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scoolio

HERO Member
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Posts posted by scoolio

  1. On 4/5/2022 at 8:13 AM, ccastan said:

    Honestly, Jkeown, only so far as Champions Complete and Hero System supports Fantasy Hero which is to say only "loosely". Hero Games is trying something new here, and if it goes well, we would like to propose to the powers that be following it up with a Fantasy HERO specific compendium like this project. We are early into this project still, so as we get further into it, we're optimistic that we will start having a discussion about what comes next. 

     

    But, anyone interested in seeing a similar project for Fantasy Complete or Fantasy HERO, it's a good time to chime in and it may help with  deciding the next venture. 

    Chiming in here for Fantasy Hero. I'd love to migrate my D&D groups over to any supported VTT platform. +1 if you can eke something out on Foundry as well. 

  2. On 3/25/2019 at 8:10 AM, Toxxus said:

    A pleasant surprise is that the blatantly overpowered spells of 5th edition D&D are all prohibitively expensive in HERO.  AKA - Active Points balance the powers out better than Crawfordian fiat.

     

    My workaround for this to keep the "feel" of D&D is that I am using the Active Points to calculate the endurance cost but I've made the "learning" or "access" to a spell a five point Real Cost skill.  In addition I tie in a Custom talent called "The Gift" and it cost 10 Character Points.  Each 10 CP Spent on the Gift earns you access to another DND level of spells.  So 10 CP get's you access to the Cantrips, and 20 CP get's you access to Level 1 DND spells and 30 CP get's you access to Level 2 Spells, etc.  All spells are powered by a Magic END reserve that grows commensurate to your Gift investment. 

     

    I'm going to playtest the cost of the spells themselves.  I'm waffling between 1 to 10 points per spell.  1 CP for a cantrip and 2 CP for a 1st level, 3 CP for a 2nd level, etc. 

  3. I'm working on something similar to bring my D&D group into Hero Games.

     

    With that goal in mind I've done 90% copy paste job into a Trello board to organize my thoughts.  My goal is to allow a D&D Player to drop into the campaign say things like I take my Rogues disengage action and I as the DM do the Hero equivalent math/consult and say OK roll 3d6 and narrate the action. 

     

    https://trello.com/b/EFdivqvN/champions-complete-fantasy-hero-6th-edition

     

    I made the board public just now.

     

    Caveat I'm still in the early capture idea phase and the comments are mainly notes to myself to flesh it out more and more.  D&D and Hero are on completely different ends of the spectrum but I'm committed to my 10 year plan.  Again I've copied and pasted liberally from existing Hero stuff and there is near zero organization on the Trello board but I'm looking for comments on the trello cards with examples and ideas. 

     

    The real struggle is that the Hero Mechanics are very balanced and D&D and very imbalanced so things like spellcasters vs a Fighter are hard to 1 to 1 match against the feel of D&D.  

     

    This process is helping re-learn and get a feel for Hero again.  I miss it dearly. 

     

  4. As part of my ongoing effort to convert my D&D group over to the amazing Hero System 6th Edition I'm looking for advice and guidance on how you would write up and convert the Alignment system as Psychological complications?

     

    For example I think the Neutral and Neutral versions would be worth less since they are less restrictive while Lawful and Chaotic versions would be worth more. 

     

    Thanks in advance. 

  5. D&D Beyond Like Tool for Hero Games or something like the Beyond Tool

     

    Is there an online website/service that provides something like the Online Character Tools with mouse hover links to more details about the object under the mouse.  I've been using the D&D Beyond tool for the last year and my players really like the tool.  Is there something similar to that for players and GM's in the Champions/Heroes rules set? 

     

    It doesn't have to be an all inclusive tool but I'd definitely like something for the following:

    1. Online Character Sheet
    2. Campaign Notes
    3. Rules lookup or maybe a place to store and access PDF's.

     

    Bonus Points if there is some kind of tool to manage/store/present maps with Grid/Hex overlay options. 

     

  6. Greetings Fellows,

     

    I'm an old school 4th/5th edition player who left for a decade and I'm returning and I have convinced my 5th Edition D&D players to try out the Hero Mechanics.  I'm looking for the following:

     

    1) A 6th edition Form Fillable PDF tailored for Fantasy Hero Character Sheet

    2) DM Screen in both Portrait and Horizontal mode.

     

    In addition I'm attempting to take the taxonomy from D&D 5th edition and translate it as closely as possible to Hero 6th edition mechanics.  


    My goal is that a D&D player could walk into my group and be handed a character sheet with D&D terms and feel comfortable.  For example if the Rogue says I'd like to take my uncanny dodge action I would in turn just say OK and handle the mechanics on my end with my cheat sheet and just give the player the target number to roll on 3d6.  The same kind of thing is true for something like a Saving Throw.  While these two mechanics don't have a clear mechanic in the world of Hero 6th Edition I want to keep the look and feel there but just use the Hero Mechanics instead.  

     

    I've read the Killer Shrike Blog fairly heavily and I've taken a lot of inspiration from there. 

     

    Can someone help me begin my journey and help me find the GM screen and Character Sheet? 

     

    If you've gone done a similar road in converting D&D players please share any tips/tricks, or examples of things like how you converted the spells to match the thematic of the D&D flavor.  

     

    Thanks in advance. 

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