Jump to content

Gauntlet

HERO Member
  • Posts

    689
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Gauntlet

  1. Version 1.0.0

    41 downloads

    Here is a basic Die Roller I created using Visual Basic a while ago. It works for Hero 5th Edition and earlier.
  2. Okay People. We need to make Hero GREAT AGAIN. I want each and every one of you to go out this week and get at least three new players for the game, especially with the younger generation. And NO EXCUSES! I mean if D&D 5.0 can do it (and that game sucks) then we can do it, so get to work!🤑
  3. I know that the Second Great Stronghold Breakout date was 2009, but has it officially been listed as to what month and day it happened? I do have Champions Universe for Hero 6th Edition but it only give a year. I am using it for an organization book I am creating for Hero Games so I do not want to just make it up.
  4. Teal - Rather Nasty Villain for Dark Champions View File Teal is a rather nasty villain for Dark Champions campaigns. Not so much when normal, but when on the drug combo he loves, he is incredibly NASTY. Let me know what you think. Submitter Gauntlet Submitted 03/15/2020 Category Characters Rules Version HERO System 6th Edition
  5. Version 1.0.0

    31 downloads

    Teal is a rather nasty villain for Dark Champions campaigns. Not so much when normal, but when on the drug combo he loves, he is incredibly NASTY. Let me know what you think.
  6. Dozhestvennost (God) View File This is a hitman for the Russian mafia for a Champions game. He is a normal (not a mutant) but his weapon is using Questionite Rounds (double Armor Piercing). Add that to the fact that he can shoot at his target from over a mile away and you have a hitman that is even dangerous to superpowered targets. Submitter Gauntlet Submitted 03/08/2020 Category Characters Rules Version HERO System 6th Edition
  7. Version 1.0.0

    16 downloads

    This is a hitman for the Russian mafia for a Champions game. He is a normal (not a mutant) but his weapon is using Questionite Rounds (double Armor Piercing). Add that to the fact that he can shoot at his target from over a mile away and you have a hitman that is even dangerous to superpowered targets.
  8. Smertel'nyy Udar (Death Punch) View File Smertel'nyy Udar (also known as Death Punch in english or Punch of Death in French) is a Russian Mafia enforcer. He is a normal man (no mutant powers) but with his skills has been known to take on some superpowered individuals and even killed them. Along with himself he is also know to have a number of 150 point goons with him (up to 6). He is written for Champions 6th Edition. Submitter Gauntlet Submitted 03/08/2020 Category Characters Rules Version HERO System 6th Edition
  9. Version 1.0.0

    12 downloads

    Smertel'nyy Udar (also known as Death Punch in english or Punch of Death in French) is a Russian Mafia enforcer. He is a normal man (no mutant powers) but with his skills has been known to take on some superpowered individuals and even killed them. Along with himself he is also know to have a number of 150 point goons with him (up to 6). He is written for Champions 6th Edition.
  10. I sucked majorly, but that's what the GM wanted to run and at the time there were no other GMs. But even that didn't stop most of us from quitting his game and deciding it was better not to play at all then play in his games.
  11. Had a GM once run a Fantasy Hero game where we all were slaves in the arena. All the game was just fighting in the pit, nothing else. Not even any chances to escape and absolutely no option to roleplay at all either.
  12. I definitely use the additional options in my FH game. Myself, and my players, like have the additional options of hit locations, martial arts, etc. But I agree, it definitely makes combat much bloodier.
  13. In my game, there is no cost divisor, but what I have found to be the biggest advantages are hit locations and equipment. Hit locations allow an FH character to be able to really do addition damage without having to roll it. For example, call shot head, there is a penalty to hit but if you do you get to have a STUN Multiplier of x5 and do double BODY Damage. As for equipment, it's free for a Fantasy Hero character but not for a superheroic character, and that adds a lot of free points for the FH character, especially if magical items are involved.
  14. I don't see a problem, I just thought it was interesting and wanted to start a conversation about it.
  15. Not quite sure of that. Pretty much every FH character I have played has had at least 20 points in skills (not including WF or Skill Levels). While I will say in Pathfinder or D&D skills aren't that large in number (unless you play a thief in Pathfinder) but in Hero they are utilized much more, even fighters in Hero many times have a number of skills. In fact I have found it the other way around. Most Superhero games are all powers and no skills at all, with the exception of gadgeteers. Of course I guess it depends on your GM. I have always had mystery in my FH games as have the GMs I have played with.
  16. But as I asked before, would you want to play a character who has the following Characteristic Maximums without getting anything for it. Reduced Characteristic Maxima: STR 7, CON 15, PD 4, ED 4, REC 8, END 30, BODY 8, STUN 30, Running 12m, Swimming 2m
  17. I have found that Fantasy Hero character's (especially in high magic campaigns) have a tendency to become much tougher than Superhero character's do as the campaigns go on.
  18. Yes, you can buy them up over the maximum but it would cost you double. So if you had a maximum of 7 and wanted to have 10 in STR then it would cost you 3 points. If you then wanted to go even further, it would cost you 2 points per point of STR.
  19. So you would find that as a problem. So you should get something for having a character that has low characteristic maximums.
  20. So you would be okay if I said your stat maximums were as follows while everyone else's was normal? STR Max: 5 STR Max: 5 DEX Max: 5 CON Max: 5 INT Max: 5 EGO Max: 5 PRE Max: 5 OCV Max: 2 DCV Max: 2 OMCV Max: 2 DMCV Max: 2 SPEED Max: 2 PD Max: 2 ED Max: 2 REC Max: 2 END Max: 5 BODY Max: 5 STUN Max: 5 Any characteristic bought over these maximums are at double cost.
  21. Actually they do. They are what is given to the character for having the characteristic maximums. The actual post is like follows: Reduced Characteristic Maxima: STR 7, CON 15, PD 4, ED 4, REC 8, END 30, BODY 8, STUN 30, Running 12m, Swimming 2m; Physical Complication (Infrequently; Slightly Impairing); 10 Complication Points.
  22. Actually this is something I need to be asking Shane Harsch as he is the one who created it.
×
×
  • Create New...