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etherio

HERO Member
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Everything posted by etherio

  1. Re: "Neat" Pictures Hehehe...who would ever buy that concept now that the cosmopharmocologic distance is so last week (pretending to get it, so that you won't know I'm dumb). Funny how in-group knowledge can result in humor that only the geeks in question can understand. (As gamers, I'm sure we've all encountered this. That's why in many ways being a gamer encourages closeting oneself in a way that is socially analogous to being gay in the bible belt.) Here's my science geek joke experience: During my freshman 'Chemistry for Science Majors' course at the U of Hawaii, we had been recently going over EM wavelength and frequency, fundamentally expressed (if memory serves) as 'C= (lambda)(nu).' The professor walked in and, as he did every day, asked the class casually, "What's new?" "C over lambda," popped out of my mouth reflexively. He looked at me over the class, gave a big sigh, and said, "I've been waiting 10 years for somebody to do that." The class erupted in laughter. Oh, hilarity!!! When I related the story to my friends (who are decidedly uninterested in any science that doesn't involve 'warp drive' or 'the Force'), they were not amused. Their expressions made me feel quite lonely, indeed. (Check your own now!)
  2. Re: House Rules for Hit Location I'm kind of a little disappointed that no one has posted a critique of my data analysis methods. With the kind of personalities and brains possessed by HERO gamers, I'm sure that there are plenty of you guys that who could give their own insight, especially since there was so much mathematical debate on this method posted a while back. We HERO gamers each have a bit of the game designer and number cruncher in us, and this has become sort of a fun intellectual exercise for me. Please...let me know if you've found any flaws in my analysis.
  3. Re: House Rules for Hit Location Here are the tools I used for my analysis, in case anyone would like to play with them. Included are the spreadsheet I made for the final calculation and a spreadsheet someone else made for calculating probabilities for multiple d6 rolls.
  4. Re: House Rules for Hit Location Here is the data presented in a more visual form. Note how damage efficiency decreases as one aims farther up or down the chart. What this hit location variant does is not make combat more lethal, but make aiming more playable and possible than in the core rules wherein sometimes your chances of hitting a particular location can actually decrease when aiming at it.
  5. Re: House Rules for Hit Location Ok... So I was curious just how lethal this house rule is. I had assumed that it was at least slightly more efficient to aim for locations like the head, but I just liked the way that it worked for targeting. A number of members, though, expressed concerns that the lethality of it would be unbalancing, and yet it hadn't seemed that way in play. Now, I gots me a lot of respect for the scientific method, and I don't like to make an argument without evidence, so I set about to investigate. I made a spreadsheet that I could use to calculate the "average" result one would get for each of the damage modifiers on the hit location table when aiming at each particular location. That "average" is calculated from the probability that each location will be rolled on a 3d6 distribution curve. Remember that my house rule "moves" the center of the curve, and that it creates a situation where some hit location rolls may result in 0 damage. I was surprised by the results: The rows highlighted are not only the "averages" for targeting those locations in my variant, but also for rolling randomly on the tables with the core rules. It's easy to see that the damage efficiency for my variant peaks at those "average" locations in the core rules, so abuse is not an issue. Please note that there is no row highlighted in the "low shot" table. In the core rules, one die is used for this type of attack, and therefore no distribution curve exists.
  6. Re: City of Heroes - Online Hero Game Hey there herodom... I recently got CoH, and just want to let everybody that might give a dang know that you can find me @Wraythe on Victory server. I usually play as Lightning-Bug. I'm having a hard time getting my ftf players and friends to get into CoH, so I figgered I'd "holla" out to the HERO community. Look me up when you're on and let's bash some baddie skulls.
  7. Re: "Neat" Pictures I have productive glands. ;^)
  8. Re: "Neat" Pictures Wow...the Japanese improve on everything. "4 times love"? The ones I buy only work for one go-around apiece.
  9. Re: House Rules for Hit Location Good points, these...and ones I thought of myself. However...
  10. Re: House Rules for Hit Location Curious how the rules are working for you after some playtesting. Any bugs you found? Also, "Cyber Ninja Pirates in Space" sounds fun as hell just from the title.
  11. Re: Game Maps and Counters Exchange Great resource! Those fold-ups are just like the ones in the Cityscapes product, by the way, but much cooler. Cityscapes is still a worthwhile buy, though.
  12. Re: Game Maps and Counters Exchange Y'know...I'm not exactly sure any more. I lost my notes from when I did it. I'm pretty sure it's like 90% approximately. Not much difference at all.
  13. Re: Game Maps and Counters Exchange
  14. Re: Game Maps and Counters Exchange I just want to say how pleased I am that this thread has lasted as long as it has. I'm sure that a lot of campaigns have been enriched by the material everybody's sharing here. To those of you who have stuff to share but haven't, please do. Anything is welcome. I know, some of these guys are megatalented, and some of us just do what we can, but all contributions are welcome here. Quantity and quality are both appreciated when it comes to gaming props.
  15. Re: Game Maps and Counters Exchange
  16. Re: Game Maps and Counters Exchange By the way, guys... Do any of you have standup minis (or full-shot images that could be used to make standups) that you can share? Obviously nothing that would be illegal or unethical to do so, of course.
  17. Re: Game Maps and Counters Exchange I use them at 1" X 1/2"
  18. Re: Game Maps and Counters Exchange Hey there...Nice to see some interest again. I checked out the link and noticed that it mentioned some from Wolfjack. Are those yet to be posted on the page? I'd like to get my hands on any material you have to share.
  19. Re: Gimme a cool challenge... ...a doomed, ultimately futile effort, by the way. ...but one I must ever pursue, just in case. Good to have you aboard, Cybertooth.
  20. Re: Gimme a cool challenge... Actually, it sums up my eternal effort to get my buddies out of their comfort zone and into something a little quirky and different...at least, quirky and different in a way that reflects my tastes. Namely, pulp adventures in the roaring 20s/golden-age/Victorian era, etc.
  21. Re: If You Draw It...They Will Come [thread=28293]Here's that link, by the way...[/thread] Go ahead and give it a shot if you're interested, Cybertooth (and of course anyone else). I have a soft spot for the Pulp/Golden Age genres, and I'd like to see a talented artist like yourself show your take on it. Now to work on that awesome 'Fatman' pic...
  22. Re: If You Draw It...They Will Come This looks like fun...I'm gonna try my hand at it. By the way, maybe you could take a crack at my "gimme a cool challenge" thread. (Sorry, too lazy to make the link right now.) It sort of petered off when I started working too much to contribute, but I'd love to see someone give it a boost.
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