen reference to Ultimate Speedster and Ultimate Metamorph in recent posts, but have never heard of these books... are they 5th Edition or 6th?