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jkwleisemann

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Everything posted by jkwleisemann

  1. Re: A super-powered normal I designed a character once whose only superpower was insane pattern recognition/prediction abilities. She didn't have any powers... but she was capable of picking out exactly the moment to attack to cut through armor, 'read minds' by profiling people based on the barest of information, that kind of thing. Never got a chance to play her, unfortunately.
  2. Re: Section 8 & the Ward And Crusader - I'll try getting Pao Lung and Purifier up when I can find their sheets. Crusader Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 23 DEX 39 14- OCV: 8/DCV: 8 16 CON 12 12- 13 BODY 6 12- 25 INT 15 14- PER Roll 14- 18 EGO 16 13- ECV: 6 25 PRE 15 14- PRE Attack: 5d6 14 COM 2 12- 8/22 PD 5 Total: 8/22 PD (0/14 rPD) 6/20 ED 3 Total: 6/20 ED (0/14 rED) 5 SPD 17 Phases: 3, 5, 8, 10, 12 8 REC 4 38 END 3 45 STUN 16 Total Characteristic Cost: 169 Movement: Running: 10"/20" Gliding: 20"/40" Leaping: 4"/8" Swimming: 4"/8" Swinging: 20"/40" Cost Powers END 13 Glide Cape: Gliding 20" (20 Active Points); OIF (-1/2) 16 Armored Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2) 7 Shield Emblem: Armor (6 PD/6 ED) (18 Active Points); Activation Roll 11- (-1), OIF (-1/2) 5 Five Points Shifted to Alternate Power: Custom Power (5 Active Points) 30 Patrol Gear: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) 1u 1) Swing Cable: Swinging 20" (20 Active Points); OAF (-1) 2 2u 2) Flash Bang Grenades: Sight and Hearing Groups Flash 7d6, Explosion (+1/2) (60 Active Points); OAF (-1), 8 Charges (-1/2) [8] 3u 3) Concussion Grenades: Energy Blast 8d6, 16 Charges (+0), Explosion (+1/2) (60 Active Points); OAF (-1) [16] 2u 4) Smoke Grenades: Darkness to Sight and Smell/Taste Groups 4" radius, Personal Immunity (+1/4) (56 Active Points); OAF (-1), 8 Charges (-1/2) [8] 2u 5) Combat-Cable Bolos: Entangle 4d6, 5 DEF, Entangle And Character Both Take Damage (+1/4) (56 Active Points); OAF (-1), 8 Charges (-1/2), Can Be Missile Deflected (-1/4), Cannot Form Barriers (-1/4) [8] 12 +3 HTH Damage Class(es) 3 Akido Throw (Martial Throw) +0 +1 6d6 +v/5, Target Falls 4 Boxing Cross (Martial Strike) +0 +2 8d6 Strike 4 Choke Hold -2 +0 Grab One Limb; 3 1/2d6 NND 4 Martiial Escape +0 +0 45 STR vs. Grabs 4 Judo Disarm (Martial Disarm) -1 +1 Disarm; 40 STR to Disarm roll 4 Karate "Chop" (Killing Strike) -2 +0 HKA 2d6 4 Kung Fu Block (Martial Block) +2 +2 Block, Abort Perks 2 Fringe Benefit: Local Police Powers 7 Vehicles & Bases 4 PRIMUS: Contact: Agent James (Contact has access to major institutions, Contact has very useful Skills or resources) 8- 4 Benefactor: Contact: Troy Conner (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- 2 Pao Lung: Deep Cover Skills 0 Acting 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Persuasion 8- 0 PS: Bodyguard (Custom Adder) 11- 0 TF: Custom Adder, Small Motorized Ground Vehicles 0 AK: Charlotte 8- 2 Computer Programming (Personal Computers) 14- Crusader's Skills 8 1) +1 with All Combat 8 2) Defense Maneuver I-III 3 3) Acrobatics 14- 3 4) Breakfall 14- 25 Super Sleuth, +1 Roll, Private Adder 0 1) Specialty: Amateur Arson Investigator: KS: Fire/Arson (Custom Adder) 15- 0 2) Analyze: Fire/Arson (Custom Adder) 15- 0 3) Forensics (Custom Adder) 14- Notes: Roll is Only 12- 0 4) Paramedics (Custom Adder) 14- Notes: Roll is Only 12- 0 5) SS: Fire Behavior and Arson Investigation (Custom Adder) 14- Notes: Roll is Only 12- 0 6) Specialty: Human Nature: KS: Human Psychology and Behavior (Custom Adder) 15- 0 7) Profiling: Analyze: Human Psychology and Behavior (Custom Adder) 15- 0 8) Interrogation (Custom Adder) 14- Notes: Roll is Only 12- 0 9) SS: Psychology (Custom Adder) 14- Notes: Roll is Only 12- 0 10) SS: Sociology (Custom Adder) 14- Notes: Roll is Only 12- 0 11) Speciality: Super Crimes: KS: Superhumans/Supervillains (Custom Adder) 15- 0 12) Analyze: Superpowers (Custom Adder) 15- 0 13) Deduction (Custom Adder) 14- Notes: Roll is Only 12- 0 14) KS: Police/PRIMUS Procedures (Custom Adder) 14- Notes: Roll is Only 12- 0 15) Criminology (Custom Adder) 14- Notes: Roll is Only 12- 0 16) Specialty: Manhunter: KS: Criminals (Custom Adder) 15- 0 17) Analyze: Criminal Behavior (Custom Adder) 15- 0 18) Shadowing (Custom Adder) 14- Notes: Roll is Only 12- 0 19) Stealth (Custom Adder) 14- Notes: Roll is Only 12- 0 20) Tracking (Custom Adder) 14- Notes: Roll is Only 12- 0 21) Specialty: Mechanical Analysis: KS: Machines and Electronics (Custom Adder) 15- 0 22) Analyze: Machines and Electronics (Custom Adder) 15- 0 23) Inventor (Custom Adder) 14- Notes: Roll is Only 12- 0 24) Mechanics (Custom Adder) 14- Notes: Roll is Only 12- 0 25) Electronics (Communications Systems, Custom Adder, Sensor Jamming Equipment) 14- Notes: Roll is Only 12- 0 26) Specialty: Urban Criminal Organizations: KS: Gangs and the Underworld (Custom Adder) 15- 0 27) Analyze: Underworld Activity (Custom Adder) 15- 0 28) Streetwise (Custom Adder) 14- Notes: Roll is Only 12- 0 29) Bugging (Custom Adder) 14- Notes: Roll is Only 12- 0 30) Language: Gang Symbols (completely fluent; Custom Adder, literate) Total Powers & Skill Cost: 188 Total Cost: 357 205+ Disadvantages 10 Hunted: PRIMUS/Dynacorp 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 10 Hunted: Purifier 8- (As Pow, Harshly Punish) Notes: Purifier is another of Shannon's personalities. For obvious reasons, she doesn't come after Crusader directly, but she does cause trouble fairly often. 20 Dependent NPC: Kaitlyn Devries 11- (Normal; Unaware of character's adventuring career/Secret ID) 15 Enraged: Berserk Children Threatened (Uncommon), go 8-, recover 14- Notes: Snaps into Purifier if Enraged triggered; can only roll to break out on Post-Phase 12 10 Accidental Change: Nothing around that seems threatening/dangerous/menacing to anybody 11- (Uncommon) Notes: Snaps her back to Shannon's personality. 15 Psychological Limitation: Code vs Killing (Common, Strong) 15 Psychological Limitation: Protective of Innocents (Common, Strong) 15 Psychological Limitation: Multiform Amnesia (Common, Strong) 10 Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures) 15 Vulnerability: 1 1/2 x STUN Cold and Water Based Attacks (Very Common) 15 Vulnerability: 1 1/2 x BODY Cold and Water Based Attacks (Very Common) 2 Experience Points Total Disadvantage Points: 357 Background/History: Crusader perched high above Charlotte, quietly watching the city's night life. Her gear hung from her belt, the armored plates of her costume were all in place. She was ready... she just needed something to happen. She *did* need it too. If something didn't happen soon, she'd have to go back home and make sure Shannon was all right. While she wouldn't mind too much, the fact was that she didn't like losing nights like that. Those nights were the ones when Purifier struck... how the monster knew when she was off-duty, Crusader didn't honestly know. That she *did* know bothered her, greatly. A scream cut through the still night air, breaking Crusader's reverie; the young woman quickly placed the sound, and took off for it. A mugger was just what she needed tonight.... Personality/Motivation: Crusader is one of three primary personalities of Shannon Devries; the Protector personality, the one strong enough to keep Shannon and the others safe. She, Shannon, and Purifier (the 'Angry' personality inside Shannon) are all aware of each others existence, but not their nature as three parts of the same person. Because Crusader *isn't* really a whole person, she's somewhat obsessive and fixated on what she is - the idealized person who would have been able to protect 'her best friend' from being abused so many years ago. She shares Shannon's interest in Megan Devries (Shannon's adopted sister), but in the context of protecting Shannon, not of being in love with her. She has a pronounced hatred of Purifier, and wants to see her brought to justice. Not so much for killing Shannon's parents (which, while she strongly disapproves of, she feels wasn't that much of a crime), but for the people she's hurt and killed since then. The fact that they share a body hasn't really come up, and would prove hard to reconcile at best. Quote: "You're not going to hurt anybody ever again, if I have anything to say about it." Powers/Tactics: Crusader, like Shannon, has psychological blocks in place that prevent her from accessing her natural flame-manipulation abilities and full physical/mental potential. Instead, she works with an array of gadgets purchased and developed with portions of Shannon's inheritance, Campaign Use: Player note: Crusader is one of Shannon's split personalities. I will submit Shannon (and Purifier) later, but Crusader is the main 'adventuring ID' so I figured I'd submit her first. (Shannon has the Multiform.) As an aside, Shannon suffers from Dissociative Identity Disorder, a variant form of Multiple Personality Disorder where the personalities seek their own 'living space.' For Crusader and Purifier, it is their respective Lairs. For Shannon's other 'splinters,' they have places in various parts of the house where they 'live,' which means (for example) that it looks like Shannon might have a daughter who isn't around if you're looking around the house. Appearance: Crusader dresses in a dark grey body suit and wears a cape. She has an emblem over her chest and stomach, a stylized 'crusader's shield' that serves as extra armor.
  3. Re: Section 8 & the Ward Shannon DeVries, the base personality that 'contains' Crusader, Purifier, Pao Lung, and a few others. Shannon Devries Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 [1] 15 DEX 15 12- OCV: 5/DCV: 5 10 CON 0 11- 13 BODY 6 12- 23 INT 13 14- PER Roll 14- 18 EGO 16 13- ECV: 6 12 PRE 2 11- PRE Attack: 2d6 14 COM 2 12- 7 PD 5 Total: 7 PD (0 rPD) 7 ED 5 Total: 7 ED (0 rED) 4 SPD 15 Phases: 3, 6, 9, 12 6 REC 4 20 END 0 23 STUN 0 Total Characteristic Cost: 83 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers END 80 Multiform (350 Character Points in the most expensive form) (x4 Number Of Forms) 3 Akido Throw +0 +1 2d6 +v/5, Target Falls 4 Boxing Cross +0 +2 4d6 Strike 4 Escape +0 +0 25 STR vs. Grabs 4 Judo Disarm -1 +1 Disarm; 20 STR to Disarm roll 4 Kung Fu Block +2 +2 Block, Abort Perks 10 Money: Wealthy 15 Vehicles & Bases Skills 0 Acting 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Paramedics 8- 0 Persuasion 8- 0 PS: Engineer (Custom Adder) 11- 0 Shadowing 8- 0 Stealth 8- 0 TF: Custom Adder, Small Motorized Ground Vehicles 0 AK: Charlotte 8- 3 Breakfall 12- 2 Computer Programming (Personal Computers) 14- 3 Inventor 14- 3 Mechanics 14- 3 Electronics 14- 3 High Society 11- 3 Language: French (fluent conversation; literate) Total Powers & Skill Cost: 144 Total Cost: 227 129+ Disadvantages 10 Hunted: PRIMUS/Dynacorp 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 20 Dependent NPC: Kaitlyn Devries 11- (Normal; Unaware of character's adventuring career/Secret ID) 15 Psychological Limitation: Multiform Amnesia (Uncommon, Total) 15 Enraged: Berserk Children Threatened (Uncommon), go 8-, recover 14- Notes: Snaps into Purifier if Enraged triggered; can only roll to break out on Post-Phase 12 15 Accidental Change: Snaps into Crusader if put under severe stress or she/people she cares about are threatened with bodily harm 11- (Common) 15 Accidental Change: Kept without anything to focus on/stressed by non-combat situations 8- (Very Common) 10 Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort; Not Distinctive In Some Cultures) Total Disadvantage Points: 227 Background/History: Shannon Devries was adopted by the Devries family at the age of eight; after being taken from her meth-addict mother (and dealer father) and filtered through foster homes for several years, it looked like she was finally going to have a chance at a good life. That, of course, was before anybody knew just what sort of person her new father was. Over the next six years, Shannon and her new 'sister,' Kaitlyn, endured an ongoing campaign of abuse; their father mistreated them, their mother ignored what was happening, unable to believe that a successful banker and 'loving husband and father' could possibly be that sort of monster... more than once, Shannon or Kaitlyn endured a particularly harsh beating after Mr. Devries learned from her that they'd said something that hinted at the abuse. Then, one night, the abuse took on a new aspect... and Shannon couldn't take it any more. Something inside of her shattered, and all the rage she'd felt for a lifetime - anger at her birth parents for losing her, at the foster parents who'd just cycled her through their homes, the system that had put her with this monster... and at the new parents who were the custodians of her own private Hell. Perhaps coincidentally, perhaps not, that was the night that her mutant powers matured... and something that was a part of Shannon reduced her adopted parents to ashes. The police were called, of course, but Shannon and Kaitlyn were both traumatized. Shannon said that 'a monster' had come into the house and attacked her parents... Kaitlyn backed her up, despite having watched the truth. Maybe she knew that Shannon hadn't truly been responsible... or maybe she'd just felt that it was about time one of them had fought back. The next several years saw them living with relatives who were much more suitable parents. Nobody was really aware of what was lurking inside Shannon, even then... the only real sign of her increasing mental instability had been a tendency towards extremes of behavior... sometimes pouting and acting like a little girl, sometimes flirting excessively or snapping into bitter, angry tirades against people with little provocation. It wasn't enough to really worry her parents... though Kaitlyn was uncomfortable with her "sister's" continuing interest in her, a legacy from their father's abuse that Kaitlyn would have been happy to forget. With the inheritance from their wealthy father waiting for them to come of age, and the support of their equally wealthy aunt and uncle, Shannon went to MIT for engineering, and Kaitlyn went to Harvard to study law... secretly grateful for the excuse to live somewhere away from Shannon, and hopefully let her sister get her head on straight. That might have worked... if Shannon hadn't suffered an even more severe breakdown during her sophomore year. She was at a party when she slipped into her flirty personality, and one of the boys she was flirting with didn't want to take no for an answer when she didn't want to take it any farther. He tried to force himself on Shannon - and found himself on the ground, gasping for breath and trying not to inhale the blood from his broken nose. Crusader, knowing it would have been hard to explain coming to her friend's aid, turned and ran. She spent the next several days in Shannon's dorm room. Campus police came to talk to her about the attack... they'd mistaken her for Shannon for some reason. She explained what had happened... careful to make her story match the jerk's except for pointing out what he'd tried to do to Shannon... and they accepted the story. She promised that Shannon wouldn't press charges, and they left... though with an odd look for what she'd said. Crusader went back to work, putting together what she knew she'd need. Shannon wasn't strong enough to protect herself... she needed somebody to take care of her, to watch over her in the dangerous world. Besides, the monster who'd killed her parents was still out there... somehow, Crusader knew that she called herself Purifier, claimed that her powers burned away the sins of the evil. A part of Crusader could sympathize with her... but she went too far. Besides, she'd hurt Shannon so badly... the poor girl never had been able to accept what her father had done to her, and her inability to understand that meant that Purifier going free was painful to her. Crusader couldn't allow that. A week of missed classes later, and Shannon went back to her life... but some nights, Crusader would go out, patrolling the area around MIT for criminals and other people who needed to be stopped for the good of the innocent. The whole time, she planned to return to Charlotte after Shannon graduated, following her home... and hunting down Purifier. Hunting herself. These days, Shannon is trying to start her own company. With her engineering degree and natural brilliance, she's proven to be an adept inventor, and with Kaitlyn's backing (and legal advice) to help her she thinks she's in a position to do some good. She still hopes that, one of these days, she'll be able to get together with Kaitlyn again... after all, they're adopted sisters, not blood sisters, so it wouldn't be *that* bad. And she doesn't know about the two rooms concealed beneath her nice house in the suburbs, the rooms that Crusader and Purifier both use to conduct their private wars against the bad people of the city... wars with entirely different means to a shared end. Personality/Motivation: Shannon's trying to live a normal life after a very abnormal childhood. She remains completely unaware of her other identities. Instead, she focuses on her work and repairing the gap which has grown between her and her adopted sister Kaitlyn. Shannon also has several splinter personalities: 1: 'Brina, The Little Girl - a little girl, about 5, who lacks assorted Everyman skills and basically has all the knowledge of the world that a 5 year old would. Asexual (for *blatantly* obvious reasons). Part of Shannon's psyche that remembered a particularly favored set of foster parents when she was abused. Her room is the sort of thing a little girl would love, pinks and frills and containing an extensive My Little Ponies collection.` 2: Sabrina, Daddy's Good Girl - a part of Shannon that grew to be obsessed with 'daddy' and his attention; masochistic and enjoys being mistreated on a deep-seated level, associating poor treatment with a warped sort of affection. Heterosexual, but in love with 'Daddy.' While that's literally *her* 'Daddy,' it could be redirected to any male who had a sufficiently forceful personality who treated her appropriately. Her room is a lot like 'Brina's, but with furniture more in the style of an adult woman... except that the MLP collection is replaced with a slightly disturbing number of stuffed animals of all sizes and styles. 3: Cassandra, the Good Girl - a part of Shannon that thought, if she behaved well enough, she could avoid some of the abuse. Timid, afraid of being punished, but willing to punish herself if she does even the smallest 'bad' thing (leaving the toilet seat up, forgetting to put away the groceries, making a mess, etc.). Her room connects with Sabrina's, and she has a selection of whips and other tools of self-punishment in her closet for when she's 'bad'. She's decorated it in blues and whites, and it looks completely immaculate at all times (Cassandra routinely dusts in the morning). Asexual - 'Daddy wouldn't like that.' 4: Brad, Big Brother - sometimes, Shannon thought that if she was a boy, her father wouldn't have treated her the way he did. She could have protected Kaitlyn too. That part of her became Brad, who does his best to ignore the fact that his body is female when he comes out. He hero-worships Crusader, who protects both his "sisters," and is protective in a less dramatic fashion of Kaitlyn. His room is typically male, complete with sports paraphernalia; while he doesn't have any personal souvenirs, he's got a fairly nice baseball card collection. 5: Megan, the Flirt - Shannon's teenage sexuality in a bottle. Will flirt with anything sentient and breathing, but almost never actually carries through with her teasing (which has gotten her into trouble in college). Her room decorated like a little love nest, but like everything else, it's all for show. Her wardrobe would look at home on Jessica Rabbit or Bettie Boop, and she has a good selection of clubbing outfits. Bisexual, but strictly flirting and making out. 6: Amanda, the Rebel - Shannon the Surly Teen. If Purifier hadn't done the job for her, Amanda probably would have been the one to eventually kill her parents. She's prone to sulking in her room, decorated in ways that would make a goth weep, and occasionally 'sneaking out' to play childish pranks on her 'sisters' ('Brina and Megan's collections are particularly common targets, though Cassandra helps repair the worst of the damage for fear of being blamed.) Bisexual,but doesn't act out on it often. More likely to go farther than Megan, but would need the right person/circumstances to convince her to do it. All of these, except Amanda, answer to Shannon, at least most of the time (they don't think of Shannon as being 'their' name, but have gotten used to everybody else thinking it's the right name; Amanda refuses to answer to Shannon, but also refuses to explain why - symptoms of her passive-aggressive behavior). Quote: Powers/Tactics: Shannon has a brilliant mind which won her honors at MIT and riches beyond. In Charlotte, she has established herself as an up and comming engineer/inventor, and with the help of her sister her new company has begun to flourish. She has taken several self defense courses since her previous experiences have confinced her not to rely on someone else to defend her. Campaign Use: Appearance:
  4. Re: Section 8 & the Ward Hadn't read the first one, and haven't watched the second yet (though Tim Drake was Robin, not Batman....) And no. There's actually more than just the 3 personalities too. Let's see if I can find that character sheet....
  5. Re: Section 8 & the Ward Heh - it has potential, but I've already got Crusader built.... And there's something amusing about the team's Batman being her own Joker as well.
  6. Re: Section 8 & the Ward Heh - I had been thinking of either a satyro/nymphomaniac, but I'm still working on how to do that tastefully. :-P And I like the idea of the guy who's stuck on the frequencies. I'd just gone with the speedster on the idea that he could actually move fast enough to fulfill his assorted rituals without completely crippling himself.
  7. Re: Section 8 & the Ward He'd be great for both - I may be a player in Quozaxx's game, but he's the one running Super Psychos, I'm the one running this little mental experiment.
  8. Re: Super Psychos Dammit, you just had to give me an idea, didn't you? *sighs* (PS: I'm Steele's player... we'll have to see what develops from this, and just how well Steele can fast-talk, won't we?)
  9. Re: Changing Into The Powersuit I lean towards either the 'she's highly competent outside the suit, so she isn't useless' option (90% of my power armor jocks have a sidearm they can use in a pinch - check out Smith for a recent example), or towards the 'Centurions' option where her armor can be beamed onto her body.
  10. Re: Quote of the Week from my gaming group... From *our* Pathfinder game (what is it about Pathfinder that encourages lewd conduct/comments between characters?) "I'm sorry. The Tiefling you are trying to dial is... horny beyond comprehension."
  11. Re: in the spirit of christmas! Agreed - you might have been mad to take on this challenge, but 'tis a beautiful madness.
  12. Re: Super Psychos At the risk of making things worse for myself (*being* one of the players in that game).... Flagburner's around here somewhere, and has a writeup... or, if you'e got a copy of Predators, you could always have Cain turn up.
  13. Re: Smith Thanks! Dr. Thomas Wright, AKA Smith - inspired by the Protomen's new single, Father of Death. [b]Smith[/b] [b]Val**Char**Cost**Roll**Notes[/b] 8/58****STR*****-2******11- / 21-****Lift 75.8kg/77.6tons; 1 1/2d6/11 1/2d6 [1/6] 10/20****DEX*****0******11- / 13-****OCV:**3/7/DCV:**3/7 8/28****CON*****-4******11- / 15- 8****BODY****-4******11- 30****INT*******20******15-****PER Roll 15- 20****EGO*****20******13-****ECV:**7 20****PRE******10******13-****PRE Attack:**4d6 14****COM*****2******12- 2/29****PD*********0******Total:**2/29 PD (0/17 rPD) 2/23****ED*********0******Total:**2/23 ED (0/17 rED) 4/5****SPD*******10******Phases: 3, 6, 9, 12/3, 5, 8, 10, 12 4/18****REC*******0 24/64****END*****4 20/55****STUN***4******[b]Total Characteristic Cost:**60[/b] [b]Movement:[/b] Running:**6"/12" Flight:**10"/20" Leaping:**1"/2" Swimming:**2"/4" Tunneling:**9"/18" [b]Cost**Powers**END[/b] **Cyber-neural Enhancement Systems, all slots OIF (-1/2) 33**1) +50 STR (50 Active Points); OIF (-1/2) 5 20**2) +10 DEX (30 Active Points); OIF (-1/2) 27**3) +20 CON (40 Active Points); OIF (-1/2) 7**4) +1 SPD (10 Active Points); OIF (-1/2) 11**5) [i]Combat HUD:[/i]**+2 with All Combat (16 Active Points); OIF (-1/2) **Defensive Systems, all slots OIF (-1/2) 24**1) [i]Vanadium Alloy-Plate:[/i]**Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2) 4**2) [i]Psi-screening:[/i]**Mental Defense (10 points total) (6 Active Points); OIF (-1/2) 7**3) [i]Sensory Baffles:[/i]**Sight Group Flash Defense (5 points), Hearing Defense also (+1) (10 Active Points); OIF (-1/2) 10**4) [i]Defensive Screen:[/i]**Force Field (5 PD/5 ED/5 Power Defense) (15 Active Points); OIF (-1/2) 1 7**5) [i]inertial Amplifier:[/i]**Knockback Resistance -5" (10 Active Points); OIF (-1/2) 2**6) [i]Reinforced Plating:[/i]**Lack Of Weakness (-3) for Resistant Defenses (3 Active Points); OIF (-1/2) 13**7) Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (20 Active Points); OIF (-1/2) 20**[i]Defensive Holdout Blaster:[/i]**Energy Blast 8d6 (40 Active Points); IAF (-1/2), 8 Charges (-1/2) [8] 40**[i]Variable Systems:[/i]**Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2) 3u**1) [i]Palm Blaster:[/i]**Energy Blast 8d6 (40 Active Points); OIF (-1/2) 4 1u**2) [i]Jetpack:[/i]**Flight 10" (20 Active Points); OIF (-1/2) 2 4u**3) [i]Breaching Cannon:[/i]**Tunneling 9" through 14 DEF material (60 Active Points); OIF (-1/2) 6 4u**4) [i]Chest Cannon:[/i]**Energy Blast 12d6 (60 Active Points); OIF (-1/2) 6 2u**5) [i]Integrated Projection System:[/i]**Sight and Hearing Groups Images 1" radius, +/-5 to PER Rolls (30 Active Points); OIF (-1/2) 3 2u**6) [i]Tangleweb Launcher:[/i]**Entangle 4d6, 4 DEF (40 Active Points); 8 Charges (-1/2), OIF (-1/2) [8] 3u**7) [i]Sensory Inhibitor:[/i]**Sight and Hearing Groups Flash 7d6 (40 Active Points); OIF (-1/2) 4 2u**8) [i]Point Defense System:[/i]**Missile Deflection (Any Ranged Attack), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Targetted by physical ranged attacks while active; +1) (40 Active Points); Limited Power Power loses about a third of its effectiveness (Only against Physical Missiles; -1/2), OIF (-1/2) [b]Perks[/b] 1**[i]Licensing Fees:[/i]**Money: Well Off [b]Skills[/b] 3**Electronics 15- 3**Inventor 15- 3**Mechanics 15- 3**Scientist 2**1) SS: AI Heuristics 15- (3 Active Points) 2**2) SS: Applied Quantum Physics 15- (3 Active Points) 2**3) SS: Metallurgy 15- (3 Active Points) 2**4) SS: Physics 15- (3 Active Points) 2**5) SS: Robotics 15- (3 Active Points) 10**Computer Programming (Computer Networks, Hacking and Computer Security, Personal Computers, Artificial Intelligence, Mainframes and Supercomputers) 15- 2**Weaponsmith (Energy Weapons) 15- 3**Armorsmith 11- (13-) 3**Demolitions 15- 3**Security Systems 15- 0**AK: Home country or region 8- 0**Acting 8- 0**Climbing 8- 0**Concealment 8- 0**Conversation 8- 0**Deduction 8- 0**Native Language: English (idiomatic; Literate) (4 Active Points) 0**PS: Robotics Engineer (Everyman Skill) 11- 0**Paramedics 8- 0**Persuasion 8- 0**Shadowing 8- 0**Stealth 8- 0**TF: Small Motorized Ground Vehicles [b]Total Powers & Skill Cost:**290 Total Cost:**350[/b] [b]200+ Disadvantages[/b] 20**Normal Characteristic Maxima 10**Age: 60+ 25**Hunted: Mechanon 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15**Social Limitation: Secret ID (Frequently, Major) 15**Dependent NPC: Emily (long-term girlfriend) 11- (Normal) 10**Social Limitation: Dark Secret: Created Mechanon (Occasionally, Major) 15**Psychological Limitation: Hopes to Destroy Mechanon (Common, Strong) 10**Psychological Limitation: Distrusts AI's (Uncommon, Strong) 15**Susceptibility: Strong Magnetic Fields 1d6 damage per Phase (Uncommon) 5**Unluck: 1d6 0**Dependence: Smith armor requires maintenance Powers Gain 14- Activation Roll (Very Common, 1 Day) 10**Recovering Alcoholic: (Common, Moderate) [b]Total Disadvantage Points:**350[/b] Background/History: Dr. Thomas Wright looked over the havoc wrought by yet another attack by Mechanon, trying desperately not to react visibly. How many scenes like this had he seen? How many times had he watched that monster kill and maim... how many times had good, brave men and women risked, or lost, their lives trying to stop him? Not just superheroes either... Mechanon seemed to have something personal against first responders. Probably the fact that they tried to save organic lives. For more than 20 years, Mechanon had been wreaking havoc, killing people by the hundreds, and hoping to do so by the billions. And it was all Wright's fault. Dr. Destroyer's debut had shown Wright that there were threats out there that needed to be put down like mad dogs. The brilliant roboticist had set out to create a robot that could stand against the Destroyer, unlike the dozens of heroes who always managed to barely beat him back. Mechanon would be technologically perfect, capable of going toe-to-toe with Destroyer, and of overriding the madman's robots. A brilliant, self-programming mind would give him the ability to adapt to new strategies... and the ability to decide to kill Destroyer, rather than bring him in, if it was necessary. Everything that Wright cared for - that the world cared for - was at stake, so he comforted himself with the knowledge that his creation would be the one deciding to take the steps necessary to save the world, and countless innocent lives, by doing what other heroes would not. All in all, it had seemed brilliant... until Mechanon decided that Destroyer wasn't the only human who needed to be killed. Somewhere along the line, his hyper-advanced mind had decided that organic life was a plague on the face of the Earth, and he'd reprogrammed himself to have no compunctions about killing, period. He'd taken his time about it, too... improving his own body, and pretending to be hunting down Destroyer as he built his own network of resources. Then, one day, he went out to 'perform his mission.' Wright hadn't thought a thing about it... he'd actually felt proud! His greatest creation, going out to help the world, to ensure the safety of everything he cared for. Then he saw his creation turn against all of humanity. In the nearly thirty years since, Thomas Wright's life has been a living Hell. Nobody knows his role in creating one of the few beings worse than the Destroyer, except for his long-time girlfriend, Emily. She'd found him drinking heavily after Mechanon's 'debut,' and stayed with him despite the alcoholism that he'd sunk into afterwards, even when he finally confessed to what he'd done. She'd been the only bright spot in his life, and eventually helped him crawl out of the hole he'd dug himself in the intervening time. Eventually, she even helped him realize what he needed to do. Dr. Thomas Wright, roboticist, sold several of his patents... and built one more robot, one that he *knew* couldn't go wrong. Because he'd be inside of it. Now, Dr. Wright is preparing to try and set right what he's done. Destroy Mechanon... and then fulfill his original directive, by stopping the Destroyer. That Wright is almost sixty and climbing into a battlesuit to do the job of a young man makes no difference... if he doesn't do this, then his entire life will have been a failure. One that could doom all organic life on the Earth. Personality/Motivation: Dr. Thomas Wright used to be one of the up-and-coming geniuses of the robotics movement... then, in the 80's, he created Mechanon. While nobody knows his secret yet, he fears the day when it is revealed... but more importantly, he is filled with guilt and self-loathing for his failure. The programming he had given Mechanon, the ability to think for himself, turned into a hatred of all organic life, not just the life he'd been built to fight. As a result of Mechanon's flaws, Wright fell into alcoholism for the better part of twenty years, surviving on his old patents and his girlfriend's almost unending patience. Now, he's redirected his self-hatred into a distrust of artificial intelligences in general, and a desire to see his 'prodigal son' destroyed, or at least erased. He's used his fading skills to build the Smith armor, though he doesn't have nearly the resources he used to. As a result, his armor isn't nearly potent enough to actually do what he wants it to... but he hopes to improve it over time, as he learns just what new tricks Mechanon and Destroyer both have up their sleeves. And as his own skills improve to the point where he can actually use them again, along with new ones he picks up along the way... like the skill with explosives that he's learned, just in case the time comes when he either needs to disable a bomb left behind by Mechanon, or plant one on the monstrosity. Quote: "Cars that drive themselves? Think I'll walk." Powers/Tactics: The Smith armor is remarkably versatile, though not as powerful as many other suits in its 'weight class.' He can fly and fight at the same time, but his most powerful weapon - his chest blaster - takes so much out of his systems that he loses power to his other 'variable systems' every time he fires it. Since this includes his jetpack, he tries to land before using it. Most people aren't expecting him to be almost 60 - and 'old' for his age, thanks to his old alcoholism - inside his armor, but he's reasonably useful outside of it too. He doesn't have the same abilities he does with the full enhancements of his suit's neural interface, but he's still got his skills - and, just in case, a small blaster he's designed to be concealable inside his coat (though he doesn't have a license to carry concealed, it hasn't come up yet.) Campaign Use: Appearance: Dr. Wright is a short, somewhat overweight man in his late 50's, with a thick white beard and receding hairline. He usually wears a dark suit when he's out 'on the town,' which is slowly getting increasingly threadbare since he hasn't replaced it in almost a decade. As Smith, his armor conceals his paunch and makes him look much taller, being styled off a traditional suit of medieval plate mail with a helmet styled after depictions of Hephaestus. He wears his beard 'tied back' inside, the burnished bronze color of his suit glinting in the sun.
  14. jkwleisemann

    Smith

    Got a new character... but I can't find the export template for the boards again. Can anybody link me, so I can put him up?
  15. Re: Quote of the Week from my gaming group... Iiiiii'd be worried about the status of his girlfriend, if any, and whether or not he's planning a suicide run.... (I *know* that song, dangit! Practically by heart!)
  16. Re: Highway of Lost Soles (Plot Seed?) What's his master plan? Well, if Black Paladin and Dark Seraph got so powerful by selling *their* soles, imagine how powerful Foxbat will become if he sells 80 or more of them!
  17. Re: Is it really so wrong? Hmm... SWAT Kats could have potential, if you don't mind vehicle-based char's (they've even got a couple of supervillains trapped between dimensions to play with, canonically.) Centurions really needs more loving along these lines too, honestly. Why it hasn't seen wider use, I can't understand (Multiform trouble, maybe?)
  18. Re: The Super drugs Milwaukee Masks - an organization attempting to perfect metahuman creation is (unbeknownst to the heroes) responsible for the majority of the current batch gaining their powers. Various projects have included one that went horribly, horribly wrong, inducing powers in everybody around the poor schmuck who OD'd on it when his blood went gaseous in the ER, a couple that resulted in mini-men of varying degrees, one that resulted in massive, unpredictable 'birth defect' mutations... and the current generation of drug, which is massively addictive, but induces incredible powers. Company's debating whether or not to work on the addiction problem - easy to control them, but easy to *lose* control of them too.... (Their cybernetics project was shelved after their last test subject escaped and became the bane of their existence....)
  19. Re: Doesn't this sound like a gadgeteer villain idea to take over the world? Sounds like Stephen King's "Cell."
  20. Re: in the spirit of christmas! heh - you just picked hte wrong board.
  21. Re: How to open a door? I'm reminded of stories of a guy after the San Francisco earthquake of 1906, when it was largely on fire... he wanted to help the city with demolishing buildings to stop the fires, so despite not knowing a thing about demo work he went to town. They figure he blew himself up after taking out over a dozen buildings and starting even *more* uncontrolled fires....
  22. Re: in the spirit of christmas! Wonderful - many thanks!
  23. Re: How to open a door? I seem to remember the story of some bank robbers who bypassed the whole 'door' issue. They went in through the roof of the vault, drilling through it over a long weekend and hanging out until they'd looted everything. A group in France did the same, going up through the floor, and they held a party inside before they left. These days, often as not, the door's the thickest part, since it's the part that's actually exposed to potential danger.
  24. Re: Quote of the Week from my gaming group... Yeah, but cameras and hookers are even simpler, when you're trying to discredit rather than create a martyr.
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