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The Full Scope of ARGENT
By Lord Liaden
As I read over my Champions official setting source books (for the "Champions Universe"), I was struck by the range of activities the criminal high-tech corporation ARGENT is involved in around the world -- how many pies it has its fingers in, and how viciously it digs into them. But from comments I've heard over the years, most Champions players who don't have those books don't fully appreciate what ARGENT is capable of, nor the range of uses it can be put to for villainous plots, as well as character origins and backstory. In part this is due to there being no source book dedicated to that malevolent corporation. Hero Games did plan to publish one, but the severe downsizing the company went through several years ago curtailed that plan for the foreseeable future. There's actually substantial information extant, but it's dispersed over more than a dozen books.
A couple of years ago I thought it might be interesting and helpful to the community to pull that info together and organize it for easy consumption in a thread on the Champions discussion forums. Whether or not one games in the Champions Universe, the corporation could easily be inserted into most superhero worlds, providing opportunities for many game sessions of villainy to oppose. It can also be an inspirational model for whatever original evil corporate foe a Game Master would like to create. That forum thread has since been archived, but recurrent interest in the subject prompted me to transcribe my compilation to PDF form and offer it here.
What follows in this document is a brief history of ARGENT; a summary of ARGENT's motivations, goals, and methods of operation; a rundown of its known organizing structure, with a little logical extrapolation based on relevant precedents; ARGENT front companies described in the books; an overview of ARGENT's extensive activities around the globe; its interactions with various superhumans and supercrime groups -- those it works with, is interested in, and its rivals and enemies; a list of official supervillains (and superheroes) who owe their superhuman abilities to ARGENT science, and how they came to be; a collection of devices commonly used by ARGENT's operatives; and a brief listing of the source books for this information. The text also frequently mentions what books specific characters and references may be found in.
EDIT: For those who'd like to view the original thread, including subsequent discussion of the ARGENT material, it can be found here.
5 downloads
0 comments
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automatic attack Combat Tracker
By Werethunder
These are Excel spreadsheets to automatically (and randomly) calculate the results of attacks (may they be critical or not) and damage of Normal and Killing attacks, considering defenses, Hit Locations, Surprise and Damage Reduction modifiers. The sheets simulate Hero System's dice rollings.
Useful for GMs who like using computers or tablets to speed up combat calculations.
45 downloads
- initiative
- combat sheet
- (and 1 more)
0 comments
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Champions Random Encounter Generator
By sentry0
A simple random encounter generator for use with Inspiration Pad Pro (free Windows download).
17 downloads
0 comments
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Cardboard hero template
By dsatow
A simple word doc to create 1"x1.5" tentable cardboard heroes. Grab images off the internet or draw/scan your own to put in the template. Remember, the center line in each table will be the top of the tent and that given the size of the counter, not a lot of detail will be seen.
24 downloads
0 comments
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Character Development Form (1984)
By Amorkca
This was from the Champions III book.
For some reason it put a blank page in front...
Enjoy
54 downloads
0 comments
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Hero System Universe and Timeline
By Lyinggod
This is the Hero System Universe Timeline written by Steven S. Long and based on work by Steve Peterson and Steven S. Long. I found this online and noticed that it was not available here. It is a 4 page high level brief description of the significant events in the Hero System Timeline from 100,000 BC (before the Turakian Age) through the year 3000 A.D...It was written for 5th edition but it is version agnostic.
79 downloads
- Champions
- Hero System
- (and 4 more)
0 comments
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Champions New Millennium - Hero System Character Sheets
By Lord Liaden
In the 1990s Hero Games published three source books for an official setting for their Champions superhero game. Under the general heading of Champions New Millennium, these books describe a world history, campaign city, and a large number of NPC villains and heroes. Some of the latter resemble characters published under earlier or later editions of Champions, but with their own distinctive interpretations; while others were unique to the New Millennium line.
Those books weren't written for Hero System, but another game rule set called Fuzion. However, over the late Nineties and early in this millennium, the Hero Games website hosted Hero Fourth Edition character sheets for nearly all the characters from the New Millennium line, for people who wanted to use those rules to play in that setting. Recently Hero Games has started selling PDF versions of the New Millennium books, and I thought it might make them more desirable to Hero System fans if I uploaded those 4E character sheets, which I saved from the earlier website.
This download is a ZIP folder of over eighty 4E character sheets for characters from all three books, in HTM format. These are only the game-mechanic write-ups for the characters, not including their background text and illustrations from the original books. Those books -- Champions New Millennium, Alliances, and Bay City -- are available from the website store, under "HERO System Fourth Edition (and earlier) / Champions."
Thanks to Jason Walters for permission to upload these files.
99 downloads
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Dr Macabre.pdf
This is an alternative way of laying out a character sheet purely for playing in a game session. The aim was to get it to fit in half a side of A4.
80 downloads
Submitted
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Hero System Rules 4th Edition Errata
By rravenwood
A compilation of errata for the 4th edition Hero System Rules, applicable to all versions:
original Champions hardcover
Champions softcover
Hero System Rulesbook softcover
Champions Deluxe hardcover
72 downloads
0 comments
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Monster Hunter International Character Sheets
Monster Hunter International Character Sheets
0 downloads
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Monster Hunter International Character Sheets
Monster Hunter International Character Sheets
68 downloads
0 comments
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Tripsheet.xls
By dsatow
Simple XLS sheet (I downrevved the version as I have the latest Excel so that it might be easier to be usable by others (+1/4). I created this for my next game and I am amazed there hasn't been one created and in the download section of the site.
Ident is a field I use to denote villain or hero or possibly status. What you change it to will be the symbol used in speed as the example shows.
This chart hasn't been QA'd very religiously. Just thought some people might like it.
52 downloads
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Probabilities.XSLX
By dsatow
This is just an Excel sheet with probabilities for rolling some value on Xd6 from 1 on 1d6 to 120 on 20d6. Note the TRUE/TRUE are just self checks on my calculations. After 20d6, rounding issues appear to occur on my MacBook Air and Excel so the system only goes to 20d6.
12 downloads
0 comments
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Making a Fantasy HERO character
This describes the process you might go through in building a Fantasy HERO character. It is meant to demo to a new player what you might want to think about as you go through the process.
89 downloads
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Madding Crowd - traditional character sheet
This is a character whose power schtick is duplication but does not use the power duplication...
51 downloads
0 comments
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Nested macros in Roll20
Basic description of how I have sought to produce a macro in Roll20 that generates a dropdown of other macros that do manoeuvres in play.
34 downloads
0 comments
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Roll20-Maelstrom
This is a set of macros that could be used to utilise Maelstrom from the 6th Edition rules in Roll20. They may provide the basis for macros to use any energy projector style character.
36 downloads
0 comments
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Simple presentation of characters
Three pdf (Jack, Jonas and Skink) character sheets with the system hidden as far as possible alongside three more standard pdfs...
I have also added 4 pdfs (Clin, Hans, witchdoctor and Jean-Philipe) who were created for a Day after Ragnarok game we were playing...
153 downloads
0 comments
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Injuries Sheet
By Werethunder
This spreadsheet presents a possibility for tracking serious injuries in Heroic campaigns, with a suggested extra sheet for tracking injuries.
It includes the ideas presented in 6E2 (incapacitation, disabling and destruction of a body part).
111 downloads
- Injuries
- Character Sheet
- (and 3 more)
0 comments
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Australian Army Organisation and Rank Structure
By Banakles
This is an effort to explain the organisation and rank structure of the Australian Army.
I expect to do the same for the Navy and Airforce.
Package Deals will follow shortly.
24 downloads
0 comments
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Character Development Form
By Amorkca
Attached is the Character Development Form from Champions III, circa 1984
Questions to ask your players about their characters.
115 downloads
0 comments
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Champshts
By Bikerbob
All 8 of the champion 2nd edition Character Sheets.
596 downloads
- Champions
- character sheets
- (and 1 more)
0 comments
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NPCs Resources
By Werethunder
This spreadsheet was made to speed up gameplay during damage calculations on combats and to keep track of NPC resources (END, BODY, STUN). Here is a quick set of instructions to use the file:
Sheet "NPC Resources": Type names and/or numbers for each NPC on the battlefeld.
Insert their numbers as required (STUN, BODY, END, REC). Copy/paste is OK!
As the fight goes on, type the expenses in any column and order in the respective line.
Whenever the character takes a recovery, either type anything in the black "REC" line or type "r" in the STUN or END lines.
Aid/Drain is also allowed; type them in the last three columns.
[*]Damage sheets (Normal/Killing)
When a NPC is hit, type in their respective defenses in any of the six tables available.
Then, ask the player if he/she wants to roll for hit locations: If so, just select "N" in the dropdown "Auto?" menu and then select the local hit in the respective menu;
If not, just select "Y" in the dropdown "Auto?" menu.
[*]Ask the player if she/he wants to roll the damage dice.
If so, just type the number of dice and select the right modifier in the respective Damage Roll table.
If needed, copy and paste (values only) BODY or STUN damages in the correspondent table (the one in which you put the NPC defenses).
[*]NPC Resources (again):
Type in any line/column the damage taken by the NPC. You may paste something copied from the other sheets; however, if so, paste as "values only"!
69 downloads
- Spreadsheet
- Calculations
- (and 5 more)
0 comments
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powersheet.pdf
This is a sheet I whipped up a few years ago for creating powers by hand, on paper. It's based on a similar sheet for creating spells in Fantasy Hero 1st edition. It includes columns for name and base Power, base cost, Advantages, Active Cost, END Cost, Limitations, Real Cost, and Skill Roll penalty. You can attach copies of this to your character sheet, and on the character sheet you can write the cost, name, basic effect, END cost, and a note to refer to the sheet. Something like "12 Lighting Bolt: 8d6 Blast, 4 END; see attached sheet"
145 downloads
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