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JohnnyAppleseed098

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Posts posted by JohnnyAppleseed098

  1. Have you tried building Magic Missile in 6e yet? We couldn't really do it justice in only 30 AP.

    Blast 4.5d6 AoE 1 Meter Radius. (+1/4) 29 APs Gestures (-1/4) Incantation (-1/4) Extra Time (Dealayed Phase; -1/4) Cannot Be Spread (-1/4) 14 RPs. 

     

    Standard Effect is 14 STUN 5 BODY.

  2. Since it's now become personal for Shrinker, I'm not sure whether she's the type of villain to go for a quick revenge or a slow build to a boil. Could she restrain her urges for revenge to let something long-term play out?

    I think that,  because she is more or less a rebellious type, she would go for a quick strike. 

  3. I could say that Shrinker would try to injure your PC. My personal thought would be to trap your PC in a car or something that has an anti-power belt and have Shrinker shrink the car to injure the PC by trapping them in a small space. 

  4. Yeah D&D has always had massive imbalance issues with spell levels, which they try to address with saving throws and limits on how often you can cast them.  Doing conversions of them reveal a lot about the point values and equivalent power.  Someone is trying to simulate Sanctuary (a level 1 spell) with Hero and its really expensive to get the effect.

    Yeah... I can't really say for the spells. I maybe just thought that AC would be easier to replicate!

  5. A game that runs sorta like D + D is really simple. NOT. The GM wants to add an armor class like system into the game. 6E was used. I was wondering how to do this for a game. I was working out this in my mind, and I came up with this.

     

     

    17+OCV-3d6 musts be greater than or equal to DCV+1/4 DEX+rPD or rED (whichever is used).

     

    So...

     

    a 5 OCV swordsman on average will hit a normal with a 5 rPD armour 17+5-11=11 3+3 (round up for the defender's benefit) +5=11

     

     

    with this the swordsman wlll use his 3d6 blade with NO DEFENSE. 

     

    9 BODY is dealt.

     

    BTW, STUN is a non factor in this game and the damage from Blast attacks are converted in DCs of Killing Damage. 

  6. NEW TOPIC: Subtle signs that Petey the Stone Cold Penguin, the official mascot of the sport of Curling, is now your Representative in Congress / Parliament / Althing / whatever.

    The final tally of Senate votes for the rights of Penguins to eat humans was 1 to 99.

     

    NT: Reasons that a High School Student may have a 0.0 GPA.

  7. NT:  Subtle signs that your next door neighbor is a deep cover agent for a different country.  (Specify the country they're working for, as well as the subtle sign, please)

    You know that your next door neighbor is a German agent because he responds to a sneeze with "Gesundheit". 

  8. Best advice I ever got for playing a character of a different gender: play the character first. Create someone you find interesting and compelling, with views and objectives you understand, and focus primarily on that, rather than trying to figure out what a "girl" (in you case) would say or do. Our PCs are people first, gender second. If you stay true to the person, the gender elements will mostly take care of themselves.

    I like that. I have never seen that said before in my life. 

  9. At a group level it ceases to be 'cheap' when you factor in every player purchasing it.  6x the cost of CC adds up fairly quickly.

    Honestly this is why my groups share two or three hard copies at the table. One for 2 or 3 people isn't bad at all!

     

    Honestly, using 4th edition and back isn't a bad thing. In fact, I still use the vehicle movement from 4E. I run 6E because it seems to work well for me with the improvements on many powers, but don't sweat using 4E or even 3E!!!

  10. My intent with that is that it would help prevent characters (and players) from completely missing the plot. Granted, that might be play-style appropriate, and I can see cases where I wouldn't use it. OTOH, sometimes characters taking a few minutes to notice is genre-appropriate, while not noticing at all, isn't. So, yeah. :)

    Now, this is something that makes A LOT of sense. This is the part that makes sense for a game. Like the example you used, a person that is much more aware (Our Bat) would have a much better chance of spotting things that are wrong. i may use that, but I will stick to my guns on automatic success immediately being something that shouldn't be, well automatic! 

  11. Halving the PER target sounds like a variant, to me, so it seems like what you don't like is the automatic success for high rolls?

     

    Edit: Also, this only covers PER, not INT, Tactics, or whatever.

    I do hate the automatic success thing.

     

    Also, I wasn't trying to force the other rolls, I was just using them as examples of other rolls that people put EXTREMELY HIGH modifiers on.

  12. I personally get the idea, but I dislike it. I personally find that it would be much simpler, for me, to half my party's PER roll. Thus, it makes it much harder for The Bat Ninja to notice something and not just notice it automatically. The incredibility of his PER roll counts against penalties, not casual observation. I don't believe that just because you have a high PER means that you notice EVERYTHING, but it does mean you notice a lot. It's like the old phrase "Even the greatest can't do some things". I cannot force myself to give a player everything I am planning for them just because they have a high PER modifier, a high INT modifier, a high Tactics modifier, or even a high Analyze modifier. One more thing. I'm not saying that this idea is bad, per se. I'm just saying I dislike it.

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