Jump to content

Christopher R Taylor

HERO Member
  • Posts

    12,151
  • Joined

  • Last visited

  • Days Won

    46

Everything posted by Christopher R Taylor

  1. ...OK let me repeat. Darkness vs sound is find as written. The cost is acceptable to me, as it is a minor effect. Silencing people is another story entirely, and quite powerful. That should cost more than 3 points. Is that more clear now? Not hearing: talking. A separate power, because being quiet doesn't mean you didn't incant.
  2. I agree, it seems pretty well balanced in 6th, finally.
  3. Its less significant outside fantasy hero, but removing recovery is also important. And the two together? Ignoring them is like they get in the way of the point you're trying to make rather than a side issue you can disregard. Particularly since the argument has been "it is more balanced in heroic" which is even less true with silence in it. That being said, you make a good point about darkness vs sound being only 3 points. The problem here isn't that darkness vs hearing should cost more. Its that being deaf shouldn't shut off incantations. Just because you can't be heard does not mean you didn't do the incantation. To me, a 10 point "silence" Change Environment power makes more sense than using darkness.
  4. I hope its exceptionally well written because the character isn't really very interesting
  5. If suffocate only did damage, then these arguments would be more compelling, but silencing and removing recovery is significantly more. Ignoring that suggests people know that and don't want to consider it.
  6. I just ignore the "lose duplicates when they die" rule. its one of the only rules in the entire game that makes you permanently lose points from your character (deep cover the other). I say they can heal back like any Body lost, unless the character buys a 1/4 limitation that the loss is permanent. Because it is, you know, a disadvantage.
  7. Its pretty easy to fix the stun mod system in Champions; use hit locations just for stun multiples. We've done it for years and it always works out great. Of course, if you shift over to the model that treats KA's as a blast AVAD vs resistant defenses, that fixes things well, too.
  8. Also, you can play through a given story a few different ways as well. How much light side or dark side you use, or how you interact with your followers.
  9. Its slightly more than +1/2, because you have to buy constant, but its cheaper than 5th edition.
  10. I treat transforms that create something out of "nothing" as a major, or total depending on how significant the item.
  11. Triplicate/Duplicate Lass who also went by various other names. Could turn into 3 girls, but then one died and she lost that form permanently.
  12. You have a last name, Guy! ... do I? DO I???? I find that Hero does heroic extremely well, having run hundreds of games in many different campaign types (cops, Vietnam war, PI pulp stories, spies, post apocalyptic survival, pirates, fantasy, etc). Its about choosing the right optional rules, overseeing people's abilities, and enforcing genre.
  13. I thought Ant Man was less compelling than most, but it did actually have the most true-to-comics feel of any of the MCU (non Sony marvel) films. It had costumes, secret identities, fought supervillains that were not of their own creation, had a hero that sacrificed himself to protect others, etc.
  14. You can by unlocks for many of the restrictions, in fact you kind of have to, because you make money so fast that you reach the non-subscriber cap fairly swiftly and may as well spend it on something. I recommend slicing for a money making profession
  15. Probably the simplest way is to build the full main power and assign it a structure and limitation so that it starts out weak individually but with more duplicates gains power. For example: Tri-Psychic Crush 6d6 mental attack 2d6/Psiclone present (-1/2)
  16. Once you subscribe even a month, I've noticed a lot of the benefits seem to "stick" to your account, like faster quick travel recovery and permanent fleet pass
  17. I like Steel a lot, he's one of the most interesting newer characters that has come along in decades, and he fit in well with the Justice League.
  18. Right the Advanced Player's Guides aren't official rules they are suggested optional ideas. Some of them are great, some of them are way off base and need serious work.
  19. Star Wars the Old Republic is still running x2 xps and if you level a character from 1-25, you get basically 5 free cartel packs full of goodies, really nice goodies. I just got one of those daffy "podracer" speeders out of one. How it fit in that little box, I'll never know. I'm not sure how much longer this is going to last, probably until their next expansion drops. SWTOR has more expansions faster than most games.
  20. You missed the AVAD advantage. That makes attacks stop doing body by default, requiring the "does body" advantage. However many limitations you stack on it still won't lower the active cost, the basic cost of the power which is what was presented - flat out, before limitations. Its not 22 points. Its not even close to 20 points, no matter what setting its in. A silence that prevents recoveries and slowly kills you is worth more than the listed cost.
  21. Yeah you can get some subtle effects with Change Environment and a really long linger adder. Its good for bad luck curses (-1 to rolls, etc).
  22. Except he didn't. Nobody you're going to use this on has 4 REC, they're gonna be higher. So that's not enough to drain them to 0. A continuous ½d6 Drain to END, then Stn then Body would be like 8 points. Darkness to sound is going to be 3 points, so its 11 plus the drain to get an easy instant roll of REC up to 10 or so, etc. But of course, no amount of power defense makes the slightest difference, while life support to not breathe does, so its an AVAD, probably +1/2, and the second drain does Body, so its another +1 an the price goes up and up. Its not 22 points.
  23. So you can get the darkness vs speech, negate recovery entirely for any character, and put a continuous END drain on the target all for 22 points?
  24. A couple were, I agree. I understand why, but while the idea was sound at one level, it actually created more problems than it fixed. Eliminating gliding? Fine. It was just bizarrely too specific, like having "ice slide" as a power. But getting rid of Suppress and Transfer? A direction I disagree with.
  25. I've never seen recovery that high, but its interesting what happens to characters when you do ram up an unusual stat. 60 presence, for example. Still, even in a Fantasy Hero game, zeroing out recovery and eliminating post-12 recovery, plus silencing the character and the rest is worth more than 20 points.
×
×
  • Create New...