Re: "I shoot the escape pod!!!"
In a D&D game I was in recently, something similar occurred.
I was playing a Cleric. For those who don't know, Clerics, being holy men, have certain power against the undead. I had boosted this by taking the Domain of Sun - which meant that if the undead creature wasn't too powerful, I could call on the power of the Sun once per day to destroy the undead I faced rather than merely forcing them to flee.
Our GM was using a premade adventure, where our job was to retrieve a nasty evil sword that a Vampire had stolen from the Royal Armoury. Because we were a little underpowered for the adventure as written, the GM decided he'd ALSO stolen a holy weapon - the idea being we could grab this away from him and use it against him in the climactic battle.
The problem was, until that happened this Holy weapon was a drain on the Vampire's abilities.
Our group caught up with the Vampire's carriagejust before nightfall. There was a running battle, which we were barely winning, and the Vampire chose to make his getaway - he summoned up a swarm of thousands of bats, assumed Bat form himself, and flew away - one of thousands, and we didn't have any area affect spells.
So, annoyed, I summon up the powers of the Sovereign Host (my character's gods), draw upon the power of the Sun, and max my turning roll.
If it wasn't for the Holy item, I couldn't have affected him, he was too powerful. But with it -
POOF. A moment later the Evil Sword is falling to the earth yelling "BASTARDS!" in a cloud of Vamp dust.
Our GM played it straight. End of adventure, in chapter two of a seven chapter module.