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Vestnik

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Posts posted by Vestnik

  1. Re: '70s TV Supers

     

    But will you have Fat Albert and the Cosby Kids?

     

    Starsky and Hutch?

     

    Remington Steele?

     

    Is there a clear line or rule for what to include and exclude for this genre?

     

    Diff'rent Strokes! Super-powered Gary Coleman ftw!

     

    (Or was that 1980s?)

  2. Re: Dyson Sphere Ship

     

    If you used a ring or series of rings instead of a sphere' date=' you could move the ring to induce an oscillation in the star and eventually a jet of mass which would become propulsion[/quote']

     

    How much time does "eventually" mean here?

     

    To move a star you've got to overcome some pretty serious inertia. I'm guessing a few hundred thousand years, minimum, before the star actually starts to go anywhere.

  3. CLOWN.

     

    OK, we all know these guys are on the outs with the gods (may their beneficence be eternal) who run the Champions Universe. I can see why -- too goofy. However, I think we can see lots of viable non-goofy characters based on comedy themes in the comics that have worked well -- Joker, Riddler and Arcade come to mind, and I'm sure there are many others.

     

    Do you see any way to reincorporate CLOWN into the mood of the current CU, by tweaking them, toning down their silly factor and so forth? If DC did it to the Silver-Age Joker, I don't see why we can't do it to CLOWN.

  4. Re: You can't move! Ha ha ha!

     

    Ok, just thinking off the top of my head...

     

    Version I is a reasonable power to take... 60 active points with an expected value of 42 points effect. It takes out one target without power defense per action on your part. Compare this with 60 points of Presence attack... Pretty similar against a class of opponent. Keeping someone locked down takes repeated applications and it can be mitigated with power defense. Further, it is a visible power so nobody on the battle field has any question about what just happened... Hope your defenses are good.

     

    I'm thinking more of one-on-one combats. This power could turn Grond into a (very large) garden gnome, as long as the END lasts.

     

    Except for Grond's +2 SPD only to punch. I'm trying to wrap my head around the image of Gronf trapped in time but still able to punch.

  5. I've been working on my new Black Hole Guy supers character (he of the little pointy friend), brainstorming on powers.

     

    Here's an obvious one I came up with:

     

    Time Dilation I: 12d6 Suppress Speed (60 Active Points)

     

    Time Dilation II: 6d6 Suppress Speed, Area Effect (Radius; +1) (60 Active Points)

     

    My question is -- isn't this ungodly powerful? On average the first one will bring the target's Speed down by 4, immobilizing most Bricks and virtually all mooks and bringing even a Speedster with a Speed of 7 down to a laughable 3. The AE version is less of an "I Win" button, but it will neutralize a whole room of agents (or bring them down to a SPD of 1 if they're Viper guys) -- for the same cost as a 6d6 AE EB.

     

    Would you guys allow this? (I have no GM to go to since I am in a long spell between games. This is a character "in reserve." Making characters is fun. :) )

  6. Re: Terrax the Tamer, Dead Herald of Galactus.

     

    Well put, OddHat. :yes:

     

    The issue of point totals aside, I actually found Enforcer's stats, other than for Terrax's Characteristics, to be underpowered based on his past feats. Terrax was able to lift the entire island of Manhatten into orbit, and draw asteroids from space to strike planetary targets. But giving him abilities of such magnitude would make him a foe beyond most Champs PCs' ability to fight, so I prefer the course E84 took. :)

     

    cough cough Spiderman cough cough Firelord

  7. Re: The Abomination (Marvel)

     

    I love how a guy that can lift kilotons only does 2d6 NND with his Low Blow maneuver. :)

     

    (I'm not try to attack the writeup with these comments. The writeup is awesomeness incarnate. It's just little things about the system that I think are funny.)

  8. Re: The Abomination (Marvel)

     

    I can see it now.

     

    GM: (rolls dice): Wow! A three! The Abominatrix totally made her Seduction roll.

     

    Player: Ummm. Now what?

     

    GM: Your character and the Abominatrix head off to her hotel room for a night of gamma-fueled romance.

     

    Player: No way. Come on, she's a green, eight-foot-tall freak of nature, and my character is a sprightly Mentalist with a COM of 30 from the Land of Fey. It is totally out of character.

     

    GM: Did you hear me? I rolled a three! A THREE! (Shows player dice.) A CRITICAL SUCCESS!! You have been overcome by Abominatrix's wiles and the ways to a man's heart that only a green, eight-foot-tall gamma-spawned freak of nature knows. She paid good points for the Seduction skill. If YOU got a three, wouldn't YOU want a success? What's good for the goose is good for the green, eight-foot-tall gamma-spawned freak of nature, especially if it is lonely and has had a few drinks.

  9. Re: PA hero interest: Life Without People

     

    Aw' date=' man. All the good ideas are taken. So much for my Operation: L. Ron Hubbard. :o[/quote']

     

    It was a really cool story. The premise was that North America had reverted to barbarism sometime around 2020 and all records had been lost. Centuries later anthropologists try to reconstruct the history of Old America using the oral histories of the inhabitants. What results is the epic tale of General Washington (General is his first name) doing battle with the British Red Indian Army, weilding his magic sword Valleyforge and an amulet of stars made by the sorceress Betsy Ross and with his allies Lafayette DeGaulle and Duke Waynejohn. He has to do battle with Mt. Rushmore at one point.

     

    I wish I could remember the name of the story.

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