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DEFCON Clown

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Posts posted by DEFCON Clown

  1. Re: The Top 100 Things I’d Do If I Joined a Sci-Fi Special Ops Team

     

    53. If I see something in the shadows up ahead that at first glance does not appear human, I will forgo taking the time for a second look and lob a grenade at it instead.

     

    54. If I see something in the shadows up ahead that at first glance appears vaguely human, I will forgo taking the time for a second look and lob a grenade at it instead.

     

    55. If I see something in the shadows up ahead that at first glance appears human, I will forgo taking the time for a second look and lob a grenade at it instead. Better safe than sorry.

    56. If I see something in the shadows up ahead I will forgo taking the time for a second look and lob a grenade at it instead. Better safe than sorry.

    And

    101. If my escape vehicle was on the ground the entire time I was fighting the monster/alien/genetic abombination/etc. I will destroy it. Whatever I thought I killed was on board.

  2. Re: The Magic Trunk

     

    Here are the special effects.

     

    In the weapons case, the part that stays at home, he has placed a number of weapons. Some are melee weapons some are ranged. He has a spell on it to connect it to his car's trunk. When he (or anybody that knows about this ability) wants one of the weapons in the case they think about it and then open the trunk. The weapon they wanted will be inside. If they want a different weapon they have to close the trunk, think of the new weapon, and then reopen the trunk. Nothing from the trunk, except weapons which are being returned to the case, dissapears. You can't call for a weapon that isn't in the case. So if you want an AK47 but you didn't put one in the case then you are SOL. Sending a weapon back or calling one to you doesn't change it's ammo condition.

    It doesn't matter how far away the case is from the trunk, the case could be under water and you'd still be able to call a weapon. If the case is destroyed and you already have a weapon from it the weapon stays, it doesn't magicaly disapear.

     

    Neither the trunk or the case is indispensable. He could have the same effect between a ziploc bag and a coffee can.

  3. Re: The Magic Trunk

     

    Because with a VPP I could take out a shotgun then put it back and take out a hunting rifle then put that back and take out a six shooter. Unless I didn't understand what you meant (a distinct possibility given how new I am to the HERO system). What I got from what you said is to apply OIF to the trunk and to the special case and build all the guns with both of those limits on them. Is that what you meant?

  4. Re: The Magic Trunk

     

    I like your ideas, Manic. But its a little too limited for what I'm picturing. I'm leaning towards a VPP with appropriate limitations on the control cost. I know I'm going to have the following lims:

    "Weapons Only"

    "Only Weapons In Trunk"

    "Gestures" (Must open trunk and then close and reopen to switch weapons)

     

    Now since it is part of the car do I apply the Focus limitation? What about a limitation to show that all powers created with said VPP must be focus?

  5. I know this about magic and proably sounds like it belongs in the Fantasy Hero board but I think it should go here.

     

    I have a character who I bought a vehicle for (how many points the character and vehicle have doesn't really matter). The character is a mage in the vein of John Constantine. The trunk of his car (or the boot to you brits) can any weapon or weapon that he has in a special case in his apartment. He just thinks of the weapon he wants and opens the trunk and ta-da there it is. How do I build that?

  6. Re: HALO Hero?

     

    Thats a pretty good representation of the Ghost. Of course its Flight powers need a limitation that restricts its ability to go airborne. All of these right ups are awesome! Thanks for writing them up, Thia!

     

    EDIT: Don't forget the gas tank vulnerability.

  7. Re: Fire portals

     

    No, you aren't. You're just trying to suppress the fire coming out of the portal. If you spray a fire extinguisher at him for example, you don't have to put out the entire plane, just the fire coming out of his interface. Of course with this particular character, the answer is simple. Just switch to another element.

    You might want to have switching forms take extra time, though.

    You do realize that you are attempting to bring logic and reason into a discussion centered on a guy who is a bridge between elemental planes, right?

  8. Re: Eygptian Sorcerer spells?

     

    Scarab Swarm: An Darkness to Sight and Hearing accompanied by a 1 pip RKA, continuous (can be stopped with fire or imersion into water), NND (Fully Covered), Does BODY.

     

    Desert Sands: A large Suppress vs. Running and Leaping

     

    Mumification: A powerful Entangle, cannot create barriers, vulnerable to Fire linked with a 3d6 EB, NND (No need to breath).

     

    Summon Sphinx: Summons a real Sphinx at least a 400pt creature.

     

    The Gaze of Ra: A hugely powerful indirect RKA AOE Radius which comes from the sun

  9. Re: What's the best way to conquer Canada?

     

    I think if America ever decided that we wanted to take over Canada and Mexico we'd have more trouble with Mexico. I don't mean durring the invasion, America would pretty well squash both countries. I do think that we'd then have all sorts of problems with keeping peace in Mexico due to all the corruption and poverty, oh and all the drug (what would you call them? Drug lords? Barrons?).

  10. Re: Foxbat: A place in your campaign?

     

    I love Foxbat, I've only GMed once but I used him as the bad guy. He decided to run for mayor on the Foxbatocratican party. He used "voter-bombs" that exploded leaflettes to drum up support and he did win. He registered preschool kids and bought their votes with candy and Foxbat action figures. He also had stickers that said Vote for FOXBAT, and could only be removed with bleach.

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