Re: Change Environment vs Images (light only)
I built some various interpretations from effect. Flashlight I is the Long brand. Flashlight II is the Cat brand. And Flashlight III is the old tried and true Big Blue brand. All of them use the same batteries.
Flashlight I: Sight Group Images 1" radius, +/-4 to PER Rolls, 1 Continuing Fuel Charge lasting 1 Hour (+0) (22 Active Points); OAF (-1), Only To Create Light (-1), No Range (-1/2)
6 real points, 22 active
Flashlight II: +4 PER with Normal Sight, 1 Continuing Fuel Charge lasting 1 Hour (+0), Usable Simultaneously (up to 2 people at once; +1/2), Area Of Effect (2" Radius; +1) (10 Active Points); OAF (-1), Only to Create Light (-1)
3 real points, 10 active
Flashlight III: Change Environment 1" radius, +4 to Normal Sight PER Rolls, Only to Negate PER Penalties Due to Lack of Light (+0), 1 Continuing Fuel Charge lasting 1 Hour (+0) (11 Active Points); OAF (-1)
5 real points, 11 active
Flashlight II has A LOT of problems. Someone with greater HERO experience than I have would be able to make it work. The Usable Simultaneously is necessary for the effect of allowing others to see. I think the Visible limitation could also be applied to this one.
Flashlight III is the most aesthetically pleasing to me. I was unsure what the Only to Negate... would be worth, but I assumed little to nothing. It's really only a definer instead of a modifier.
Cat