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Posts posted by Amorkca
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Sigh, it's not available on the Canadian Netflix...
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Keeping this current...
Do we have a winner SteelCold?
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A paralysis effect of some type would work...
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I'd go with that, for a phase. I guess it depends on how long you want it to last. And they would get bonus if damaged or the like.
OP says he wants it to last for an hour...
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Hump?? What Hump??
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You could potentially build this with "No Conscious Control" as a limitation... Makes the points worth more...
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I agree with the Transform but think if your adding a limitation to someone's existing power then its a Major Transform, not a minor one.
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Lord Laiden.
Good idea, but one I will hold as a suggestion for the players when they actually build their personal characters.
Trying to stay a little generic and not use up any of the really cool ideas on the throw away pre-gens.
Perhaps a cameo appearance of the master as he searches for a new apprentice?
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As far as potions are concerned, an attack roll would, IMO, only come into play if your were forcing it down someone's throat; like the scene in Temple Of Doom where the cult leader forces Indie to swallow a mouthful of brainwashing potion.
Same movie at the start, Indie willingly takes a drink only to discover its poison and then has to fight to get the antidote... This where a "Saving Throw" could come in handy...
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Hope you enjoy the show! It had some twists to it...
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I thought Piercing was replaced by Penetrating?
A Power with this Advantage automatically does some damage, no matter how strong the target's defences are. The
character rolls his damage normally and applies them against the target's defences, but no matter how high those defences, the target takes a minimum of 1 point of effect for every 1 "Normal Damage BODY" rolled on the dice. -
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I liked arsenal. I know it's a DC toon but don't care.
There's bound to be overlap and from the sounds of things your Arsenal and DC's Arsenal are different characters...
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If you want to stretch the powers of this character, perhaps the Gold Dust amplifies his/her protections, providing Resistant Defences, Damage Reduction, Damage Negation, obscure things like Flash, Power and Mental defence.
To really stretch things more, perhaps the characters "Super Power" only works vs other super powers. So if joe normal in the wrestling ring does a punch of 3d6 his powers don't kick in at all, but if Grond punches him with 25d6 his full defensive powers come into play.
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I am thinking of a,4th weapon but drawing blanks
Perhaps something blunt and/or non-lethal? Like a billyclub?
I like the suggestion of Caliber from FreakBoy
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This link is to a comic that is currently being produced about special needs heroes.
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6E1 293
CC 89
Thanks!
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Working out could potentially add to your mass, increasing your Body stat.
For Ego, I think you would need to get help from a "Prof X" type character to justify having more will power...
Of course you could combine the efforts and say your working out 6-7 times a week and using Will Power to not eat junk food
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This link is not working QM...
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In otherwords if I am going to add 100pts to my target and have 90 pts in Complications also added to the target I have to double their Body+2 in Transformation effect rolled.
So for the above transform you are right that you only have to double the targets body to add the abilities. Though Takes No Stun is a VERY VERY Powerful effect and very hard to balance against.
Granted, however this is just re-creating a character from Adventurer's Club into 6e. How the villain would progress from there would be fascinating...
But you would have to divide all their defences by three
Why for?? I'm not all that familiar with automaton rules...
their existing defences are PD 2/ ED 3...
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Did some digging...
On 6E1 306 it explains...
When a Transform adds Character Points to a target, if the total of the accompanying Complications equals or exceeds the total points granted to the target, the Transform works normally (it doesn’t become easier). However, one- fifth of any points not compensated for by new Complications adds to the target’s BODY, point for point, to determine how difficult it is for the character to accomplish the Transform. (In short, add [[Points Added-Complications Added]/5] to the target’s BODY.) Transforms that remove existing abilities do not suffer this modifier.
Therefore the transform I describe above would just need the regular Transform as the complications added take away from the "benefits" of the power...
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Okay... to continue...
I'm building a character from AC who has Major Transform (Severe) from normal to Berserker...
This gives +10 STR, +1 Con, -2 Int, -2 Ego, +1 Spd, +2 End. (33 pts)
Plus
Automaton Power Takes no Stun (60 pts)
Plus some complications...
Does this mean the character must get 2x the Targets Body +93 Points to transform them???
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Able to leap tall palindromedaries
Is there such a thing??
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I have some characters I'm converting from old AC adventures into 6e. I'm trying to recall if a characters Leap used to be based off of their Strength and so they would have to have Leaping in the newest incarnation of the game? What about Swimming??
Distorted Space
in HERO System Discussion
Posted
I think a teleport would be able to circumvent this build.