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DEFCON Clown

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Posts posted by DEFCON Clown

  1. I havn't seen Lady In The Water yet but from his other movies, The Sixth Sense, Unbreakable, Signs, and the Village, does anybody else see potential for a campaign set in the world of M. Night Shamalayn?

     

    You've got, Psychic powers, Low Level Powers, Aliens, what is basically a cult, and I'm assuming Lady In The Water has monsters.

  2. Re: WWYCD: The Nebula Affair

     

    Gregory Cauldron: Gregory would ask her to send him to Duress as he would see it as a point of honor to rescue the villian she just sent there. And if the only way he can get her to send him there is if he tries to attack her then thats what he'll do.

     

    Jack O' Daggers: Jack would readily let her tag along as he went after villians, he's a vigilante and thinks that criminals need to suffer so he'd have no problem with what she's doing.

  3. Re: Elves

     

    My take on the whole Elven aging has been that its a cultural thing. They are physically and mentally adult when they are 18-20 but to the rest of the Elven world they are just children. Which isn't an unreasonable view from a being that is 4,000+ years old. To a human an 20 year old elf is an adult, albeit a young one, to the elves he's just a little kid who will grow up in century or two.

  4. I don't have any of the Fantasy Hero books, so if this idea is in them I'm not aware of it. In any Fantasy Hero games I've played or run I've always found magic too expensive. So I've come up with a system that reduces the cost while still making costly to have powerful magic.

     

    It works like this, for every type of magic you wish to use (Fire, Earth, High Magic, Sorcery, etc.) you have to buy a perk which costs 5pts. The perk grants you the ability to have 5 Active Points for those types of spells. The next time you buy it you get an additional 5 AC and so on. Spells themselves cost 1pt no matter how many AC they have. Of course all the differents types of magic have different limitations that are mandatory. For instance High Magic requires a Focus and Incantations, Sorcery requires Incantations and Eye Contact.

     

    So what do you think?

  5. Re: Quote of the Week from my gaming group...

     

    GM(Me): So you go to the police station to see if the results from your test are in. You notice that the other Cops are treating you differently.

    Damian Mathhews: I check for explosives.

     

    From a Western Game.

    GM: The raider is riding closer to you, and fast, what do you do?

    John Valkiery: Can I get a clean shot off on him?

    GM: Yeah he'd be easy to hit from this angle.

    John Valkiery: Good. I shoot the horse.

  6. Re: mr. MONK gets statted up

     

    I would remove Acrobatics and Climbing from his sheet. I'd also reduce his STR to 10 maybe 8 as he was unable to beat Sharona at arm wrestling early on in the series. He also definetly needs +2 or maybe even a +3 to his PER rolls. I agree that he needs at least another inch, maybe two of running.

  7. Re: Elves

     

    Thanks for posting that, Lucius. I always like to see how different handle the same or similar races in their own games. I'm going to post a thread about that.

     

    Could someone rep Lucius for me?

  8. Re: Elves

     

    Do you expect to live that long? ;)

     

    Okay, seriously, if you want I can dig that out and post it.

     

    Lucius Alexander

     

    The palindromedary notes that it's noon.

     

     

    If you don't mind I would like to see it.

  9. Re: Elves

     

    I wrote up a set of pages titled "What Everyone Knows About ____" and companion pieces "What ____s Know." Thus when I run a fantasy game, I can hand this out to anyone wanting to know how Elves (or whatever) work as I envision them. If you want to play an Elf, you get to see "What Elves Know." Anyone can see "What Everyone Knows About Elves" and get the game world's "conventional wisdom" - just remember that "What Everyone Knows" is sometimes wrong! And yes, there is also a "What Everyone Knows about Humans" and "What Humans Know."

     

    What Everyone Knows About Elves

     

    They live forever - or, from a Human standpoint, might as well. They are all magicians, often both subtle and powerful. Most are skilled with sword, staff, and bow. They are such masters of woodcraft that an army of them could pass a sentry unseen and unheard. They have sharp ears, see in the dark, and are never surprised, even in sleep. Each knows the lore of several Human lifetimes, but they are secretive, mysterious, and not to be fully trusted, for if they speak at all they may lie, speak in riddles, or be misleading. Some of them aren't above stealing either. The worst of them may: steal children, or even adults, keep them captive for centuries, and finally let them go when tired of them; ambush with their magick arrows to strike a person deaf, dumb, blind, or lame; and curse crops and cattle, for they love not to see such things when they remember when the whole world was a wilderness and all plants and animals grew wild and free. Even the most friendly of them look down on other beings, but are too polite to say so. Elves excel at every kind of art, trade, or craft, except blacksmith, for they cannot abide the touch of iron; that metal is poison to them. They are graceful, but not strong or sturdy. Elves are often noble and wise in their own ways, but their ways are forever strange to mortals.

     

    Lucius Alexander

     

    Copyright Palindromedary Enterprises 2002

    Any chance we can see What Elves Know?

  10. Re: Normals w/Abilities vs Supers [Offshoot of CSL vs MA]

     

    I really don't care what your special effect is, mutant, robot, alien, highly trained normal, you are all superheroes and as such aren't bound by the same rules as Joe Shmoe on the streets. Your concept says you are normal and you have 33 DEX? Fine. If the player wants NCM they can have it, if they don't then they don't have to take it. I've had players do both, some have taken it and some haven't. Niether way caused any problems.

     

    I would never force someone to take a disadvantage because of their origin. Hell on our current team we have a member who is 100% made of water. They don't have a vulnerability vs. Electricty and we are all fine with it. Frankly if you want realism you are playing the wrong genre. I think Office Worker HERO comes out in 08, why don't you wait until then to play?

  11. Re: Elves

     

    The only fantasy world I have doesn't have a name. Its the standard fantasy world with one major difference. The only race is human. Everyone is a human, all the good guys, all the bad guys, everyone is a human. There are still all sorts of monster but you won't find Minotaurs, Centaurs, or god forbid Driders. *shudders*

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