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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. You can use a POD service to do it as well, but only one copy, for your own use.
  2. The littlest sorcerer supreme! Its funny how so many people can make these really authentic costumes look good, but Hollywood just can't imagine it.
  3. Sure, that was just a response to the assertion that archers were upper class landowners, which in England at least, was not true. American Indians as Tasha notes, were not a very homogeneous group. Some were superb horse fighters, some were peaceful farmers, some were excellent stealth guerilla types, etc. And, of course, within tribes there was a terrific variety as well; some of them were no good at fighting but were great hunters, some were neither and pretended to talk to spirits so they had some status in the tribe, etc. Natives dumped their bows as soon as they could get rifles, of course, since the rifles hit harder, were easier to use, could hold multiple rounds, had better range, and seemed more magical with the flash and the bang.
  4. Yeah she tried to change the world... But not in a good way. Trump is a jackass and Hillary is a corrupt greedy psycho. Neither one is anyone we should admire or look up to. I cannot get the fawning adoration that politicians get when all we should treat them with is contempt and suspicion. They do not give a crap about you no matter what lies they tell you.
  5. Sure, you can. And archers do. But if you fire while moving, you're going to suffer a penalty. At least in England, the archers were made up of the peasants and such. It was a law for a long time that all males had to practice with a longbow on Sundays, actually.
  6. I built the maneuver as a martial arts move: +5 DCV, only for maintaining full DCV while shooting with a bow. For fantasy campaigns, that's close enough to full DCV.
  7. I cannot find Resource Point rules anywhere in the 6E books, is it in one of the Advanced Player books?
  8. Obviously its up to the GM, but as a rule set, the base rules I believe should be based to be plausible and realistic as can be simulated as easily and fun as possible, then you add in options and abilities that can add to that for games that are more exaggerated and can do extraordinary things. And yes, the 2 hander was used a lot like a quarterstaff, the more they study medieval arms and armor in Europe, the more skilled and incredible the picture becomes. The old image of plodding tank-like knights bashing each other with swords is giving way to something more like armed martial arts.
  9. Sure, but you start at the baseline, then build up from that with points that give you extraordinary skill. So; nobody starts with weapon familiarity. That way the baseline is "ordinary people" not "Green Arrow." Modern bow, old armor, plus we don't know what it was made of. In Hero terms, though, you'd call someone who practices for hours to do a specific task someone who bought skill levels and possibly even martial maneuvers, not base joe average archer.
  10. Historically archers used their bows until the enemy was too close and then they would use melee weapons. In war, they were staged behind obstacles, foot soldiers, and such to give them protection because they were usually lighter armored and more useful when able to fire unhindered. You can technically shoot a bow at someone right in front of you, but he can swing five times in the time it takes you to nock an arrow, draw, and fire. Its inefficient. Almost all stunt videos with bows are done with very light pull, not drawn all the way, and tons of practice and choreography. It looks very neat but isn't very illustrative of actual bow use.
  11. While true, the tales of their accuracy with a bow are legendary, even while mounted. However, they used small bows, not big long bows, and that's an important distinction. I'd let someone buy down their speed shooting a self bow, but a long bow requires time and focus to shoot properly.
  12. That seems like a much better answer, to me. After all he is alien, why would he be identical except for having superpowers?
  13. For heroic settings, a straight penalty rather than halving actually works well, perhaps better than half. But yes, in a fantasy setting, would allow someone to study and train to learn to remove the half DCV penalty from bows. In a real world one, I'd allow someone to train for specific stunts to show on youtube as well.
  14. This is a puzzler that has come up a few times in my Fantasy Hero games. It makes sense that there be a way to steady yourself and increase your accuracy at range with a bow, but the system doesn't really represent that well. So probably a good alternate would be: "if an attack already reduces the character to 1/2 DCV, then the attack also becomes delayed by one segment" so that its just a bit slower to go off to represent stability and aiming time. Granted that seems like Set but Set just gives a flat +1 OCV.
  15. John Byrne was the first to say this is how it worked in his excellent Man of Steel post-Crisis Superman reboot, although i'd have just said "Kryptonians have no beard" and left it at that.
  16. And if you want to build a power to do so, what would it cost? I swear people take stuff personally on here like suggesting something might not be perfect is like you kicked their cat
  17. Yes, I know. I was just suggesting that a rule change may be in order and perhaps that might be something to consider. I mean, you can't take a 3 point power and immobilize people's arms from gestures, you can't use a 3 point power to negate concentration, etc. Seems like some parity and logic might be in order.
  18. The cost of speed tends to restrict its inflation, particularly if you impose normal characteristics maxima (i.e. pick a point after which the stat doubles in cost, usually 4 speed). For me, the difference in combat ability with speed is a feature, not a bug. It shows that someone with a lot of combat training will be much faster and readier in combat than someone with little or none. Its what makes Joe average lose to joe skilled.
  19. Flash, darkness, change environment, AVAD blast vs life support, drain CV all make sense, depending on what you want to happen.
  20. Again, its odd to me that making an area quiet should necessarily shut off incantations. Just because you're making no noise doesn't mean you aren't incanting, it seems to me. The GM would be the one to decide, but it strikes me that stopping someone from incantations would be more like a gag or an entangle on the target's mouth.
  21. The problem with DC is they see what ifs like Dark Knight Returns and Kingdom Come, then think that's badass and what they should do. So Wonder Woman as angry militant with a sword that cuts Superman is the new pattern instead of what she became in that world because of the situation.
  22. Not happy with many of the changes in WoW, particularly the character changes which appear to have been done mostly just to make things easier for the programmers. Glyphs weren't really eliminated, they are just books you can get and buy for some of the abilities. Almost all character specialization and customization is gone now.
  23. I added a mana stat for magic (everyone has it, but only mages use it), but if I ran another FH game it would be 1 END/5 strength for fighting. The cost of END and recover are so low they are basically meaningless which is a mistake in a heroic level game.
  24. I guess I'm gonna just bow out of this discussion since people don't seem to understand what I'm writing.
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