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kukuli

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Posts posted by kukuli

  1. I run a steampunk/pulp game using Pulp Hero for 5er. HAPs are included in Pulp Hero.  I like it.  HAPs  give the players some sense of control. There have never been any problems, everyone budgets their Haps carfully.  I also ruled that an 18 is an automatic fail so no Haps are allowed, although, a standard luck roll may be called for in an emergency.  I also have a house rule that the same luck dice are used for HAPs and luck rolls.  The number of dice they can buy is based on character conception and cost.  I talked to each of my players during character creation to insure that they would not abuse thier luck. For the last 6 years it has worked fine.

  2. When I was in college we had two usually seperate Champions groups that were partially connected by one of the GMs. The  "power gamer" group would respec after every game.  Our group would not, we'd just add experience to our base build. The other group were into beating the enemy to a pulp with little character growth. We were roleplayers.  We both enjoyed our games until said GM started using the same villians with both groups.  Villians built to fight the tricked out heroes from the more agressive game.  That forced experience bloat and complete rewrites on us at regular intervals.  

     

    I ended up with a cosmic level power set  that I really didn't need.  It eventualy strangled the universe.  We tried to redo the characters at a lower level, but we were never the same.  Don't misunderstand  me, I still love Lumiere (named before  Champions was published and chosen by my friend, who was less fluent in French than I  realized at the time) but she became unplayable.

     

    So, the value of respecing really depends on the gamers. Just be consistant and remember, characters that can no longer grow because thier build is too tight can cause more trouble than you think.

  3. My clairsentient Character tells me she is using precog in hope of seeing where they have taken a prisoner.  She touches something belonging to the prisoner.  I give her a series of images, some giving hints to where the prisoner  will be at some future point and some that give other information about the prisoner or the villians that have him.  I usually don't lock down the exact time, but rather have the vision come true at the time the Character arrives at the location.  Like if I was writing a script and want the good guys to arrive just in time. Some times the info is misleading. Like the time she saw a party member tied up in a dark room and the flash of a large knife.  They did rescue the PC, but since the badguy was knocked out by a punch, the knife turned out to be the Clairvoyant cutting him loose.  Keep it vague and loose and you  won't be railroading anyone.

     

     Clairvoyance is a sense, it doesn't give full answers, it allows the user to observe clues.  Preparing Clairvoyant clues is no harder than preparing visual clues.  It shouldn't be used to replace actual gameplay.

  4. Ha.  I got sucked into a bible discussion a few weeks back when I dropped the kids off at Sunday school.  It started out uncomfortable, then became hilarious when the discussion turned to homelessness.  According to Christ, it's wrong to give free food or medical assistance to the homeless, because it just encourages them to be lazy and dependent on aid.  Homeless people choose to be addicted, or jobless, or mentally ill, you see.  Perhaps my copy of the Bible is out of date?  Anyway I can't make waves because my kids go there, but it was the most educational church event I have ever attended.

    I don’t generally do this, but I feel the need to correct a misconception. Although there are self identified “Christians” who believe that the poor, sick, imprisoned or homeless are not their problem, they are specifically ignoring Jesus’ teachings.

     

    Matthew 25:34 -25:46

     

    "Then shall the King say unto them on his right hand, Come, ye blessed of my Father, inherit the kingdom prepared for you from the foundation of the world:  For I was an hungred, and ye gave me meat: I was thirsty, and ye gave me drink: I was a stranger, and ye took me in: Naked, and ye clothed me: I was sick, and ye visited me: I was in prison, and ye came unto me. Then shall the righteous answer him, saying, Lord, when saw we thee an hungred, and fed thee? or thirsty, and gave thee drink? When saw we thee a stranger, and took thee in? or naked, and clothed thee? Or when saw we thee sick, or in prison, and came unto thee? And the King shall answer and say unto them, Verily I say unto you, Inasmuch as ye have done it unto one of the least of these my brethren, ye have done it unto me. 

     

    Then shall he say also unto them on the left hand, Depart from me, ye cursed, into everlasting fire, prepared for the devil and his angels: For I was an hungred, and ye gave me no meat: I was thirsty, and ye gave me no drink: I was a stranger, and ye took me not in: naked, and ye clothed me not: sick, and in prison, and ye visited me not. Then shall they also answer him, saying, Lord, when saw we thee an hungred, or athirst, or a stranger, or naked, or sick, or in prison, and did not minister unto thee? Then shall he answer them, saying, Verily I say unto you, Inasmuch as ye did it not to one of the least of these, ye did it not to me. And these shall go away into everlasting punishment: but the righteous into life eternal."

     

    There are many other passages, but this is my favorite. I’m not asking anyone to change their beliefs, but if people want to talk about what Jesus taught, they should know what He actually taught. And I now withdraw from the discussion.

  5. I have no problem with clarvoyance, but I require these powers to be uncontrolled and vague.   The character gets to use it to find "clues" and I get to use it to move the plot along when they get stuck. The character also has a side effect that allows psychic forces to hi-jack her mind on occasion, which keeps her from over using the power.  She also has +4 to her CV to represent her ability to predict where her target will be at the time her attack lands.

     

    The fun comes when I take her to the side, explain what she sees and she returns to the table and completly misinterprets what she saw.  The player does this on purpose. Her character is rather honesty challenged.

  6.  

     

    Except the rules tell us that "The circumstance that activates a Triggered power must be easily verifiable, and cannot depend on any Senses the character does not possess — characters cannot use Trigger as a cheap way to detect phenomena they could not ordinarily perceive."

    6e Vol 1 p 350

     

    That forces the question of what "Detect Invisible People" actually means. I guess an invisible elephant won't crush any crystals. Will a person who is Invisible to mental senses, or to cameras (many modern vampire updates) crunch the crystals? Is "invisible people" only a 5 point Detect? Without the SFX of the ability, it's tough to say. As a Fantasy spell "anyone who enters this area is covered in shiny glowing sparkles" seems a reasonable spell, so it's only pricing that becomes an issue.

     

    The weight of an elephant can be percieved by ordinary means. The touch group. The sound of the crystals can  be percieved by ordinary hearing. An Invisible person can be percieved by hearing by default, if he makes a sound or touch, if he touches someone. And the senses used are almost universal. This power isn't using trigger to detect invisability directly, it is causing a physical presence to crush crystals, creating an alarm sound. Any physical presence will do, it's just more useful for invisable creatures. Invisability cannot, by the rules, mimic desolidification and not trigger this kind of trap.

  7. Hi all. Building a character who generates and manipulates crystal. I want her to be able to generate an area of brittle crystals around her so that it crunches whenever someone (invisible) approaches. Would this be done as a Detect or PER rolls bonus? I'm using 4e.

    I don't remember if fourth edition had Images, but sound images triggered by stepping on the crystal would work.

  8. I see no reason that the implant would effect the human eye. It is basically a monocular implant.  You don't need it to affect your normal eye to use it, you can either close your meat eye or train to ignore it. You would lose the benifits, but would still have normal sight if you lost it. You might give the character a side effect: reduced depth perception -? to OCV  if lost but you don't get "only with implant" and focus. They are the same thing. By the way, the focus would be OIF unless it could be yanked out during combat.

     

    You can add skill levels to a focus. That is the simplist way to add to your Ocv.

     

    I am getting ready to go out, so I will leave it to someone with the book handy to help you figure out the costs.

  9.  Some games run for many in-game years. If you are running a world where people age, then longevity makes sense.  Longevity may not make sense in all games but in my pulp/steampunk game we have a character for whom it is a central theme.  He has even made a cameo in the players modern urban fantasy game. With time travel a possibility in my game (which is how they went from pulp to steampunk), it may well be an important theme later.

  10. I think the author wants to stretch the dnd alignment system to the max in every direction to tell his story. 

    Problem is that as soon as you start thinking about the alignment system the whole thing falls apart. 

    I sure hope he is not trying to deconstruct it. 

    Sounds like every alignment using game I've ever played.  One man's lawfull good is another man's true nuetral.

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