Jump to content

Tedology

HERO Member
  • Posts

    192
  • Joined

  • Last visited

Everything posted by Tedology

  1. Wonderful ideas, Carl and David...hadn't even thought about those. Thank you!
  2. Thanks for offering some options, Greywind. Maybe I'll see if Amazon has good prices on Heroclix. I didn't realize there were Champions minis, so maybe I'll Google for those as well.
  3. Hello all and happy Easter! I've tried a search on here for "miniatures" to no avail. I'm wondering if anybody has a good resource, online or not, where I might find miniatures to use for an upcoming campaign? I thought of Heroclix, but not sure of a good resource. Also, are they fairly expensive? Thanks! Ted
  4. I would say my superpower is being able to quiet a room of 32 rambunctious ten-year-olds by simply standing up. I don't think it's an AOE mind control, but more of a "Suppress Juvenile Chaos".
  5. Much appreciated, QM! I had never heard of Blue Booking before, but I see its uses; I especially like how players can have conversations between themselves (and/or the GM) without others necessarily knowing it. And I think I can see a use for them to keep notes, (or, for example, if I choose to use something like Obsidian Portal).
  6. Thanks, David! I had not heard of Obsidian Portal until now... looks interesting. Do you find that your players are enthused enough to keep it updated? Or would that be solely the GM's job?
  7. Thanks, QM. Where might I find more info. about Blue Booking and/or journal examples?
  8. Thanks, David. I like the idea of searching my local paper...and, if nothing else, have some NPCs mentioning what's going on...to add realism. I REALLY like the idea of giving each player a journal...so they could use it for whatever reason...to take notes, list clues, dialogue, etc. That may be the schoolteacher in me! Thank you for these ideas, Question Man!
  9. Question Man: Wow! This is more than I could have hoped for! Exactly what I was seeking. With your permission, I'd like to use it as a basic template to at least create and hand out to my players. I REALLY like the idea of your luck chits and, again with your permission, use a version (or modified version) in my sessions. Did you use poker chips as the "chits"? Or were they things like index cards, or such? And if I may ask, did you find a good source to purchase the poker chips? Thanks again for your detailed explanation..it's greatly appreciated!
  10. Thanks, Indiana Joe. I'm planning on basing the city on our actual city, using familiar streets, restaurants, sites, etc. I figure this may make it more "intimate" for the players. No, we're not NYC or SF, but we're a growing city and close to SF, so all should be fine. (I hope!)
  11. Hi CES, and thanks for answering. Yes, I've read some of Steve's great posts and I really like how he does it. Perhaps I'll follow suit and try a setting-based style.
  12. Hello all, I was just curious how you best come up with a campaign idea? I'm currently using Evernote (so I can have access to my notes from anywhere) and I thought I would ask here what's a good way to start. Is there a certain template that you follow (or have created on your own)? Do you just break it down by the bare basics? For example, just the locale, star players (NPCs, etc.), and the main goal/plot/storyline? Or do you go into more details (e.g. describing the interior of the Chinese restaurant?) If you have (or know of) a template, I would be most appreciative to look at it? I wouldn't dream of asking for your existing campaign notes (I know that may be taboo ), but even getting a general idea would be helpful. Thanks very much! Ted
  13. I appreciate all these additional ideas and suggestions...thanks to all! Log-Man...great ideas. I may incorporate those as well as the psychic exclusion. This may work...again, thanks to each of you contributors.
  14. Sounds like a very fun campaign, CES. I'm not nearly that skilled to keep things organized...but perhaps someday.
  15. Wouldn't this be hard to run through PCs? I would have to let the player "in on the plan" (so to speak)...when I may not even have an idea what the plan is! LOL
  16. Doesn't that depend on the weight and/or mass of the annoyance?
  17. LOL! Thanks for the Spock quotes....I'll use them in the game!
  18. Cancer and Lord Liaden....thank you both for your responses. Cancer: I think my group would have a blast if I can do some absurdity from time to time...I just wonder if I could pull it off. I'm a funny guy, but sometimes not absurdly funny. Would be fun to see if I could do it though, eh? Liaden: I REALLY like your "Psychic Exclusion" principle and will present that. Brilliant! I even like the name of the principle. Thank you!
  19. Thanks, Bluesguy and Cassandra, for your input. Bluesguy: I like your idea of having geographic location being part of the equation. Also, you're right...it would NOT be used in combat, nor would I allow it to "bring back a fallen ally from the brink of death", or "I'll time travel back to when I wasn't imprisoned in this tank of hungry sharks". I believe the player (being a GM himself) understands the implications. Cassandra: Your examples hit home. I think the "thrust into future" to see disaster would make for some very good roleplaying and/or plot devices. Thank you! I also thought about letting the player know that I would be rolling an 8 or less to see if any problems happen. Next time he tries to time travel within a given time (24 hours perhaps?), it would be 11 or less; third time: 14 or less; fourth time - he's playing with chronological fire.
  20. Thanks for your input, Christopher. I especially like your comment about "over-shooting" a destination. As I said, I know there may (most likely will) be problems. And there's a chance I will have to have the player re-create his character... but I don't want to squelch his enthusiasm. So this isn't really a "Should I allow it?" thread. It's more of an "If I allow it, does anybody have any ideas on how to best handle/manage it?" If you don't allow it, or you don't have any ideas...that's okay. I know each GM has his/her own style.
  21. Why? Has the annoyance been known to lie before?
  22. Tedology

    Time Travel

    Hello all, I know that having a PC being a time traveler isn't the best idea; I've agreed to give one of my players a chance at it, with the caveat that things may go "awry" from time to time. I'm also planning on telling him that he won't be allowed to "go back five minutes before the explosion to evacuate the bank." I'm wondering if any of you may have suggestions of how I can handle the "awry" factor. Perhaps you've GMed a player who travels back/forth through time. How did you get the point across that the powers should be handled respectfully? For example, did you mention something like, "Thanks to Captain Chronos's last escapades, it seems that there is a rash of killings happening in the lower part of town. These bear a striking similarity to the murders of a one Jack the Ripper"? Thanks for any ideas. I'm planning on using his character to help springboard adventures and such. Plus, he and I came up with a very cool origin story and, best of all, he's very excited and enthusiastic to play.
  23. Does it count if I no longer have a VanDyke (goatee)?
  24. Thank you all for your suggestions on how I could best handle this. I think I'm going to make the decision that he'll have to just choose another concept; I feel that in the long run he'll thank me because I'll explain that I want him to contribute more to the adventure/story. I especially like Tasha's idea that I need to mention that there should be some sort of offensive power, defensive power, movement power. I just need to be firm as the GM and ask that my players have well-rounded characters.
×
×
  • Create New...