-
Posts
22 -
Joined
-
Last visited
Content Type
Profiles
News
Store
Forums
Downloads
Events
Posts posted by Kevinvt
-
-
This may seem like a newbie question, but...
How is Non-Combat Movement supposed to stack ?
When one buys 2x NCM, that's easy, but if one buys it three times does it go 10/20/40 or 2x, 2x, 2x.....or is the stack simply 6x ?
I may have been doing this wrong for a LONG time -
Damn. Ive seen Gilbert do stand up, and spoken to him a few times...his Amazing Colossal Podcast may be the single best resource of Hollywood history ever done. Goodnight Old Groucho.
-
On 1/10/2020 at 10:23 PM, Duke Bushido said:
"Further, it's hard to see Bader believably being "Jethro strong" just based on the physical differences between Bader and Max Baer. Max was, in his youth, a damned big man."
I spoke with Max Baer back in 2017. Although his official height is 6 ft 4, I am 6 ft 2 and Max towers over me....at age 82, Max is STILL a damned big man.
Did you know he put ice cubes down Frank Sinatra's back...and yet still lives to tell the tale.....
On 1/10/2020 at 10:23 PM, Duke Bushido said:"Further, it's hard to see Bader believably being "Jethro strong" just based on the physical differences between Bader and Max Baer. Max was, in his youth, a damned big man."
I spoke with Max Baer back in 2017. Although his official height is 6 ft 4, I am 6 ft 2 and Max towers over me....at age 82, Max is STILL a damned big man.
Did you know he put ice cubes down Frank Sinatra's back...and yet still lives to tell the tale.....
On 1/10/2020 at 10:23 PM, Duke Bushido said:"Further, it's hard to see Bader believably being "Jethro strong" just based on the physical differences between Bader and Max Baer. Max was, in his youth, a damned big man."
I spoke with Max Baer back in 2017. Although his official height is 6 ft 4, I am 6 ft 2 and Max towers over me....at age 82, Max is STILL a damned big man.
Did you know he put ice cubes down Frank Sinatra's back...and yet still lives to tell the tale.....
"Further, it's hard to see Bader believably being "Jethro strong" just based on the physical differences between Bader and Max Baer. Max was, in his youth, a damned big man."
I spoke with Max Baer back in 2017. Although his official height is 6 ft 4, I am 6 ft 2 and Max towers over me....at age 82, Max is STILL a damned big man.
Did you know he put ice cubes down Frank Sinatra's back...and yet still lives to tell the tale..... -
4 hours ago, Grailknight said:
Use Transform, there's no limit to what you can take away from the target with it.
Sigh....the Swiss Army Knife of Champions....but, it works. Maybe playing Checkers would be easier.
-
Building a Shrink Ray !! This would be a device, not to be used to fight crime, but to shrink people down to the size of tiny ants, Bwahahahaha!! Ahem. Anyway, What i mean is, yes, you would be small, but not with human sized strength, but where lifting a can of soda would be impossible and you could barely use a sewing needle as a sword. How would Hero simulate this?
-
Just getting back into Champions/Hero myself, and went out and bought a 4th Edition BBB AND a Champions Complete. Being a fan of simpler write-ups, I seem to be leaning towards 4th...but I find the explanations provided with 6th (Complete) to be quite helpful.
IMHO, if it takes more than one sheet of paper to stat up a character, you're probably working harder than a Hollywood script writer. -
There is a power in Champions Powers called "Bodyjacking", which might solve the "Jericho Problem", but it involves changes to the Desolid power, like making it a Projection and Merging variant. Champions Complete offers an example of Astral Projection which involves Duplicating one's self as an invisible and desolid version.
-
-
Just looking to see how others would write up a Hand of Glory, the mythological device made of a dead man's hand with a lit candle, which, according to folklore, can open all doors and paralyze any person looking at it. How would that look in game terms?
-
2 hours ago, Grailknight said:
I did it in Hero Designer but basically 1d6 of Severe Transform is 15 points, 1/2d6 is 10 points and 1 pip is 5 points. It's costed just like the lesser increments of Killing Attack(as Transform was originally costed based on way back in the day).
Transform has a set formula for adding points that boils down to doubling the initial BODY of the target and adding 5 Active Points for every 2 BODY rolled beyond that. That same example would add 500 points to an 18 BODY, 20 Power Defense target.
The Damage over Time(Gradual Effect in 5th/5R) is the biggie here because you can effectively bypass the Power Defense by choosing the -Only stopped once- option and having a large number of increments. In this case 256 segments = 256 seconds = 4 minutes, 16 seconds for the complete thing. An eternity in combat, but out of combat just a typical split the party scene in a horror/sci-fi movie. NPC wanders off and next thing you know, there's an eldritch abomination running loose that knows all about you. The Improved Results just lets you have variety in your rampaging beasts. Why have all xenomorphs when you can have xenomorphs, werewolves, fire demons and tentacle monsters to spice things up?
There's plenty of precedent for this type of Power in the source material. It can be your typical Faustian bargain, an infection of nano-machines or a fast acting virus that randomly rewrites DNA. I think I came up with the basics while doing a vampire Master Villain but it was a good bit ago.
Oh, I know the trope...."Wait, stop...you must kill me before I turn into...one of those....things ! Noooooooooo...."
-
2 hours ago, Duke Bushido said:
Thank you.
I swear, I have spent decades amongst comic book fans (comes from playing RPGs, I guess), and I really thought I was the only one.
Hands and feet are not shovels!
Heads are rarely square, and faces are seldom completely flat!
Careful when you say that out loud.
I can do it because 1) it's a drum I've been beating since 2e, and 2) other people telling me I'm playing wrong has zero affect on how I play. Certain subjects-- for whatever reason- -are rather sacred to some folks. The ability to have a different shape is one that just incenses certain people, in spite of the "there's always more than one way to it" mantra.
Hmm...Transformation's a classic trope. I've loved the idea since Sword in the stone, where Merlin and Mad Madam Mim have a transformation battle, which Merlin wins by changing into a germ inside Mim and making her sick....lol
-
2 hours ago, Duke Bushido said:
It would help if you could elaborate on just what you mean by turning them into heroes (or villains). Do you mean giving them new special abilities, altering their morality and reactions, or a combination of both?
May-be both. I'm just thinking of the scenario where the villain says..."I shall use my Transmographication Ray to to turn you into a Wombaticulitis, and use you to destroy your friends !!"......but I'm not looking to go with the idea that..."It's an NPC villain, just stat the character and play it"...I want to see how the write-up of that ability might work.
-
On 1/17/2021 at 10:51 PM, starblaze said:
Ok, THIS is what I'm talking about !! I always pictured Gar as a Multiform based character, requiring several different write ups to emulate different ani-mules he can turn into..but No !! What did I know? It was a multipower all along....I could have gone back to Kansas anytime I wanted to...
-
17 hours ago, Grailknight said:
Don't try to sneak anything past your GM.
In the case of your character, I read it and even commented that I would approve it as a GM. You had a set list of Powers for your VPP and they were spelled out clearly.
That's a totally different case from a Transform designed to give Powers to a given target/victim. Case in point:
Severe Transform 1 point, Partial Transform (+1/2), Improved Results Group (+1), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (256 damage increments, damage occurs every Segment, +6 1/2) (45 Active Points)
That will change a 0 point target(8 BODY Normal, 0 Power Defense) into 600 point hero/villain/monster in just under 5 minutes, it can be used as an easily as any other Attack Power and the Improved Results advantage means that every target can be given a different powerset all for just 45 Active Points. I'll leave the add-on Mental Transform to make them your fanatically eager and obedient ally/follower/pet/slave as an exercise for you.( It costs less and you can link it.)
Is there any chance you'd want to walk me through the math on this one? I think its the "Severe Transform" 1 point that gets me. Chalk it up to me being new to 6th Ed......
-
15 hours ago, Grailknight said:
Don't try to sneak anything past your GM.
In the case of your character, I read it and even commented that I would approve it as a GM. You had a set list of Powers for your VPP and they were spelled out clearly.
That's a totally different case from a Transform designed to give Powers to a given target/victim. Case in point:
Severe Transform 1 point, Partial Transform (+1/2), Improved Results Group (+1), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (256 damage increments, damage occurs every Segment, +6 1/2) (45 Active Points)
That will change a 0 point target(8 BODY Normal, 0 Power Defense) into 600 point hero/villain/monster in just under 5 minutes, it can be used as an easily as any other Attack Power and the Improved Results advantage means that every target can be given a different powerset all for just 45 Active Points. I'll leave the add-on Mental Transform to make them your fanatically eager and obedient ally/follower/pet/slave as an exercise for you.( It costs less and you can link it.)
Transformed into your ally/follower/pet/slave in under 5 minutes, or your money back !! Order now and be the first one on your block !!
-
16 hours ago, Tjack said:
I always say it depends on the special effect. What is it you’re trying to do? Just build characters for you to run as a GM or is this a PC who has the power to turn someone into a superhero?
I was referring to an NPC who can turn people into heroes/villains....that's where I was going with this.
-
This may be a rules questions and is probably in a rulebook someplace, but I'm not even sure where to look ! Let's say you wanted to give someone "Super-Solider" formula to turn them into a peak fighting machine, or expose them to Gamma rays to turn them into a raging monster, or even strike them with lightning to allow them to move at super-speed, how would you do it? Is it as easy as a "Severe Transform"?
" -
I know the 6th Edition Rules say that, generally, a character under the influence of alcohol is -2 OCV and -2 DCV, but has anyone ever statted out a the effects of "booze", poisons or other drugs in game terms? A NND attack?
-
Earlier in the thread, i saw a reference to "Desolidification (APG, 3 levels)"
Silly question.....what's "APG" ? -
I would like to know why the more detailed write ups were done, what was the thinking behind it?
-
Why did character and villain write-ups get so much longer from 4th to 6 th...and can they be simplified without much trouble?
I started with 1st edition, actually, but I noticed that in 6th edition rulebooks and supplements, villain and other write-ups can take up two or three pages, whereas in the Olympians book, even Zeus (1100 points) can be explained on a single page? Is the amount of detail necessary? Can 6th edition characters be written up without that much detail?- Tech and Nekkidcarpenter
- 2
Non Combat Movement Stacking
in HERO System Discussion
Posted
Thank you to all who took the time to answer : )