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etherio

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Everything posted by etherio

  1. Re: Post "gotchas" here The cost structure is based on STR, but I think that this distinction is made so that players don't confuse HA with STR in gameplay. Otherwise, complex arguments about things like whether or not the HA damage should be halved when performing a Move Through would result.
  2. Re: Post "gotchas" here Decoupling STR from HKA damage in this way feels to me like oversimplification for the sake of an intellectual exercise. One obvious reason that this would be a bad move is that if your claw-wielding character's STR were affected (by a Drain or Aid, for example) then the KA would be unchanged. Common sense, dramatic realism, and special effect would all suggest otherwise.
  3. Re: Post "gotchas" here I just noticed this last night. (We have only played supers since I got the pdfs for 6e.) It seems like an oversight to me. It makes KAs that use the hit location chart more powerful than those that don't. I'm gonna do some numbers crunching and see how they compare, but I'm kind of disappointed by it that particular choice so far. Caveat: With very small exceptions, I think 6e is awesome and a definite improvement of an alrerady great game.
  4. Re: Internet connection This is exactly how we do it in my group.
  5. Re: Steve's Chat Tonight (Wednesday, October 28) Done. Please provide an address. I'll throw in some Kona coffee, li hing candy, and kim chee...so you can have the complete experience.
  6. Re: 6ths are out of Customs and on way to warehouse! It's hilarious that a debate over creative builds for forklifts popped up.
  7. Re: Steve's Chat Tonight (Wednesday, October 28) It's hard for those of us in the Pacific to get to these chats. I'll still be at work at 4pm HST! Dang.
  8. Re: "Neat" Pictures What's the source of the photo? Any chance it's a photo manip or a movie special effect?
  9. Re: Project XIII: images from my campaign By the way...anyone have any rercommendations for a good 6th ed export format for the boards?
  10. Re: Project XIII: images from my campaign Thanks, Duster. Yes, the ship was inspired by the Nite Owl's ship. Dave Gibbon's design work in the graphic novels was good stuff.
  11. Re: Project XIII: images from my campaign Okey doke.
  12. Re: Project XIII: images from my campaign Oh yeah...the counters for this campaign so far. We use our counters at 1/2 inch per meter. If you like your counters at that scale, print the file at 7.5 X 9.0 inches. Scale up otherwise.
  13. Re: Project XIII: images from my campaign I have both 6th ed rulebooks on pdf, but I have not yet completed conversion of my characters and vehicles, so I posted the 5th ed write-ups of the vehicles with the pics. When I finish conversions, I'll edit my previous posts and update the write-ups. Enjoy!
  14. Re: Project XIII: images from my campaign CRICKET SLEDS These are personal VTOL flying/submersibles that our group uses...built, of course, by Gold Bug. When underwater, the pilot can use retractable SCUBA breathing gear that is housed in the steering console. (This is a manip, but very little of the original drawing is left...mainly just the seat. Can you identify it?) Val Char Cost 20 STR 5 23 DEX 39 10 BODY -1 5 SPD 17 0" RUN -12 0" SWIM -2 0" LEAP 0 Characteristics Cost: 45 Cost Power Chassis 12 1) Aluminum Chassis: +6 DEF (18 Active Points); Limited Coverage Nearly 360 Degrees (Coverage does not protect occupants; -1/2) Propulsion Systems 23 1) Internally Contained VTOL Turbines: (Total: 47 Active Cost, 23 Real Cost) Flight 5", 1 Continuing Fuel Charge lasting 1 Day (-0), Usable as Swimming (+1/4); Extra Time (Extra Phase, -3/4), Needs atmospheric medium (-1/4) (Real Cost: 6) plus Flight 15", x4 Noncombat, 1 Continuing Fuel Charge lasting 1 Day (-0); Extra Time (Extra Phase, -3/4), Needs atmospheric medium (-1/4) (Real Cost: 17) Communications/Sensory Systems, all slots OAF Bulky (-1 1/2) 3 1) GPS Tracker: Detect Exact Location on Earth A Single Thing 16- (Radio Group); OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Normal Sight (-1/2) 1 2) Compass Display: Bump Of Direction (3 Active Points); OAF Bulky (-1 1/2) Auxiliary Systems 3 1) Rebreather System: Life Support (Self-Contained Breathing) (10 Active Points); OAF Bulky (-1 1/2), Restrainable (-1/2), Nonpersistent (-1/4) Powers Cost: 42 Total Character Cost: 87 Pts. Disadvantage 20 Distinctive Features: Hi-Tech Flying Craft (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Hunted: Aerospace Research Firm 8- (Less Pow; NCI; Capture) 20 Vulnerability: 2 x Effect Electrical (Common) Disadvantage Points: 50 Base Points: 37 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  15. Re: Project XIII: images from my campaign I'll wait for Mancer to post his NPCs. I have the images on file and could put them up here, but his character summaries would be better. So I'll post a couple more images of my own design from the campaign... THE SCARAB This is the primary vehicle for my character Gold Bug, who appeared at this post. It amounts to a lightly armored VTOL flying/submersible troop character for our group, the New Outsiders. It has some pretty good radar-jamming capabilities, communications gear, and a holding cell, but no weapons as of yet. I drew this one from scratch on my 'puter, so I likes it. Val Char Cost 45 STR 0 10 DEX 0 17 BODY 0 5 SPD 30 0" RUN -12 0" SWIM -2 0" LEAP 0 Characteristics Cost: 81 Cost Power Propulsion Systems 63 1) Internally Contained VTOL Turbines: Flight 10", Usable Underwater (+1/4), Sideways Maneuverability full velocity (+1/2), Reduced END, 0 END (+1/2); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Needs atmospheric medium (-1/4) plus Flight 15", x64 Noncombat, Reduced END, 0 END (+1/2) (82 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Needs atmospheric medium (-1/4) Hull/Chassis 15 1) Sealed and Insulated Hull: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 3 2) Landing Gear: Extra Limbs (6); Only for lifting and holding large objects (-1/2) Communications/Sensory Systems, all slots OAF Bulky (-1 1/2) 4 1) Audio/Video Communications Panel: High Range Radio Perception (Radio Group), +1 to PER Roll; OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Sight and/or Hearing (-1/2) 9 2) Sonar Display Panel: (Total: 29 Active Cost, 9 Real Cost) Ultrasonic Perception (Hearing Group), Targeting; OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Normal Hearing (-1/2) (Real Cost: 4) plus Active Sonar (Hearing Group), +1 to PER Roll; OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Normal Hearing (-1/2) (Real Cost: 5) 5 3) Radar-Absorbent EM Field: Invisibility to Radio Group , Reduced Endurance (0 END; +1/2); OAF Bulky (-1 1/2), Lockout with Radio Communications (-1/2), Bright Fringe (-1/4) 3 4) GPS Tracker: Detect Exact Location on Earth A Single Thing 16- (Radio Group); OAF Bulky (-1 1/2), Sense Affected As More Than One Sense Normal Sight (-1/2) 1 5) Compass Display: Bump Of Direction (3 Active Points); OAF Bulky (-1 1/2) Powers Cost: 103 Total Character Cost: 184 Pts. Disadvantage 20 Distinctive Features: Bug-Shaped Flying Craft (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Hunted: Aerospace Research Firm 8- (Less Pow; NCI; Capture) 25 Hunted: ? 11- (Mo Pow; NCI; Harshly Punish) 5 Hunted: Law Enforcement 11- (Less Pow; NCI; Watching) 10 Reputation: Unarmed Craft Owned By A Hero, 11- 5 Dependent NPC: Gerard Crothers 8- (Normal; Useful Noncombat Position or Skills) 20 Vulnerability: 2 x Effect Electrical (Common) 10 Physical Limitation: Requires occasional recharging (Infrequently; Greatly Impairing) Disadvantage Points: 105 Base Points: 150 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  16. Re: Project XIII: images from my campaign Heh. You stole my line.
  17. Re: Project XIII: images from my campaign
  18. Re: Project XIII: images from my campaign Thanks. No, she's not a gamer...but she is an avid reader and a bit of a comic geek, and she never gives me any crap about the time I spend gaming. That last one is unusual in itself, in my experience. Given her comics interests (she's a biiiig fan of the X-Men), though, I imagine she'll try playing with us at some point.
  19. Re: Project XIII: images from my campaign
  20. Re: Project XIII: images from my campaign Hi all! Again, a long break from posting anything on the forums. We've had a good campaign, though, for the last year or so...gonna get Mancer, the GM, to post more of his characters on the thread to keep the 'Project: XIII' continuity growing. It's been fun relaxing and being a player instead of GMing for the first significant stretch in many years. We're still short-handed in our group, though, so I'm here to see if any more Hawaii (or soon-to-be-in-Hawaii) players are interested. Let me know! I'll post also on the player-finder threads Oh, by the way...I got married!
  21. Re: If You Draw It...They Will Come Nice job. You do have a bit of Jeff Dee in you. That's a compliment, by the way.
  22. Re: If You Draw It...They Will Come Stereotypical fits right into the Golden Age genre. An essential part in many ways, I'd say.
  23. Re: If You Draw It...They Will Come Super Village People. But only if you 'Z' snap when saying it.
  24. Re: If You Draw It...They Will Come He stayed away from stereotype with a ponytail, loincloth, and buckskin boots?
  25. Re: Project XIII: images from my campaign
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