Re: Help with Mental Power
I usually use the premise that the mentalist in question is able to catch a glimpse of the attackers intent via telepathy and as such dodge the attack.
I buy it as:
10 pts. (25 Active) +5 DCV Psionic* (-1/2), RSR (Per Roll: No Active Point Penalty -1/4), Costs End (-1/2), Mental Defense Subtracts from DCV 5pts/-1 (-1/4)
*Only vs. attacks caused by mind that could be perceived
Hope that helps