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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. Sure, but you know what a big part of what made Star Wars work so well? Darth Vader coming back. You know a large part of what made the prequels suck? Killing the most interesting bad guy in the first film.
  2. Yeah the fly by is the worst, people on the ground yelling and firing arrows bouncing off its scales, getting that nasty cone effect breath, hover a bit and blind everyone with wing buffet, slap someone with the tail flying across the field, fly by again...
  3. That said, a low magic game where a "dragon" is basically just a fire belching komodo dragon would be cool too.
  4. Yep, I loved that article. Using wing beats to kick up dust, etc. My dragons have all that stuff. Dragons in my game are freaking terrifying to face, but a group of well equipped, smart, and capable heroes can survive a battle and beat them. Its fun because they're basically the master villain. All that stuff you had to fight to get to them were just minions, now its all of you against this one nearly invulnerable killing machine. Its tough not to kill party members with that 4d6+ killing attack bite plus the tail lash, and breathing 10d6 flames once a turn. But its a very memorable battle. And that wasn't even an ancient one with magic and tougher scales.
  5. Indeed, and for most superheroic games, that's good enough for the win. That's the joy of comic books, it doesn't always have to make sense. It just has to fit the genre an be fun and exciting. Who cares if it makes sense that yellow blocks Green Lantern? That's how his powers work. We need more of that and less "I figured this out scientifically to the last minutae" in gaming, I think.
  6. That's why the last line in the Avengers film was so fun: battling the Avengers is to "court death." Yes, well...
  7. But Captain America is almost never actually called that in any films. I think its mentioned once in the first movie, but then most of the time its just "Captain," if anything and quite often just his name. His costume is more of a costume than most, but few. The only really consistent use of code names is in Ant-Man, which was deliberately done more light-hearted and comic book feeling than the rest. Its not like the comics, at all. Spider-Man, X-Men, and Fantastic Four all are outside Marvel studios so they are under different rules. Also, I'm pretty sure Fabian Niswhatsisface and the rest in charge at Marvel find superhero names, secret identities, bright costumes, strong moral character and all the rest sort of embarrassing old fashioned stuff they are cooler than, so that translates into the MCU as well.
  8. I think that's very accurate. That's why they don't often even wear costumes, or have code names (except in DC, so far). Iron Man is the only guy with a costume and code name, but he instantly gave away his ID and changes the costume several times each movie. That's why the villains are just disposable bad guys, not repeat villains. Excellent point bigdamnhero. No wonder you're so damned big.
  9. Well, special effect goes some ways toward that but yeah; if you cannot use your HTA to help break out of an entangle, for instance, its probably worth a 1/4 limitation. It makes sense; your baseball bat hits hard but it won't break out of a net.
  10. Yeah the advantage of Ultron is that he can always come back. My money is on Vision doing a mind wipe on Ultron, not on him being wiped out.
  11. I suggested damage be decoupled from strength the stat in the 6th edition discussions a couple years ago, along with losing jumping distance. It was debated, some said "you always hit harder when you're stronger!" and others said "it would make strength more balanced and builds which do more damage with strength can buy it," but in the end Steve just dumped leaping and kept damage.
  12. I built characters with HA and variable advantage, it was a really powerful effect. Enough dice to make it work well and lots of variety, very simple build. With a 1/2 variable advantage I still had 8d6 to play with.
  13. Then so is Blast and KA and everything else that deals damage. The "problem" isn't with those powers, its with STR. Characteristics, as I noted above, are given a cost break to make them efficient so certain builds aren't excessively expensive. You can't compare powers with stats, it doesn't work.
  14. I agree, they need more supervillains. So far its been aliens, Loki (kinda), Ultron and zillions o' robots, lots of Hydra agents (and not even Nazis??), Bucky and more Hydra agents, Other Avengers, and then a small handfull of villains like Yellowjacket and Whiplash and... whatever those fire guys in Iron Man 3 were supposed to be. Mostly, the Avengers fight each other and the sadz. More villains, please. A team of villains.
  15. Or, you could just drop the rule which is silly and unwarranted. Its not there as a balancing feature. Its there because in the comics, when the most famous one (in the Legion of Superheroes) had a duplicate died, she lost it forever. That's it. They were simulating comics. But it was a poor simulation better done with an optional limitation "duplicates die permanently" probably a 1/4, given how rarely anyone dies in the Superhero genre. And you don't see duplication many other places. I can't see why anyone would even argue this. Taking points away from a character permanently, making them fewer total points than everyone else in the campaign permanently just because they bought a certain power is utterly ridiculous. The only perk that says this is Deep Cover. The rest give ways to shift the points to something else. Even Deep Cover offers an optional "or you could let them put the points somewhere else." Option. Just because the rules are written a certain way doesn't make them right or scribed in stone by God on high. That's why the cost of things change over editions.
  16. Trump had to show he's not a raging lunatic and Hillary had to show she's not on death's door in the debate. They both succeeded. Other than that, doesn't move the needle.
  17. Flexibility is paid for in the points; you pay to have those alternate and additional abilities, just like with a Power Pool. Nobody argues that you have to lose points permanently at any point with a power pool to offset all that flexibility. They don't do so because that would be ridiculous. Any power that has with it the inherent chance of permanently losing points from your character sheet like the GM came and ripped a piece off should have a limitation -- should cost less than usual -- not be a built-in feature.
  18. Problem is that he didn't learn anything. The first time he punches Kryptonian thug and he crashes into a building he should have gone "oh crap! Look at the damage, those people were hurt!" and then he tries not to do that. This is all just excuse making for the writing. They wanted epic damage and huge, massive strength on display. Look, he punched him so hard, the building collapsed! ITS EPIC!!!!!!
  19. I find its best to stay at 4 or fewer copies or the effect Doc Democracy notes really gets to be a problem: its the empire of Duplicate man, and everyone else is just a spectator. Yeah that's one I've house ruled out every time, both that and Deep Cover. I think its a nod to Triplicate Lass who lost a copy permanently in the comics. If you lose your points permanently, that's worth a limitation.
  20. That's not true. What you're describing is No Range Energy Blast. Rules for HTA, from 4th edition: The origin of the limitation was that in 4th edition HTA was 3 points per d6 (because it had no range) and was hideously broken. So 5th edition made it properly 5 points per d6 then slapped an "only to add to STR damage" limtiation in it that was no limitation at all, but brought the real cost down to about the same. I think the 1/4 is a grandfathered thing that should have just been left off entirely.
  21. I'm not really sure why HA gets a 1/4 limitation at all. Seems to me that you have one attack "Blast" that does normal damage and it either does this at range or it does it in melee but strength adds to it, just like killing attacks. As for comparing it to stats, stats and powers do not compare well, so they probably ought not be considered in any math comparison. Stats are very efficient for the points, in order to allow people to build their concept.
  22. Doesn't help the problem any. If you can take somone's punch to the face without notable harm, your neck probably will resist his strength, too. See the problem isn't "boy he's stronger than them" its "why is Zod's neck so weak?"
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